Starting Quake Mapping - Link Resources
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Author:  AEon [ 02-11-2005 08:32 AM ]
Post subject:  Starting Quake Mapping - Link Resources

Q3W Level Editing & Modeling Link Resources

Welcome to the Quake3World Level Editing & Modeling Link Resources...
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Table of Contents

Author:  AEon [ 02-11-2005 08:33 AM ]
Post subject: 

Getting Started with Quake 3 Engine Level Editing - Essential Files:

  1. Uninstall Radiant (should you still have an old version installed)

  2. Get GtkRadiant editor
      Current stable releases:
      :arrow: Download list for GtkRadiant.
      :arrow: If you install versions above 1.4 you will need to download the game packs, which can also be found on the Download List page linked above.

      :arrow: GtkRadiant Version 1.4
        Install current stable version.
        (widely used, less plug-ins though).
      :arrow: Get the latest GTKradiant version that also supports DOOM 3 and Quake IV (real-time lighting):
        Go :arrow: here to get the latest versions and the game packs for versions above 1.4

        For the latest v1.5 branch of GTKradiant development the GtkRadiant 1.5.0 Documentation will help.

        The other supported gamepacks for Enemy Territory, Half-Life, Heretic 2, Jedi Academy, Jedi Knight 2, Quake II, Q3A/TA, Soldier of Fortune 2, Star Trek Voyager / Elite Force, and Wolfenstein, can be directly downloaded from radiant/nightly/1.5 @ idsoftware.com. The gamepacks can also be downloaded from the link above on the download list page. Visit qeradiant.com for more information.

      AEon: Note presently (2010) I am using v1.4, because the model rotation/preview works, compared to v1.2.13.

  3. Get Q3Map2 compiler
  4. Get Q3Map2Toolz front-end
      Current stable release:
      :arrow: Get Q3Map2Toolz and install
      :arrow: Q3Map2Toolz by Hr.O not sure the version of the download

  5. Scan the rest of this thread for information and content to learn from and use.

  6. Then Start Mapping for Quake III Arena!


Post all of your known links here in this thread to help out other mappers.
    :arrow: Please check to make sure the link is not in the list below, *before* you post!
    :arrow: Please only post relevant information.
    :arrow: Please let us know if any of the links are dead or have new URLs.
    :arrow: Broken links are marked with ***, if you know replacement links, post them!

Author:  AEon [ 02-11-2005 08:33 AM ]
Post subject: 

General Level Editing Links

Archived Q3W Level Editing Forum Threads
Architecture, Urban Exploration, and Inspiration
Level Design
International - German Sites
Mapping Communities and General Sites
Map Hosting
Map Objects
Map Packing Utilities
Map Review Sites
    Bob-tools no longer available from my old site (roughrider)

Screenshot Hosting

Search Engines
Sound Effects
Terrain Stuff

Author:  AEon [ 02-11-2005 08:34 AM ]
Post subject: 


Getting Started
Visual Modeling of Natural Surfaces and Objects - Tools

Author:  AEon [ 02-11-2005 08:34 AM ]
Post subject: 

Textures / Shaders / Tutorials

Miscellaneous Texture/Font Items
Graphics Tutorials and Texture/Shader Learning Aids
Template Textures - Placeholders
Community Texture Collections
Texture Collections by Artist
Skyboxes, Environments, Cloudscapes and Skies
Photorealistic Textures
Artist Download Packs - Quick Access to Textures
Metal and Ore Textures
Organic, Plantlife & Liquid/Gas Textures
Object Textures
Effect Textures

Author:  Kat [ 02-12-2005 10:24 PM ]
Post subject: 

Just posted some new rock textures that you may want to add to the list above somewhere...!


Author:  AEon [ 02-19-2005 12:48 AM ]
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riddla wrote:

My Mapediting Favorites in a zip file
If these possibly can help to rebuild a decent sticky thread have at it:


These are just IE favs in a zip (unzip using folder names). Yeah, I know there are quite a few shortcuts pointing to threads on the old Q3W board, but I feel like the other stuff outweighs that aspect.

Thanks to slinki of our mod project (http://www.lrctf.com) for hooking me up with most all of these favs back in the day

Hope this helps out...

Myth wrote:

Consists of 106 unique textures. Samples:


Download: Hope & Glory - New Gothic Texture Set (2.2MB) by Myth

Author:  redfella [ 02-23-2005 07:12 AM ]
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redfella's devmaplab is now http://www.levelsource.com/pages/site/tutorials.html

Author:  MaxGaMin [ 03-30-2005 01:23 AM ]
Post subject: 

I'm a new comer here.
Thanks in advance.

This page has a great free app to generate textures quickly on and on.
I think this tex-editor is a must-have one.


Author:  obsidian [ 04-12-2005 05:18 AM ]
Post subject: 

Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.

Here's one mirror for those who still need his plugins:
http://www.game-editing.net/dev/sources ... thor&id=44

Author:  obsidian [ 04-20-2005 06:44 PM ]
Post subject: 

Q's sample map thread link above is broken. Found all 4 pages of the actual link:
http://www.quake3world.com/ubb/Archives ... 20488.html
http://www.quake3world.com/ubb/Archives ... 488-2.html
http://www.quake3world.com/ubb/Archives ... 488-3.html
http://www.quake3world.com/ubb/Archives ... 488-4.html

Lunaran's Webbie:

Geit's TDM Article

Geit's Gameplay is King Article

wviperw's Competitive Design Guide

New LvL site:

Author:  Kat [ 04-25-2005 07:20 AM ]
Post subject: 

obsidian wrote:
Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.
His old 'Mojo' site is dead as it was linked to the original gmax server which died quite a while ago. GMax stuff is all now handled by TurboSquid.

