Advice on hinting?
Posted: Thu Jul 24, 2008 12:23 pm
Hostings still down so I have to use Image Shack, so sorry about that first of all...
Ok, I have a small outdoor area (thats still not finished so please, ignore lighting, fog and that god awful temp terrain that I should of removed). Here it is:0

Now my problem isn't so much the lighting, I only just started that and I'm working on it... My problem is placing hint brrushes in this area so that I can get the most out of it. The only places that makes sense, are in the tunnel entrance, and at the doorways? I dont feel like I can split the area rigth over the middle...?> Anybody got any adivice on how you would do this?
A few things...
1) The doors at "1" and "3" are actually objectives, they cannot be opened in the normal sense. They are locked doors which, when destroyed, stay open.
2) The gate isn't added yet, its there to just say you cant go past that point.
3) The tunnel only goes in a little, then you have doors. The doors are never opened, and cannot be opened. In a sense this area is closed off.
4) The areas under the steps are hollow.
5) The 3 cargo containers are models, obviously, with the RED one being open to walk into and out of.
Any help would be awesome on this, as I want to try and vis this area decently but other than blocking the tunnel with hint I cant think of much else without wasting space? Thanks guys.
Ok, I have a small outdoor area (thats still not finished so please, ignore lighting, fog and that god awful temp terrain that I should of removed). Here it is:0

Now my problem isn't so much the lighting, I only just started that and I'm working on it... My problem is placing hint brrushes in this area so that I can get the most out of it. The only places that makes sense, are in the tunnel entrance, and at the doorways? I dont feel like I can split the area rigth over the middle...?> Anybody got any adivice on how you would do this?
A few things...
1) The doors at "1" and "3" are actually objectives, they cannot be opened in the normal sense. They are locked doors which, when destroyed, stay open.
2) The gate isn't added yet, its there to just say you cant go past that point.
3) The tunnel only goes in a little, then you have doors. The doors are never opened, and cannot be opened. In a sense this area is closed off.
4) The areas under the steps are hollow.
5) The 3 cargo containers are models, obviously, with the RED one being open to walk into and out of.
Any help would be awesome on this, as I want to try and vis this area decently but other than blocking the tunnel with hint I cant think of much else without wasting space? Thanks guys.