CTF Map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Covas
Posts: 4
Joined: Sun Aug 12, 2012 1:19 pm

CTF Map

Post by Covas »

I made a CTF map with q3radiant and the AAS file, but when I start the game the bots think it is free for all and will not get the flags.
I must do something in q3radiant?

PS: Sorry my english, I am brazilian.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: CTF Map

Post by AEon »

You will want to run your game from the menu, e.g. Single Player, Skirmish, Game Type: CTF, Select your Map, Next, Select Bots, and then hit Fight.

You will need to have an arena file in your .pk3 map archive too, where the CTF is mentioned.
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: CTF Map

Post by Eraser »

When developing your map it might be more convenient to enter

g_gametype 4
devmap mapname

in the console. Replace mapname with the filename of your map ofcourse.
AEon
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Joined: Sun Apr 20, 2003 7:00 am

Re: CTF Map

Post by AEon »

indeed...
Covas
Posts: 4
Joined: Sun Aug 12, 2012 1:19 pm

Re: CTF Map

Post by Covas »

Yeah! It worked! thanks!
But one more thing: have gray squares on the head of my partners, not the yellow triangles. Has some texture file for this? Know the name or where I can find it?
Covas
Posts: 4
Joined: Sun Aug 12, 2012 1:19 pm

Re: CTF Map

Post by Covas »

I saw that the problem with the yellow triangles is not only on my map, but in all the maps of Quake. But if I remove my PK3 everything back to normal.
Someone tell me how my map can be causing this?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: CTF Map

Post by obsidian »

Probably a bad shader/texture/etc. that is interfering with the stock assets. Check through any custom shaders and make sure there aren't any syntax errors, particularly if you are missing a pair of { } brackets.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: CTF Map

Post by AEon »

I would guess that one of your shaders does not have your map's name in the shader name, thus accidentally using the naming of an existing q3a shader. That would break things as well.

After launching the map, open the console, it normally should complain about shader related issues.
Covas
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Joined: Sun Aug 12, 2012 1:19 pm

Re: CTF Map

Post by Covas »

LOL. You're right. Thank you!
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CZghost
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Re: CTF Map

Post by CZghost »

Hi, convas... The problem you're sayin' (the missing yellow triangle) appears to me in baseq3, but not in missionpack (Team Arena)... I'm unable to determine the reason, but it doesn't matter... It's just an idicator that's player is in your team. You can disable the yellow triangles by setting /cg_drawFriend to 0 and remember you're in blue/red team and don't shoot at players in your team (they're colored as your team - blue/red)...
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: CTF Map

Post by obsidian »

Not much help and a little late there matey. :)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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