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GTKradiant - Tips https://www.quake3world.com/forum/viewtopic.php?f=10&t=42049 |
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Author: | AEon [ 11-18-2009 05:39 AM ] |
Post subject: | GTKradiant - Tips |
GTKradiant Tips & Tricks
Welcome to the Quake3World LEM GTKradiant Tips... Here you will find a list of useful key-shortcut tips for GTKradiant that even after years of usage may have been overlooked or not used enough to actually take advantage of them. Feel free to add your own personal "nifty" GTKradiant usage tips. Other Q3A mapping related tips are also presented. Note: TOC Links will *only* skip to posts = main topics, not to the actual sub topics. A limitation of phpBB, alas. (***TODO) Table of Contents
... Quick Clipping ... "Fluid" 2D-Zoom ... Copy vs. Clone in Group Entities ... Find & Remove 0x0x0u³ Brushes ... Quick Shader Code Look-Up ... Define Your Own Editor Shortcuts ... Finding Uncaulked Detail Brush Faces More Easily Convenient Shortcuts
... Texture Alignment / Manipulation Keys ... Patch Mesh Shortcuts ... Miscellaneous Editor Shortcuts Reference Links (direct links)
... Look up shortcuts in GTKradiant via Help menu, Shortcuts List. Practical Shortcut Usage Examples Selecting More of the Same (AEon)
Quick Clipping (AEon)
"Fluid" 2D-Zoom (AEon)
Copy vs. Clone in Group Entities (Tabun)
Find & Remove 0x0x0u³ Brushes (neoplan)
Press the I-key (Invert Selection) to then deselect everything by making a frame over the whole brushwork with Shift+LMB. These ghost brushes will stay selected and you can delete them. ***AEon: Does not work in the 2D views (the frame dragging) using v1.4. Please double-check this neoplan. Details? Editor version? Quick Shader Code Look-Up (Bliccer)
Tip: Should this not work for you try to set Edit menu, Preferences, Other, Misc, Use win32 file association.... Define Your Own Editor Shortcuts (obsidian)
There are many unassigned shortcuts. Edit as necessary, set permissions to read only to prevent Radiant from overwriting your changes. ***AEon: One might want to mention that this file also exists for the older versions of GTKradiant. Finding Uncaulked Detail Brush Faces More Easily (AEon)
One way to remove those uncaulked detail brushes is to simply select them, caulk the complete brush to then re-texture only the visible faces. Works well enough, unless you did a lot of texture alignment. Tip: Turn on the View menu, Filter, Caulk by pressing Alt+6. This will hide all the caulk brush faces, leaving only those uncaulked textures. It should then be relatively easy to caulk those as well. Convenient Shortcuts The Middle Mouse Button ($NulL, AEon):
Texture Alignment / Manipulation Keys (AEon, Pat Howard):
Patch Mesh Shortcuts (Pat Howard):
Miscellaneous Editor Shortcuts (Pat Howard):
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Author: | Tabun [ 11-18-2009 06:39 AM ] |
Post subject: | Re: GTKradiant - Tips |
Dunno if it's nifty, but I like how you can control how to duplicate brushes of an entity: - use copy + paste: the new brushes form a new, identical, entity - use spacebar: the new brushes are part of the old entity |
Author: | neoplan [ 11-18-2009 07:47 AM ] |
Post subject: | Re: GTKradiant - Tips |
Thats a good topic! - To find out if there are 0x0x0 brushes click " i " and then deslect everything by making a frame over the whole brushwork wirth " shift + LMB ". These ghost brushes will stay selected and you can delete them. |
Author: | $NulL [ 11-18-2009 08:08 AM ] |
Post subject: | Re: GTKradiant - Tips |
