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Warrior
Warrior
Joined: 01 Oct 2010
Posts: 97
PostPosted: 05-22-2011 10:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


First 1 is what is a good hallway dimension? 128x128 seems kinda cramped while 192x192 makes the player look tiny. 2nd question will probably qualify for dumbest 1 of the day. How do you spec bots in a game to watch behavior in a map?




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Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 391
PostPosted: 05-22-2011 10:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


You can aim for the middle and try 160 x 160 by adding 32 units to any 128-unit wide hallway.

For speccing bots: Enter spectator mode (start --> spectate) from the menu, then click the left mouse button to cycle through the bots.



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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1018
PostPosted: 05-22-2011 11:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


It depends, really. 192x192 is very nice to move in and I'd probably recommend it as standard hallway size. Though if you want to create a dangerous path, choose a smaller width for the hallway. That way the player will have less ways to dodge and is easy to predict in his actions.



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 05-22-2011 04:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


The best rule of thumb is to avoid hallways entirely if you can help it. Q3 gameplay works best in atriums with small short sections in between. Instead of hallways, make small rooms if possible. But to really answer the question, 160-192 width seems better. 128 seems more fitting for a doorway.



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