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Topic Starter Topic: Promode.org - competitive level design guide gone

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1018
PostPosted: 01-17-2010 05:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Today I wanted to look up something in the competitive level design guide from the promode.org wiki but it seems like it is gone.
Maybe anyone has it laying arround on his HDD?

If not, are there simular guides?



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 01-17-2010 05:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm just gonna add this Q, sorry.
:What happend to the promode site and where are the old forums?



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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
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PostPosted: 01-17-2010 06:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


Found it using archive.org.

http://web.archive.org/web/20080501082032/www.promode.org/wiki/index.php/Competitive_Level_Design_Guide

I once asked the guys in the #promode channel what happened but it seems like every single person in there is just idling..



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Grunt
Grunt
Joined: 10 Jun 2009
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PostPosted: 01-17-2010 09:24 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Insane Quaker
Insane Quaker
Joined: 20 Oct 2009
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PostPosted: 01-17-2010 09:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


tehSandwich wrote:


Yeahhh. I was going to post this. :D



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\kill
\kill
Joined: 02 Apr 2003
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PostPosted: 01-17-2010 08:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yep..that ones it

I dunno what happened to CPMA? The site has went to Challenge TV, which has always existed for downloading the files and posting demo's and such. I've used it alot in the past, but now it's apparently promode now. I think it's all aimed at the standalone version, as I don't think that they work on it as a mod anymore. They always had that aim in the past, as I had brought up alot in the past forums that I joined in 2002 for testing promode custom maps back when Swelt, wviperw, PJW, Lunaran, Acid, evillair, Lukin, Stormshadow, Poubellator, Hubster were making maps. I stop hitting that forum for a couple of years after Q4 came out(which killed everything), and looked at it one day and it was what it is now. :tear:




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Insane Quaker
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Joined: 20 Oct 2009
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PostPosted: 01-18-2010 12:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


v1l3 wrote:
Yep..that ones it

I dunno what happened to CPMA? The site has went to Challenge TV, which has always existed for downloading the files and posting demo's and such. I've used it alot in the past, but now it's apparently promode now. I think it's all aimed at the standalone version, as I don't think that they work on it as a mod anymore. They always had that aim in the past, as I had brought up alot in the past forums that I joined in 2002 for testing promode custom maps back when Swelt, wviperw, PJW, Lunaran, Acid, evillair, Lukin, Stormshadow, Poubellator, Hubster were making maps. I stop hitting that forum for a couple of years after Q4 came out(which killed everything), and looked at it one day and it was what it is now. :tear:


Storm actually just made a new map for the NoGhost Mapping Competition. :) His style is very apparent in it. I recommend that you check it out if you haven't.

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\kill
\kill
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PostPosted: 01-18-2010 07:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah I have that..I was glad to see he's still hanging. He's ol' school, I have all of his released maps..you should check out his map(bgmp5) in the second Burial Grounds Mappack..which is at ..::LvL, it's got some ownage qualities. Actually with Cpma on topic, Stormshadow made a map for a competition where the winner would have their map put into the next Cpma Mappack...which never actually got released. >:( but...I just uploaded his map entry to Filefront:

onewrongmove

check it out..nobody has that map(I don't think)..except for me of course. :D You have to have Cpma with \callvote promode 1 enabled(which Osp also has that callvote option). The map makes use of air strafe-ing, double jumping, tele-jumping. It isn't made for looks being the priority..it's a gameplay map just like all of the other Cpma Mappack maps.




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Insane Quaker
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Joined: 20 Oct 2009
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PostPosted: 01-19-2010 03:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


v1l3 wrote:
Yeah I have that..I was glad to see he's still hanging. He's ol' school, I have all of his released maps..you should check out his map(bgmp5) in the second Burial Grounds Mappack..which is at ..::LvL, it's got some ownage qualities. Actually with Cpma on topic, Stormshadow made a map for a competition where the winner would have their map put into the next Cpma Mappack...which never actually got released. >:( but...I just uploaded his map entry to Filefront:

onewrongmove

check it out..nobody has that map(I don't think)..except for me of course. :D You have to have Cpma with \callvote promode 1 enabled(which Osp also has that callvote option). The map makes use of air strafe-ing, double jumping, tele-jumping. It isn't made for looks being the priority..it's a gameplay map just like all of the other Cpma Mappack maps.


That was an interesting map. The textures seem very out of element for storm, but in element for cpma. Thanks for sharing. :)



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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
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PostPosted: 02-05-2010 02:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


Promode.org is back to it's old state for those who didn't notice yet.



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