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Topic Starter Topic: turning misc_model structural

Ducks don´t drink milk.
Ducks don´t drink milk.
Joined: 21 Jan 2007
Posts: 52
PostPosted: 06-06-2007 03:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


I modelled a few small and plain rooms in blender and exported them as an .ase file. After setting "spawnflags" to "6" everything was fine. I can walk trough it and it has lightmaps. It still needed a big brush box around for vis.

Is it possible to make this imported geometry structural or does the compiler only understand this confusing CSG lego?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-06-2007 07:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


No, models are not "structural". You will still need to pop in a hull and other vis-blocking structures.

You may also still need to do some manual clipping of any complicated or non-axial stuff (just to be sure) and definitely do some bot clipping.




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