Quake3World.com Forums
     Level Editing & Modeling
        redq3dm6 - final


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: redq3dm6 - final

The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-13-2005 02:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Welp, here it is...

[lvlshot]http://www.levelsource.com/temp/tribute_01.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/tribute_02.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/tribute_03.jpg[/lvlshot]

I fixed a whole slew of issues with the clipping. You should be able to run into the walls all day long now and not get hung up at all. I also tweaked the lighting and reworked some of the item placement. The most notable addition for the final release would have to be the sound provided by Blitz. Really tops the map off I think! Enjoy!

Download redq3dm6 here (9.1mbs)



_________________
black & white blanket logic


Last edited by redfella on 02-13-2005 03:46 PM, edited 2 times in total.

Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 02-13-2005 02:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


Final eh?
I'll give it a spin.




Top
                 

The Illuminated
The Illuminated
Joined: 08 Sep 2000
Posts: 1085
PostPosted: 02-13-2005 02:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


any screenshots 4 the villagers? Did nothing change worth seeing?

Sock




Top
                 

The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-13-2005 03:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


sock wrote:
any screenshots 4 the villagers? Did nothing change worth seeing?


Sure thing... Added. Not too much changed as far as the visuals... It's a tasty release though, should try it out. :D



_________________
black & white blanket logic


Top
                 

rep
rep
Joined: 29 Aug 2002
Posts: 6771
PostPosted: 02-13-2005 09:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


I don't know if the music is that good of an edition. It would be nice if you could turn it off because after a while it gets annoying.

Image

In the above screenshot, that trim slows me down when I'm speeding around the map. A quick clip, and copy paste of the clip to anywhere else with that trim would work.

Image

This one slowed me down a little too. Clipping it with a wedge (illustrated in pink) would do wonders.

Other than that, I don't have much else to say. It would be nice if you could shoot the cartridges and hear a sound from that game, or something similar. Is the joystick a model or brushes and a few patches? For some reason, I'm guessing you did it in Radiant.



_________________
Image


Top
                 

The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-14-2005 05:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


The joystick was done in Radiant. And I think the music is pretty great. :P

Edit: you can turn down the music volume in settings > sound . :)



_________________
black & white blanket logic


Top
                 

NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 02-14-2005 06:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah I am sure everyone knows how to turn off the music so I don't see why they complain about it so often. :confused:

BTW, rep, you're a genius.




Top
                 

rep
rep
Joined: 29 Aug 2002
Posts: 6771
PostPosted: 02-15-2005 06:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Lenard wrote:
Yeah I am sure everyone knows how to turn off the music so I don't see why they complain about it so often. :confused:

BTW, rep, you're a genius.


Because the 'music' he uses cannot be turned off. He's using speakers and there is no ambient tag on them, so when I do s_ambient 0 they still play.



_________________
Image


Top
                 

NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 02-15-2005 08:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


That is very different then.




Top
                 

The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-16-2005 09:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


You have to reload the map for the volume to update.



_________________
black & white blanket logic


Top
                 

NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 02-16-2005 05:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


I have never had too... Isn't there a snd_restart command for q3 anyway? I'm so used to q2 now.



_________________
Image


Top
                 

diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 02-18-2005 08:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


I think the wooden floor comes off nicer if it were a little sunken, if my unit-brain still serves me fine, i'd guess for either 2 or 4 units height diff between wood/stone.

guess im a little late for saying so though :paranoid:

edit: bleh i should reinstall quake




Top
                 

rep
rep
Joined: 29 Aug 2002
Posts: 6771
PostPosted: 02-18-2005 05:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


Lenard wrote:
I have never had too... Isn't there a snd_restart command for q3 anyway? I'm so used to q2 now.


Obviously, the average gamer knows about this command. (Sarcasm).
:icon32:



_________________
Image


Top
                 

NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 02-18-2005 10:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


:icon26:

That's my 'pretending to know what's going on' face.




Top
                 

The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-25-2005 05:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


This map is up at ..::lvl if anyone wants to review it.



_________________
black & white blanket logic


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.