The original q3r manual had a huge list of shortcuts, although many didn't even work in q3r never mind gtk. But its here if you want to read it: http://accad.osu.edu/~mlewis/Gauge/q3rm ... c475185912 The middle mouse button functions are my favorite: 2D View: MMB: Rotate the camera to look towards the mouse. CTRL-MMB: Place the camera at the mouse's location. 3D View: MMB: Select the texture your pointing too. CTRL-MMB: Apply selected texture to a brush. SHIFT-MMB: Apply selected texture to a single brush face (Maintaining the face's previous scale and rotation settings) CTRL-SHIFT-MMB: Apply selected texture to a single brush face (Copying the texture projection from the selected texture) (Some of these don't work in newer versions of radiant, unfortunately) Edit: Wording and conformate colouring in |
Author: | AEon [ 11-18-2009 08:48 AM ] |
Post subject: | Re: GTKradiant - Tips |
Neat tips... especially the camera shortcuts... I know they exist but never looked them up, again (been 3.5 years)... I'll go through all the tips, put them in one conform layout, and place them in the top post (with credit). Something we might want to mention are the shortcuts that let you align texture via keyboard directly. E.g. select a texture face:
Note: If you use a "trick" every day, then it *is* definately useful... and maybe we don't know about this yet. Or it's a clever application of a "known" function. So post it! |
Author: | Pat Howard [ 11-18-2009 12:05 PM ] |
Post subject: | Re: GTKradiant - Tips |
Yeah, AEon, I was gonna post those. They are my favorite. You forgot a few though (see below). I recently found the Help>Shortcuts List and I've been trying to learn them all. Here are some... More Texture Manipulate Shortcuts:
Patch Mesh Shortcuts:
Nudge Shortcuts:
Hide Shortcuts:
Misc. Editor Shortcuts:
I'm sure I forgot a few, but that's just a quick list. Hope it helps some people. Make use of your shortcuts!!! |
Author: | AEon [ 11-18-2009 12:51 PM ] |
Post subject: | Re: GTKradiant - Tips |
Bend... I have never used it on patches - ever ... aha. Shift+B (fit)... had been wondering if there is a key for that... very useful! |
Author: | phantazm11 [ 11-18-2009 05:15 PM ] |
Post subject: | Re: GTKradiant - Tips |
Great topic. A lot of things I never realized before. Here is one for selecting all the brushes in a func_group in GTKradiant 1.5: Select one of the brushes of the group and hit CTRL-ALT-E and it will automagically select all other brushes within the func_group. |
Author: | Bliccer [ 11-26-2009 09:35 AM ] |
Post subject: | Re: GTKradiant - Tips |
phantazm11 wrote: Great topic. A lot of things I never realized before. Here is one for selecting all the brushes in a func_group in GTKradiant 1.5: Select one of the brushes of the group and hit CTRL-ALT-E and it will automagically select all other brushes within the func_group. In 1.4 it was ctrl+alt+lmb One more hint: If you open the texture manager and then Shift + left click a white bordered image you open the shader file. It's nice if you have tons of shaders in your scripts folder and want to know which one the texture is related to. Or if you forgot your shader name |
Author: | AEon [ 11-26-2009 09:52 AM ] |
Post subject: | Re: GTKradiant - Tips |
Bliccer wrote: One more hint: If you open the texture manager and then Shift + left click a white bordered image you open the shader file. Hmmm... does not work for me neither for v1.2.13 nor for v1.4. May require that some "viewer" be set, but could not find it in the prefs. |
Author: | Bliccer [ 11-26-2009 10:27 AM ] |
Post subject: | Re: GTKradiant - Tips |
You could also try it with the radiant shader editor: Edit -> Preferences -> Misc -> Use win32... Or you need to change something in the default_project.proj file. Once it didn't work for me either but then I also couldn't edit 2 brushes at the same time. Then it crashed and I had to reset every gtk setting. Then everything worked again. Or delete them once and restart radiant. |
Author: | AEon [ 11-26-2009 11:18 AM ] |
Post subject: | Re: GTKradiant - Tips |
