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Q4 MP - Yan's Test
https://www.quake3world.com/forum/viewtopic.php?f=10&t=35333
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Author:  Method [ 01-08-2008 05:41 PM ]
Post subject:  Q4 MP - Yan's Test

Hey,

This is a design test for a game studio that I did in about a week and a half. Very stressful work given the limited time.
Overall I feel like this is the best map I created from gameplay and visual point of view. I included lots of textures inside of the pak file for community use. Read the readme for more info.

Image

Image

Image

Image

Download the map HERE.

Feedback is welcome,

-Method

Author:  Bl1tz [ 01-08-2008 08:15 PM ]
Post subject:  Re: Q4 MP - Yan's Test

So you got the job right? :cool:

Author:  g0th- [ 01-09-2008 01:20 AM ]
Post subject:  Re: Q4 MP - Yan's Test

Looks awesome. Good luck on the job test.

Author:  o'dium [ 01-09-2008 05:41 AM ]
Post subject:  Re: Q4 MP - Yan's Test

Method, that map is utter shite. Its ugly as fuck, and you should be banned from making maps in the future.


And by shite I mean fucking awesome.

And by ugly, I mean stunning.

And by banned, I mean you should be given a job already.

Author:  Fjoggs [ 01-09-2008 06:05 AM ]
Post subject:  Re: Q4 MP - Yan's Test

Yeah that is amazing. Very nice job. Best looking q4 map I've seen atleast.

Author:  surgeon62 [ 01-09-2008 12:32 PM ]
Post subject:  Re: Q4 MP - Yan's Test

Wow!... WOW! :up: :up: :up:

Author:  sock [ 01-09-2008 02:40 PM ]
Post subject:  Re: Q4 MP - Yan's Test

Very nice screenshots of your work, there is some beautiful touches like the plank bridge around the upper ledge. Good luck with the job application and hope you get the job.

Sims

Author:  wattro [ 01-09-2008 07:26 PM ]
Post subject:  Re: Q4 MP - Yan's Test

aha i didn't realize this was a portfolio work for a design test. very nice work, indeed! i'll try and give feedback that i know some of my producers might give - therefore i am just doing it from the screenshots (and I don't have q4)

i like how some parts of the level are in fog and some are crisp (maybe its a distance thing).

the level looks nice and open and in most of the screenshots i can see both gameplay opportunities and visual quality. the only thing i would consider is a stand-out piece that instantly familiarizes the level (eg: the level with the space train), although mossy and foggy definitely stand out and i would probably know which level someone was talking about from those (albeit, Arena Zero works pretty well).

*It is* super sweet :P

Author:  Method [ 01-09-2008 08:28 PM ]
Post subject:  Re: Q4 MP - Yan's Test

Thanks for the nice comments guys.

-Method

Author:  obsidian [ 01-09-2008 10:09 PM ]
Post subject:  Re: Q4 MP - Yan's Test

Very impressive. Looks fantastic, especially since this is a 10-day job. Only suggestion is that the layout of the map is a little repetitive, the four quadrants are pretty much the same and it would be interesting to see some more dramatic changes in the floor plan throughout the rest of the map.

Author:  Method [ 01-09-2008 10:46 PM ]
Post subject:  Re: Q4 MP - Yan's Test

obsidian: 10 day test looked like this:

http://www.methodonline.com/temp/yan_test.htm

I took 2 more days after I submitted the map to make moss variation of each texture to give it a unique look.

-Method

Author:  QuakerX [ 01-09-2008 10:54 PM ]
Post subject:  Re: Q4 MP - Yan's Test

I'm telling. :D

Nice, as always man!

Quaker-X

Author:  GODLIKE [ 01-10-2008 05:58 AM ]
Post subject:  Re: Q4 MP - Yan's Test

This is some of the best work I've seen for Q4, at least visually. You've done a great job of breaking up the lines without it really hurting the flow or 'learnability' (nope, not a real word) of the level. :up:

Gameplay wise: I think the top route is a bit armour-heavy.. and the rail is up there, too.. But I'm nitpicking really; it's a great map. :D

Author:  Raven [ 01-10-2008 08:11 AM ]
Post subject:  Re: Q4 MP - Yan's Test

I plan on grabbing this baby over the weekend and giving it a look. The atmosphere you have in screenshots is really impressive. Very nice job doing something unique and fresh Method! I wish you the best with your job interview :)

Author:  corsair [ 01-11-2008 07:31 AM ]
Post subject:  Re: Q4 MP - Yan's Test

the rest already said it all - I just want to add one thing. Please fix the source of the skylights :]

Author:  Method [ 01-11-2008 10:05 AM ]
Post subject:  Re: Q4 MP - Yan's Test

corsair: What do you mean? I mentioned that it's a modified Raven's skybox in the readme.

-Method

Author:  corsair [ 01-11-2008 10:47 AM ]
Post subject:  Re: Q4 MP - Yan's Test

here it is: Image

I meant the actual source of the light entity. I noticed the anomality when looking at the planks their shadows, that are in the back of the sho. There's a way to pull out the origin of a light so that it'll be more directional.

Anyway, nice job, again :]

Author:  Method [ 01-11-2008 08:43 PM ]
Post subject:  Re: Q4 MP - Yan's Test

Oh well, there's more than one light to adjust. They have origin pulled the other way to achieve that nice shadow on the other side with orange/yellow light under. If that sentence made any sense.

-Method

Author:  corsair [ 01-12-2008 07:13 AM ]
Post subject:  Re: Q4 MP - Yan's Test

Ah, I guessed you had done that for nicer overal lighting, and this way its also better on performance. It may not be a fair critic for something made in 12 days, but I do think it looks incorrect and thus rather odd.

Author:  Eraser [ 01-22-2008 07:31 AM ]
Post subject:  Re: Q4 MP - Yan's Test

very impressive.

And corsair is awesome at drawing suns

Author:  Infernis [ 02-07-2017 03:35 PM ]
Post subject:  Re: Q4 MP - Yan's Test

This is very unlikely, but I've been searching for a while now and it seems the only place you could download this map from is his now defunct website. Is there any chance, someone here might have a back up copy of this map?

Author:  Theftbot [ 02-07-2017 04:42 PM ]
Post subject:  Re: Q4 MP - Yan's Test

https://www.mirrorservice.org/sites/qua ... eathmatch/

Author:  Infernis [ 02-08-2017 03:58 AM ]
Post subject:  Re: Q4 MP - Yan's Test

Theftbot wrote:
https://www.mirrorservice.org/sites/quakeunity.com/quake4/maps/deathmatch/


Thank you so much!

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