MONKEYS of DOOM mod/map-pack

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Herr W
Posts: 90
Joined: Tue May 16, 2006 8:53 am

MONKEYS of DOOM mod/map-pack

Post by Herr W »

Here comes a co-production by sst13 (http://sst13.net/) and myself:

The MONKEYS of DOOM - version of sst13's "Floating Stonefaces " map! The basic layout stayed the same, skybox, jumppads, plants and sounds are new. Now it looks like this:

Image

Image

Image

As long as stand-alone MONKEYS of DOOM isn't finished you can play the map with a little mod-pack I put together. It consists of six player models, four weapons and a couple of items and goodies. - Everything you need for a full-toon experience of "Floating Stonefaces"!

Here are the two files and what you have to do with them: http://www.monkeysofdoom.org/mod_new_files.htm

Hope you have fun!

PS: Thanks to everybody on the board who helped with this!
[color=#FF0000]Visit MONKEYS of DOOM at [url]http://www.monkeysofdoom.org[/url][/color]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: MONKEYS of DOOM mod/map-pack

Post by phantazm11 »

Haven't had a chance to play the map, but it looks great!

I for one can't wait for Monkeys of Doom. Of all the mods and standalone games being produced for any of the Quake engines, this game (imho) outshines them all. The quality of artwork is superb and lends a refreshingly unique style to the game.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: MONKEYS of DOOM mod/map-pack

Post by dichtfux »

Played the version you posted in the WIP thread and as I already mentioned then, it was great fun. Downloading this version now.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: MONKEYS of DOOM mod/map-pack

Post by obsidian »

Sadly, it'll be another 2 weeks before I can get home to actually play this map. I'm halfway across the world from home. Looks awesome, glad the smoke worked out perfectly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Herr W
Posts: 90
Joined: Tue May 16, 2006 8:53 am

Re: MONKEYS of DOOM mod/map-pack

Post by Herr W »

Good to read that you guys like the new stuff. - Thanks a lot! :D
phantazm11 wrote:I for one can't wait for Monkeys of Doom.
I was thinking about releasing the stand-alone game together with "Floating Stonefaces" but decided not to. Reason is that in my opinion Monkeys of Doom is pretty complete in the matter of it's graphical style but the game-play should differ a little from "normal" Quake3, too.

What I have in mind are small, open 1-on-1 arenas with a lot of jumpings and movable elements. Maybe like a mixture of a shooter and a jump'n'run game. Or a Q3-Donkeykong..? :paranoid:
[color=#FF0000]Visit MONKEYS of DOOM at [url]http://www.monkeysofdoom.org[/url][/color]
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seremtan
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Re: MONKEYS of DOOM mod/map-pack

Post by seremtan »

does this have bot support?
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: MONKEYS of DOOM mod/map-pack

Post by dichtfux »

Yes.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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