Author:  obsidian [ 06-29-2005 08:08 AM ]
Post subject: 

Method's Level Design Process Tutorial


Author:  Hipshot [ 08-20-2005 01:47 AM ]
Post subject: 

High res cliff and grass textures, this thread has images and replies.

Author:  AEon [ 08-30-2005 02:44 AM ]
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You also probably need q3map_skylight.

Experiment with the sun/sunExt intensity value as well as the skylight amount value. Larger intensity values with small amount values will result in darker shadows, while smaller intensity values with greater amount values will result in lighter shadows.

I recommend the use of q3map_sunExt over normal q3map_sun for better quality of shadow edges.

Read this:

Advanced info on skybox lighting use!

Edit: Just noted the rest of the new manual (Q3Map2 Shader Manual):

http://www.shaderlab.com/q3map2/shader_ ... index.html

Totally awesome obsidian and ydnar!

Edit2: 5 new Hi-Res Skyboxes by Hipshot thread (fixed ;)):

Author:  obsidian [ 10-26-2005 07:16 AM ]
Post subject: 

Method's Quake 4 Ambient Light tutorial:


Author:  a13n [ 11-03-2005 05:54 AM ]
Post subject: 

Quake Movie Maker

Author:  skwas [ 01-03-2006 07:54 PM ]
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Hi peeps,

Not sure if it is still used by anyone, but I just wanted to note that MiriX is still available through FilePlanet.
I'm not sure if it will work with D3/Q4 though, probably not.


Author:  AEon [ 01-08-2006 10:40 AM ]
Post subject: 

Advanced Skybox Tutorial by Hipshot

http://developer.valvesoftware.com/wiki ... -_Advanced

"This tutorial explains how to create more advanced skies with Terragen, in combination with Skypaint and Photoshop."

Author:  obsidian [ 02-11-2006 08:28 PM ]
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Great plugin that installs a .dll file in your Windows system32 directory that allows you to browse through thumbnails of .tga files with Windows Explorer.


Author:  obsidian [ 07-31-2006 06:34 AM ]
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Map hosting:

Author:  a13n [ 11-16-2006 08:59 PM ]
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Bryce5 & q3 skybox tut.
http://files.filefront.com/Bryce5_and_Q ... einfo.html

Author:  a13n [ 12-03-2006 07:37 PM ]
Post subject: 

roq compiler 3

Now roq creation is much, much easier than it never shuold in conjunction with ioquake3.

Author:  a13n [ 12-16-2006 06:09 PM ]
Post subject: 

Terragen like q3mod

Author:  obsidian [ 03-11-2007 05:15 PM ]
Post subject: 

O'dium's "next gen" (normal/specular/diffuse) texture creation tutorial.
http://www.quake2evolved.com/overdose/s ... exture.htm

Author:  Kat [ 04-07-2007 06:14 AM ]
Post subject: 

Reference Blocks v2 - check size/scale of models agains these standard sized objects based on brushwork.

Author:  Square [ 10-24-2007 04:36 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources


Author:  obsidian [ 02-17-2008 06:08 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources

Utility written by Speaker for converting Quake maps to Quake 3 maps. It will replace Q1 entities with the closest Q3 equivalents. Only thing it won't do is replace textures. Can't be too lazy.


Author:  obsidian [ 03-11-2008 08:24 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources

Q3 player models moved over from Polycount.

Author:  seremtan [ 08-02-2008 02:55 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources

fyi qeradiant.com appears to be defunct as a source for older versions of GtKRadiant than 1.5, but fileplanet has them:

http://www.fileplanet.com/90431/0/0/0/1 ... GtkRadiant (needs registration though)

also filefront has a mirror of the last version of q3map2, since shaderlab is also defunct:

http://files.filefront.com/q3map+2516+w ... einfo.html

Author:  obsidian [ 08-02-2008 06:49 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources

Both Radiant and Q3Map2 stuff are still hosted in their normal places at qeradiant.com (redirected to the id Software FTP site) and shaderlab.com respectively , there's just no indexes for any of that stuff so you won't be able to find them if you don't already know where they are. :shrug:

To that end, I've migrated a bunch of Q3Map2 stuff over to my site. Still a work in progress and not all the links work. I've also inadvertently disabled public access to a couple of directories that I've been meaning to fix. Sue me.


Edit: by "couple of directories" I essentially mean all except the Shader Manual link.

Direct link to Q3Map2 2.5.16 Win32 and Q3Map2 2.5.16 Linux

Author:  a13n [ 08-19-2008 09:16 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources

color scheme pickup site for cell shaded maps as such

Author:  MLB Marko [ 11-12-2008 11:40 AM ]
Post subject:  Re: Starting Quake Mapping - Link Resources


Just a little note to say I've just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... We've almost got 100 items in the database (mainly wolfenstien enemy territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so.

The Mapper's Database is available here :
http://www.gd-experience.eu/index.php?s ... category=6



Author:  AEon [ 09-02-2009 11:46 PM ]
Post subject:  Re: Starting Quake Mapping - Link Resources

We don't seem to mention this:

Nice, tutorial about "line of sight" placement of hint brushes, with many images, explaining in detail what is happening between the portals. Now if only our maps had such a simple portal layout :).

Author:  skinNCNmaster [ 04-20-2010 05:29 PM ]
Post subject:  POW - and wow so many dead urls... google was stumped

Textures / Shaders / Tutorials

Graphics Tutorials and Texture/Shader Learning Aids

Community Texture Collections
Texture Collections by Artist
Skyboxes, Environments, Cloudscapes and Skies
Photorealistic Textures
Artist Texture Zips

Organic, Plantlife & Liquid/Gas Textures

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