Bliccer wrote: You could also try it with the radiant shader editor: Edit -> Preferences -> Misc -> Use win32... Ah... that worked... the built in editor/viewer window works. Nifty for quick look-ups. |
Author: | Bliccer [ 11-30-2009 11:29 AM ] |
Post subject: | Re: GTKradiant - Tips |
One hint in 1.4: I just wanted to select some patches and couldn't. After some fiddeling around it turned out to be an activated filter. alt+7 = clips. If you turn that on you can't select patches anymore. Be prepared! |
Author: | AEon [ 11-30-2009 11:38 AM ] |
Post subject: | Re: GTKradiant - Tips |
Bliccer, strange, just tested this with v1.4. I have clips filtered most of the time, and I can select patches (Shift+LMB) and a patch func_group (Shift+Alt+LMB) without any problems. |
Author: | obsidian [ 12-01-2009 08:21 AM ] |
Post subject: | Re: GTKradiant - Tips |
FYI, Radiant has a shortcut file that it reads from, for example GtkRadiant 1.5.0 has shortcuts.ini in Users\[username]\AppData\Roaming\RadiantSettings\1.5.0\q3.game\ There are a lot of unassigned shortcuts. Edit as necessary, set permissions to read only to prevent Radiant from overwriting your changes. |
Author: | AEon [ 12-01-2009 09:17 AM ] |
Post subject: | Re: GTKradiant - Tips |
Obsidian, then this has been improved, for v1.2.13 and v1.4 the sample shortcuts.ini files did not mention the internal commands one could additionally set up with a key-combo. And I tried to replace the cursor keys ("free look" with w,s,a,d), though that partially worked, the movement would start but not stop, alas. |
Author: | AEon [ 12-02-2009 01:09 PM ] |
Post subject: | Re: GTKradiant - Tips |
About the proper use of Region? Presently it is becoming very clear that I have to use the GTKradiant Region command (here for v1.4) to let me more quickly change/test/fix the lighting, the full map compiles simply take far too long (light 800+s). It seems you can select a area via brush in top/down (XY) view, then via Region menu, Set Tall Brush, everything covered by the brush is left *in* the map, turning the current file into a .reg file. You should then be able to compile only this region via Bsp menu entry (e.g. one of the final settings). I also noted you should turn on BSP Monitoring in the Prefs (Enable BSP process monitoring, Stop compilation on leak, Run engine after compile all turned on). Alas the compile using (Q3Map (ydnar) - v2.5.11 - I have 2.5.16 installed though), complains about Code: ************ ERROR ************ LoadPortals: couldn't read D:/Games/Quake3/baseq3/maps/aedm7160.prt What things do I need to properly (manually) set up to make in-editor compiles (GTKradiant v1.4) possible? Any other Region tips? Thanks. |
Author: | AEon [ 12-05-2009 10:16 AM ] |
Post subject: | Re: GTKradiant - Tips |
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Author: | AEon [ 12-06-2009 10:41 AM ] |
Post subject: | Re: GTKradiant - Tips |
Is there some way to change the rotation axis of a model in GTKradiant in real time, i.e. via mouse movement? Alas the R-key - rotate - in v1.4 only works for brushes, and there it is completely useless because Texture Lock simply does not work for non-90° rotation. Presently I am using model the angles key, setting the 3 angle numbers by hand. |
Author: | obsidian [ 12-06-2009 01:32 PM ] |
Post subject: | Re: GTKradiant - Tips |
I don't think you can with GtkRadiant 1.4, but you can just use the rotation tool in GtkRadiant 1.5 to rotate models and it will automatically input the angles key as you move it around. |
Author: | AEon [ 12-06-2009 02:30 PM ] |
Post subject: | Re: GTKradiant - Tips |
Ah... I was hoping for something like that. This should *really* help me better place all those plants. I just downloaded v1.5 from: qeradiant.com (Windows Installer), though I am not quite sure about the gamepacks folders... do I need those? And is there some way to download the gamepack folders via FTP? |
