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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-03-2005 04:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah you've got a model there that has far too many vertices. If that's an MD3 it needs to be under 1000, if it's a model that doesn't have a shader associated with it then it may also need to be under 1000 irrc; I can't remember the technical reason but a comment was made in passing on it on the old version of LEM, it has something to do with lightmaps or something iirc.

As long as each section is under 1000 tris you can split the model into sections (they will need to be pysically seperate objects iirc.




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-03-2005 05:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


what have you built it with?




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Immortal
Immortal
Joined: 15 Dec 2000
Posts: 2297
PostPosted: 05-04-2005 07:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Is it lightmapped?




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Gibblet
Gibblet
Joined: 26 Feb 2005
Posts: 23
PostPosted: 05-04-2005 07:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


iirc q3map forcemeta




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 05-04-2005 08:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Not related to the problem, but you shouldn't need phong shading (q3map_shadeAngle), since with models you can just set smoothing groups - which yields same results but with better control. Phong shading is useful on brushes since smoothing isn't an available feature.



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Immortal
Immortal
Joined: 15 Dec 2000
Posts: 2297
PostPosted: 05-04-2005 05:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


Definitely use q3map_forceMeta. The last few versions of Q3Map2 should automatically do that on models that exceed the max verts threshold though...




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Gibblet
Gibblet
Joined: 26 Feb 2005
Posts: 23
PostPosted: 05-05-2005 04:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


ydnar: if im not mistaken what the last few versions are, i still ran into that error using .lwos




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