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Topic Starter Topic: Using 2 Radiants

Mercenary
Mercenary
Joined: 19 Feb 2005
Posts: 227
PostPosted: 03-31-2005 11:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


After updating to a new computer I thought it would be a good idea to switch from GtkRadiant 1.1 TA to 1.4.0 but I found some problems now, mainly with the surface inspector. I already did a search over on mapcenter and others but with no results.

So is it possible to install both 1.4.0 and 1.1 to their own directories or do I get trouble cos of different shared files like shaders and such?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 03-31-2005 08:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


No problem with multiple installs of GtkRadiant. I currently have GtkRadiant 1.4, 1.5 and DoomRadiant.

Though I don't see the point of using GtkRadiant 1.1, it's pretty old and outdated. What problem with the surface inspector do you have exactly? Maybe there's a solution for it.



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Gibblet
Gibblet
Joined: 19 Mar 2005
Posts: 16
PostPosted: 04-01-2005 09:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


there are 2 surface inspectors in 1.4 one for normal brushes and another for patches. simply pressing "S" yields the normal brushes inspector and "Shift +S" yields the patches inspector. does this solve your problem?

do most people use 1.4 or have they moved to 1.5 yet?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 04-01-2005 06:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've been using 1.4 for Q3.

I've been testing 1.5 and using it for D3 along side with DoomEdit.



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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 04-01-2005 06:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Not trying to troll, but hey obsidian, did you get my e-mail with the bots and funny stuff?

Just wondering?

BTW, I used GTK 1.2 along with GTK 1.4 some time ago because 1.2 still performed some actions with less buggyness than 1.4, but 1.4 had some end result improvements that were very helpfull.
So I used both.

There! Now it's not a troll! :icon25:

Later.



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Uh, well....good luck with that. :shrug:

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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 04-01-2005 07:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


That would be hijacking, not trolling. :p

I have both 1.4 and 1.5 installed also. Mainly because I didn't bother uninstalling 1.4 so now I use each for different games. Haven't really tried 1.5 for D3 yet though. I still use the built in editor.




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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 04-01-2005 08:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oops! :icon9:



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Uh, well....good luck with that. :shrug:

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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-02-2005 06:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'm using(installing and preparing) each version at the same time just like below.

q3radiant202: just for recognition of legacy
1.2.9: just becuase this one is most stable
1.2.13: main use except model rotation
1.3.8-ET: main use except entity placement
1.4.0: background image such as initial layout or making tessilated 2d view easier to overview
If you load quite a few textures in this version, you'll notice this version is slower.
1.5.0: just for testing but in near future might use it for arbitrary model rotation to be pasted to 1.3.8-ET

As for gamepack unity, 1.3.8-ET would do the best job but 1.2.13 could do except sof2.
I'm using a batch file it enables loading specified gamepack with specified layout, specified base dir and specified color scheme, something like
Code:
qtk.bat 1.3 q3 quad blue werkz(baseq3) q3dm17sample

One thing to note is there is a painful clip board incompatibility between 1.3.7 below and 1.3.8 upper.
Just 2 cents from me.



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 04-02-2005 06:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


@Magnus: Got your email... Haven't looked through it yet. Will do so during the week.

Next time, just PM me instead of trolling... er... hijacking. :D



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It starts. I win. The end!
It starts. I win. The end!
Joined: 16 Feb 2005
Posts: 528
PostPosted: 04-02-2005 06:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


Har..Har..Har.

Verry funny :p

Ok later.



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Uh, well....good luck with that. :shrug:

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Mercenary
Mercenary
Joined: 19 Feb 2005
Posts: 227
PostPosted: 04-03-2005 05:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


Amorak2 wrote:
there are 2 surface inspectors in 1.4 one for normal brushes and another for patches. simply pressing "S" yields the normal brushes inspector and "Shift +S" yields the patches inspector. does this solve your problem?



arg ... I hadn't seen that patch inspector before :wasted:

yes, "Shift+S" solved it.

thx alot




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