EntityPlus - A single player Q3 mod

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

EntityPlus 1.1.3 released

After a bit of a quiet time I've finally put out a new release of the mod. It's only a small update that doesn't add any new features, but it does fix some important bugs and has the most recent version of obsidians menu logo :)

Complete list of changes is below:
  • [Added] "g_drawSyncMessage" cvar.
  • [Added] "g_allowSyncCutscene" cvar.
  • [Fixed] Server does not interpolate cutscene camera pan movements, allowing the camera to move outside the current VIS area.
  • [Fixed] Invisible doors in krep1 still don't open when loading the map through the "new game" menu.
  • [Fixed] Game no longer crashes when starting a cutscene while g_synchronousClients is set to 1
  • [Changed] Updated menu logo.
So anyone who has been having trouble with those invisible doors blocking your way in deQer's "krep1" (aka "Carmack Fortress") map, this release should definitively fix it.

You can grab it here:
https://code.google.com/p/entityplus/do ... -1.1.3.zip
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

is scores view from "Testing Procedures" inclusive ?
by old version no view from scores by Testing Procedures, but save in "games".
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

what?
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

No high score
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Is there a file named
ep_procedures-1.1.epgame in the "EntityPlus\games" folder?
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

yes.
ep_procedures-1.1.epgame is in game folder.
this is a screen from old version not from 1.1.3.

test it tonight (another pc-system)
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

hallo
1. Test:
Play with PC - OS Vista - Q3 1.32c - EntityPlus 1.1.3
save in folder games as EP_PROCEDURES_PT3-1.1.epgame

no view from High Score. :confused:

2. Test
Play white G4 OS 10.4 - Q3 10.2 - EntityPlus 1.1.3

no save in folder games. :confused:
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

more fun with this map :D
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

Hello, is anyone here ? :(

I have a question.

I can limit the gravity on a small area?

the target_gravity affects the whole map. :dork:
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: EntityPlus - A single player Q3 mod

Post by CZghost »

Code: Select all

<point name="target_gravity" color="0 .5 0" box="-8 -8 -8 8 8 8">
Changes gravity when triggered.
-------- KEYS --------
<integer key="count" name="count">amount of gravity to apply (defaults to the value set to g_gravity).</integer>
<targetname key="targetname" name="targetname">activating entity points to this.</targetname>
<targetname key="targetname2" name="targetname2">activating entity points to this.</targetname>
-------- SPAWNFLAGS --------
<flag key="GLOBAL" name="GLOBAL" bit="0">all players are affected instead of only the activator.</flag>
-------- NOTES --------
The default value for g_gravity is 800. This can be overruled by the server administrator.
</point>
Cannot undestand what you mean, tannica. Do you mean within the trigger brush? If so, there's a disappointment: To affect only the area in trigger brush it's required piece of code for something like trigger_gravity. And this doesn't exist... The point entity cannot override area within activating trigger brush.
Maybe ask to Eraser, the main EP developer to implement trigger_gravity. If you want, I can also ask if you don't know how.
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

It's possible if you simply don't check the GLOBAL spawnflag.
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

the effect on the players is the same.

test with spawnflags 0 and spawnflags 1.

I can fly through the whole map.

I would like to fly through a canyon.
It seems to work only with two trigger_multiple and two target_gravity.

I thought but more "volume brush". How to ut3.
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: EntityPlus - A single player Q3 mod

Post by CZghost »

Eraser wrote:It's possible if you simply don't check the GLOBAL spawnflag.
Tested the target_gravity in a testmap with center area. It changes the g_gravity infinitely, he needs to change g_gravity only in time he's inside the trigger brush... As he have leaved the trigger area, he needs to put default g_gravity to settings of level.

The target_gravity can have the same code (can be used to change g_gravity in whole map with the GLOBAL spawnflag ticked to affect all players, but should be added something like trigger_gravity, which may be brushed modifier which affects only the area inside its brush. Like it's trigger_hurt which allows mapper to place deathvoid volume to desired area, the trigger_gravity can be used in areas with lava or something else what produces some gas which may to unweight the player or bots which enters the area.
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Then use 2 triggers
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: EntityPlus - A single player Q3 mod

Post by CZghost »

Eraser wrote:Then use 2 triggers
This may be no problem... But it's much complicated... If it's actualy the best solution, we'll wait for new update (which can contain better solution, its brush modifier 'trigger_gravity'). Before it will be avaible, we must use actualy the best solution (multi-trigger)
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

next bug by "Carmack Fortress"?

by part 3
Delete from the key by death and next door is closed.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Could you elaborate a bit further on the problem, maybe record a demo of it happening?

I have a feeling this is simply a design error. There was something similar with an older version of my Testing Procedures map. If you die after getting the red keycard but before moving to the next level with the elevator, you're respawned right in front of the red-keycard-room whose entry door is locked and you're stuck :(
Last edited by Eraser on Sun Jun 03, 2012 5:25 pm, edited 1 time in total.
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

yes, that's the part.
Is in the pit. In one corner is an equipment and in other the key.
Behind the pit is a closed door.
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

free sounds for func_breakable Entitys.

where you can find what? :confused:
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

thank you

I have something found:
http://www.freesfx.co.uk/
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: EntityPlus - A single player Q3 mod

Post by CZghost »

What about the EntityPlus? Are you working on new version Eraser or you have kicked out your project? What about the game saving you said about, have you all of these new things just throwed away?

:arrow: I like the mod as in the active development. If you have ended developing your great project, tell us why...
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: EntityPlus - A single player Q3 mod

Post by Eraser »

It's not really in active development at the moment, but I've not given up on it. I'm willing to work on it if there's interest in it, but to date, me and deqer are the only ones who have actually used to mod to create a map and that is a tad disappointing.

That won't deter me from working on it by itself, but I've got a bunch of other stuff I'm working on that is just far more interesting and rewarding right now than EntityPlus. I guess that's how it usually goes with these mods.

The mod is fully open source and the code is freely accessible for anyone, so people can do with it what they want though.

Having said that, I still have a half-finished EntityPlus map on my harddisk that I do intent to finish some time, but I just can't give an ETA right now. If you really want to kickstart the mod again, make maps for it. It needs maps more desperately than new features.
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: EntityPlus - A single player Q3 mod

Post by KittenIgnition »

Back when this mod was being updated, I was trying to find bugs with all the new features and make some crappy maps for my friends and I. I miss updates :'(
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: EntityPlus - A single player Q3 mod

Post by fKd »

im still working on mine. but it really is a slow going process. should prolly update my thread. the down side is i just moved cities and i forgot to grab my latest build. 2 week till i get my tower up here... ack the wait :/
Post Reply