Author: | obsidian [ 12-06-2009 03:15 PM ] |
Post subject: | Re: GTKradiant - Tips |
Yes, you'll need the gamepacks too. I've added them to my signature since I get asked frequently enough (full installer). |
Author: | AEon [ 12-06-2009 03:44 PM ] |
Post subject: | Re: GTKradiant - Tips |
I just updated our "Starting Quake Mapping - Link Resources" sticky with your links... it would be good to also include a link to the latest version of q3map2 in your sig as well. Is there a page for those gamepacks? For other games? I'd add that to the sticky then as well. |
Author: | obsidian [ 12-06-2009 05:33 PM ] |
Post subject: | Re: GTKradiant - Tips |
See the directory that the .msi is in. http://zerowing.idsoftware.com/files/ra ... ghtly/1.5/ |
Author: | AEon [ 12-13-2009 12:46 PM ] |
Post subject: | Re: GTKradiant - Tips |
Finding uncaulked detail brushe faces more easily:
One way to remove those uncaulked detail brushes is to simply select them, caulk the complete brush to then re-texture only the visible faces. Works, unless you did a lot of texture alignment. Tip: Turn on the Filter - Caulk by pressing Alt+6. This will hide all the caulk brush faces, leaving only those uncaulked textures. It should then be relatively easy to caulk those as well. |
Author: | cityy [ 12-21-2009 12:03 PM ] |
Post subject: | Re: GTKradiant - Tips |
Can this be made a sticky? I find myself looking things up here quite often. |
Author: | AEon [ 12-21-2009 01:26 PM ] |
Post subject: | Re: GTKradiant - Tips |
Hmm... I might want to merge the into into one of the existing sticky threads... there used to be a strict limit about the number of sticky threads per forum. For me as mod, it would be one click... DOOMer, can we sticky this? |
Author: | DooMer [ 12-21-2009 01:31 PM ] |
Post subject: | Re: GTKradiant - Tips |
You can sticky it. |
Author: | AEon [ 12-21-2009 01:33 PM ] |
Post subject: | Re: GTKradiant - Tips |
DooMer wrote: You can sticky it. Wow, you are *really* watching over us |
Author: | cityy [ 12-21-2009 01:34 PM ] |
Post subject: | Re: GTKradiant - Tips |
No, I sent him the link in IRC |
Author: | AEon [ 12-21-2009 01:37 PM ] |
Post subject: | Re: GTKradiant - Tips |
Hehe... OK... I am thinking - if I get off my butt - that it would be nice to have a FAQ section in this thread as well... e.g. some of the editing tips recently discussed... like on clipping, decal usage, things of that nature. Technically something for a wiki... |
Author: | AEon [ 12-22-2009 08:00 AM ] |
Post subject: | Re: GTKradiant - Tips |
Starting to clean up the thread... I might need to delete the posts by other folks, to give me 3-4 consecutive posts that I own (I could just edit into some one's else's post, but I'd rather not do that)... and creating a new thread would lose the view counts... The layout and colors are "almost" there, but I'm not completely happy with them yet, if you find a mistake - look at the *** marked comments, please post the correction, for me to add/fix. |
Author: | AEon [ 12-22-2009 10:14 AM ] |
Post subject: | Re: GTKradiant - Tips |
OK, all the info mentioned in this thread should now have been collected in the first post. |
Author: | Foo [ 02-19-2010 08:34 PM ] |
Post subject: | Re: GTKradiant - Tips |
If you fancy wikifying this then there's a ghost of a site here: quake3.wikia.com If DooMer or another admin would raise us an install of mediawiki or let me have a subfolder & DB to set it up in, we could add one directly on this site. I might still have the backup of the old Q3 wiki that was on quake4world.com somewhere... |
Author: | Dark Metal [ 02-19-2010 09:15 PM ] |
Post subject: | Re: GTKradiant - Tips |
It's now on DooMer's to-do list. |
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