Loading textures in GtkRadiant and disappearing brushes

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Loading textures in GtkRadiant and disappearing brushes

Post by Eraser »

I'm feeling a bit dumb for having to ask this, but after years of doing nothing, I reinstalled GtkRadiant (1.5.0) again and started it up.
However, for some reason my texture window is staying empty. It does list the various standard Quake 3 shader groups from shaderlist.txt but there's just no textures it displays. I've extracted the textures folder from pak0.pk3 into my baseq3 folder bit still no go. Anyone know what the problem could be here? The console only lists one error at startup and that is:
Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/q3.game/shadertags.xml. No tag support.

Also, if I draw just a single brush and I move my camera around, everything is fine until I use the strafe buttons (comma and dot). Then all my brushes just simply disappear in 3D view. Anyone know what's up with that?
Dessicated corpse
Posts: 283
Joined: Tue Oct 07, 2008 5:37 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Dessicated corpse »

Compatibility issues?
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Silicone_Milk »

What operating system are you on?

If you're on Windows 7 you might want to right click radiant, go to properties, click on the compatibility tab, and disable visual themes and desktop composition.

Also, have radiant installed to a place it has permission to write to (C:\users\account_name\) rather than sitting in program files.
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Eraser »

Got the problem both in Vista and Win7. I've disabled the visual themes and desktop composition (wouldn't even show the 2D grid otherwise).

Not sure if it's related to where I installed it. When I enable console logging it properly writes the log to C:\users\username\appdata\roaming\radiantsettings\1.5.0\radiant.log, so it does have write rights to that folder.

In the log there's this as well:

vfs directory: F:/q3/baseq3/
pak file: F:/q3/baseq3/pak8.pk3
pak file: F:/q3/baseq3/pak7.pk3
pak file: F:/q3/baseq3/pak6.pk3
pak file: F:/q3/baseq3/pak5.pk3
pak file: F:/q3/baseq3/pak4.pk3
pak file: F:/q3/baseq3/pak3.pk3
pak file: F:/q3/baseq3/pak2.pk3
pak file: F:/q3/baseq3/pak1.pk3
pak file: F:/q3/baseq3/pak0.pk3

Right now, I'm not really sure whether this is a case of it not loading the files or not rendering the files.

If there are no other suggestions to what this may be I might try reinstalling to another location, but I'd rather not do that right now.

Where do you have your GtkRadiant installed to by the way?
Dessicated corpse
Posts: 283
Joined: Tue Oct 07, 2008 5:37 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Dessicated corpse »

I have both Quake 3 and GTKRadiant 1.4.0 installed in C:\Program Files\.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Silicone_Milk »

hm it's also possible it's a bug in 1.5. Have you tried using 1.4 or 1.6 on the same system?

irrc 1.5's texture browser doesnt work for me either. Which is why I use 1.4 still (might move to 1.6 since it's compiled as a by-product of working on q3map3 :P
Dessicated corpse
Posts: 283
Joined: Tue Oct 07, 2008 5:37 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Dessicated corpse »

There's only a test build of ZeroRadiant 1.6.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Silicone_Milk »

There are also super secret hidden builds of ZeroRadiant ;)
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Eraser »

Aw, unbelievable, I've installed 1.4 and that works fine.
I must say that I don't remember ever having 1.5.0 installed. It looks like development has pretty much halted alltoogether? Anyone know if 1.6 (zeroradiant) is being worked on at all?

Thanks for the help to both of you.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Silicone_Milk »

Yeah I'm pretty sure that development on 1.5 halted a while ago.

ZeroRadiant 1.6 is still being worked on though since, if I'm remembering right, it's the version being used for QuakeLive development.

You'll need to build it from source to get the latest version though since the last "build" is an older test build as Dessicated Corpse had mentioned.

And np ;)

EDIT: Here's a link to mfn's fork of ZeroRadiant - http://github.com/mfn/GtkRadiant
He's been working to stabilize and improve on the old ZeroRadiant code.
Dessicated corpse
Posts: 283
Joined: Tue Oct 07, 2008 5:37 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Dessicated corpse »

Then where can I get the latest build?
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Eraser »

Read through the first post here:
http://forums.urbanterror.info/topic/19 ... bug-fixes/

There's a changelist, download links and installation instructions.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by obsidian »

Silly puppies! Everything you will ever need is right here:
http://robotrenegade.com/radiant/downloads.html

Also see the quick setup guide with special instructions for Windows Vista/7 users.

BTW, mfn's branch of ZeroRadiant has also stopped development.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Silicone_Milk »

obsidian wrote: BTW, mfn's branch of ZeroRadiant has also stopped development.
Orly? That's news to me. When did this happen? o_o
Dessicated corpse
Posts: 283
Joined: Tue Oct 07, 2008 5:37 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Dessicated corpse »

So, ZeroRadiant's a fail?
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Loading textures in GtkRadiant and disappearing brushes

Post by fKd »

i use 1.5 on win7 64bit. the only time textures dont show up for me when installing is when the path's are set wrong... weird
stevec
Posts: 16
Joined: Fri Aug 13, 2010 12:35 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by stevec »

NetRadiant is the only version of *Radiant that has never given me any issues (portable installation wins).

And now I can never return to VHE/WC... although I do miss the various texture align-to-edge tools. Perhaps I should do something about that.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Silicone_Milk »

Perhaps you should stevec ;) That's what the source is there for!
stevec
Posts: 16
Joined: Fri Aug 13, 2010 12:35 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by stevec »

Heh, yeah, the GIT repo on icculus.org needs a little more action. Adding the ability to derive from base-classes in entity definitions is also another feature that would be quite nice, as well as finishing up widgits for all the key-types.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by obsidian »

Silicone_Milk wrote:Orly? That's news to me. When did this happen? o_o
He didn't have enough time anymore so he gave it up. Some of the source from his branch went back into the trunk. We had more fun pointing out bugs than actually fixing any though. So, how about that id Studio, eh?



Oh, Eraser, also check to make sure you have the gamepacks installed for GtkRadiant 1.5.0, it's required and is a separate installer.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Loading textures in GtkRadiant and disappearing brushes

Post by Eraser »

Well I'm on 1.4 now and that works fine and that's what I'm used to so I'm not sure there's any point in upgrading.

Maybe I'll try 1.6 some time but for now 1.4 will do fine. Thanks for the suggestions though!
Post Reply