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Topic Starter Topic: another q3map hack: per-entity patchmeta and subdivisions

Gibblet
Gibblet
Joined: 30 Apr 2005
Posts: 11
PostPosted: 05-04-2005 10:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Cross posted from q3map2 forums.

Download:
http://www.worldwidegaming.org/develope ... yalp-2.zip

Info:
You can use the keys _patchmeta and _patchsubdivisions to control how patches in a given entity are compiled. More details in the readme. This is experimental, use at your own risk.

This also includes the content priority stuff, with some better example shaders.




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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 05-05-2005 01:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


d/l'ing.




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