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Topic Starter Topic: My 1st Mod

Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-11-2005 05:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello, mates. :)
This is my 1st mod named "ut2k-ish". :icon25:
It's still pre-alpha.
Please check it out and reply how you think of.
Can this meet the requirement to be hosted by planetquake? :tear:
Thank you. :icon29:

download!



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 04-11-2005 05:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hehe, it was a quite fun, but maybe you should state more of what you did in the readme? Had to find out a lot for myself.

Suggestions:
Make the grenades on the ground shootable, so you can shoot them to make them explode.
Perhaps take away the normal doublejump and make it a little bit cooler, as a Walljump or something(pushing jump when touching a wall.)



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Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-12-2005 01:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you chopstiks for your sugestion!
I'll take your comment into consideration.
Yes, walljump is just listed on my .plan file. :icon25:
As for shootable affair, I'm currently planing it for BFG. :icon29:

BTW revision3 is uploaded.
New ut2k-ish features, dodging and gaunlet shielding have been added though their flavours somewhat differ from the original ut2k. :icon30:

So can I get a disk space on planetquake for this mod? :icon23:
Most projects are dead as of now, so I beleive this project won't mess things up so much at planetquake. :icon32:

revision3



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 04-12-2005 05:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


I think http://www.planetquake3.net are quite nice with hosting, mail them. They are alot faster than planetquake.com and their fileplanet too.



_________________
Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.


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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-13-2005 02:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


It was okay for the first attempt.

Shotgun projectile model needs work, and it behaves very oddly if you hold a direction key down together with the 'dodge' key.

If you want to know how to do wall dodging / wall jumping just ask.

================================

msn -> corncobman21 at hotmail dot com
aim -> corncobman21
yahoo -> corncobman21
icq -> 130838167



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-13-2005 03:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


@voodoo
Thank you voodoo for providing another option.
I'll submit both of them once homepage is ready. :icon25:

@corncobman
I do want to know how but 1stly am going to do trial and error.(try nothing ATM because it seems difficult)
Once realized it is too difficult, please help me at that time. :icon32:

As for dodging, yes, its operation is quite dodgy because of quickie implementation.
Just guessing around it seems a bad way.
I'll try some, but once stucked, please help me at that time.

BTW your signature seems to be a stolen one. :icon28:

This is a revision6. :icon29:
revision6



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-13-2005 03:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


@ signature - Hmmmm

Must be a coincidence.



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 04-13-2005 05:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow.... maybe you guys are twins separated at birth? :D



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GtkRadiant | Q3Map2 | Shader Manual


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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-13-2005 07:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


BTW if you want to make the dodging more like the dodding in UT (i.e. double tapping a direction) I could give you a few pointers.


The old version of my mod can be obtained here:

http://www.violationentertainment.com/misc/corncobman

(the new version is currently being worked on, it will be up soon)



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-14-2005 05:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


@corncobman
I checked your homepage and found some of those screenshots are quite curious, such as new haste effect and chain lightning.

As for dodging, please wait a moment.
I'm still learning an overall relationship and each parameter.

Anyway, thank you for your kindness. :)

revision8



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-15-2005 05:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


@corncobman
Help!
I'm totally exauhsted with pmove.
I tried unreal-ish doging with ducking(for velocity affairs), but it never works constantly.
Just wasted a whole day suffering sick. :puke:
Here is my question.

Granted there are few tutorials about pmove, modding of this part should be avoided?
Please give a few pointers.

Thank you.



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


Top
                 

Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-15-2005 05:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Most of the dodging stuff can be done avoiding pmove altogether.

You can just change the player's velocity directly, using functions already defined such as VectorMA and VectorAdd.

I did it by getting the players viewangles and multiplying the players velocity in the direction they want to go in.



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-16-2005 04:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you corncobman for your help.
One more question, please! :icon23:

How can I get players viewangle in bg_pmove.c?
There seems to be nothing such variable.

Also, your homepage no longer exists.
What happened! :icon28:

revision10



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


Last edited by MaxGaMin on 04-16-2005 04:22 PM, edited 1 time in total.

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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 04-16-2005 04:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


Take a look at PM_UpdateViewAngles in bg_pmove.c; you obtain the view angle by adding ps->delta_angles to cmd->angles.




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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-16-2005 04:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you misantropia for your help.
I'll check it out. :icon29:



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


Top
                 

Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-16-2005 07:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


Homepage is:

http://www.violationentertainment.com/misc/ccm


I renamed the folder



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-18-2005 01:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


O.K. Changed bookmark.
Previous name was too long. :icon25:

Can I ask one more question?
How can a vector be rotated most easily based on a specified origin?
VectorRotate function seems to use (0,0,0) for rotation center and did not work as intended.
Please!
Thank you in advance.

revison 18



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


Top
                 

Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-18-2005 02:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Try RotateAroundDirection() or RotatePointAroundVector()

Most of the vector functions are in q_math.c



_________________
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-

-An eyeful a day is bloody fantastic!-


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 04-18-2005 07:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you, corncobman!
My multi missile and wall kick should work better. :icon29:



_________________
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...


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