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Topic Starter Topic: this may be some use to modellers

Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-07-2005 03:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Click right here

i though about typing it out but then thought it may take a while and i cant be arsed right now. also it may have already been done by one of you, but theres a lot of stuff there so i thought it was worth a post :shrug:

anyway if its not old and un-useful enjoy



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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 05-07-2005 06:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


sort of formatted, as much as search/replace would allow anyway.

haven't checked for dead links/dud ubbcode.

originally posted by Paul Jaquays

These posts are a selection of links relating to the process of making,skinning, and animating models specifically for Quake III Arena.


Each post contains content specific to a particular phase of model creation,exporting, mapping and skinning. If you encounter a broken link in any of these threads, let me know.

/??/ Means site is known to be down. We hope it comes back.

ModelMaking Tools
- MilkShape3D -animator, modeler, game formatconverter.
- gmax -gmax is Discreet’s “lite” and free versionof 3D Studio Max. Software and tutorials found here.
- DazGmax Importer script -Imports .dxf files intogmax
- Model format import scripts for gmax -a selectionof scripts that greatly expands what model formats can be imported …including wavefront OBJ and autodesk 3DS.
[url=http://dl.fileplanet.com/dl/dl.asp?q2pmp/NMD3C.zip]
N'Pherno's .MD3 comiler[/url] -MAx to md3 converter with an md3 viewer.
- Anim8or -Splines, Paths and Lathes to Supplement MilkShape
- .md3export-only plug-in for 3DSMax r4 -Pop 'n Fresh's Importer upgradedto work with Max 4
- OpenFX- free modeling tool -No word on whether this can output a q3dtacompatible file.
- Pakrat -MD3 view for the Mac (only).
- http://www.maxplugins.de/ -A site with free plugins for all versions of 3DS Max.
- Lightwave .md3 exporter -Import/Export Plugins formodifying and creating Q3A or Q3:TA models in Lightwave. Updated forv6.5.
- 3dexe -3dexe is a free utility from GradiantStudios that converts a 3D Studio Max 3DS format file and a .tga fileinto a standalone Open-GL model viewer (for that model).
- Mayav3.0 .md3 exporter -The Quake Rally team has made this tool tocreate Q3A md3 models from Maya files. Does not work with v4.0 of Maya.
- http://www.blender.nl -A relatively low cost modeling tool, that can be used in conjunctionwith Milkshape or gmax to export Q3A models.
- Win3DConverter -3D file converter utility for the the PC. This is acommercial product.
- ProgMesh -A Polygon reduction tool that works withMax 3DS r.4 formats (and others). Reduce polycount on very complex models.
- qview -A model viewer for Quake engine models (quake, Q2, Q3A)

ModelMaking Tutorials
- ChumbalumsOft's tutorials links page -Links tospecific tutorials for using Milkshape 3D and some other non-specificlinks.
- Converting an md2 model to an md3 model - Jon"Shine" Jones goes through the steps of converting a single piece modelinto a 3 part model. Features NPherno tool.
- Surface Tools for Low Poly Modeling -Scott Ruggelsshows a method for modeling from a drawing.
- Max AVI tutorial -modeling "principles" can beapplied to MilkShape/Animator
- MilkShape AVI tutorials -Modeling by ISOaudio-visual tutorials
- 3DArtists -General modeling tutorials.
- Box-modeling -
- Tips & Tricks -By Paul Steed
- 3DS-Max Tutorial -Multipage tutorial by Zeo-Cartinusing 3DS Max.
- Backburner Export Tutorial -focuses on exporting aweapon model.
- Modeling and UVW Unwrap -Downloadable Videos.
- Map Object Model creation -Todd Gantzler's(toddg33) tutorial on making and skinning a simple map object model.
- Q3AHead making Tutorial -Instructions from MaxBreedon on making stand alone head models for regualr Q3A.
- Models to Quake 3 Arena? -Tutorial by Ben Moss hasa lot of info on the support files needed to make Q3A models work.
- Introduction to modelling using Milkshape 3D part 1 -Beginner's Milkshape 3D Tutorial by Ben Moss.
- MeshModeling All The Way -Mesh Modeling in 3DSMax by Claes Wikdahl, focusing on Mesh Smooth modifier.
- Modelling a realistic weapon -MoRPHeuSS showshow to make a simple weapon model based on a weapon photo.
- Low Polygon Modeling for 3D Computer Games -Modeling a Light Post with 3 Different Polygon Limits in 3D Studio MAXby Max Zeilke
- Max Modeling Tutorials -These tend to be moregeneral in nature, that is not game related.
- LightWave Modeling Tutorials -Tutorials formodeling with the Lightwave tool.
- Modelingin Max (some Max tricks too). -Some1shows using Max to build a face with a lot of character.
- Beginner-oriented MAX tutorial -NilreMK shows someof the basics in modelling with 3DS Max r4, but skips through someareas easy, so it's not a "for dummies" tut....
- Modeling Tutorial in Maya -Undertow shows how touse the Maya tools to create a single mesh human figure.
- Convert a Blender model into Milkshape or gmax -Polycount thread post by biotek detailing the process of converting amodel made in Blender into other formats. Many link resources.
- General Model Optimization & Skinmapping Tips -HyPer shows how to manually (and intelligently) reduce poly count on amodel. UVWSkin Mapping & Unwrapping Tools
- Texporter -A 3Ds Max (r3 & r4) plugin thatconverts and exports model mapping coordinates into a bit map.
- Chilliskinner -This is a UVW making tool for usewith 3DS Max r2.5 through r4. Recent updated to version 3.0.1
- LithiumUnWrapper -Great UV Mapper to SupplementMilkShape 3D Skinner. UVWSkin Mapping & Unwrapping Tutorials
- Creating Skin Mesh Images for Q3:A With Milkshape ORNPherno's GL Viewer: - Harlequin's tutorial for getting a mesh layoutfrom an existing MD3 model.
- Ishtar's Unwrapping Tutorial -Ishstar ofQuarantine Mod uses 3DS Max, ChilliSkinner and Texporter in this stepby step.
- UVW Unwrap Tutorial -This one by Maverik usestexporter on weapon
- Chilliskinner Tutorials -Intructions forunwrapping a variety of model types.
- unwrap the mesh -
- Mapping with UVW Unwrap in 3dsMax: -
- Intoduction to modeling using Milkshape 3D part 2:Skinning -Ben Moss tutorial on creating a skin map using Milkshape3D.
- Bug Limb Tutorial -Dave King shows some textureunwrap techniques and goes into material creation (not entirelyapplicable to Q3A modeling).
- Skinning a Realistic Weapon -MoRPHeuSS shows howhe creates the map for a weapon skin.
- UnWrap the Skin of Character Model -HyPer showshow to select pieces of a model for planar mapping.
- Unwrap Tutorial-Advanced -HyPer Unwraps a morecomplicated model. MD3Exporting Tutorials
- Exporting model to Q3A with q3data -Polycounttutorial explaining the export process.
- Export using Pop'N Fresh and NPherno's MD3 Compiler -NilreMK shows how to use these two tools to export a model.

Animating Tools
- Q3 Dopesheet -A spreadsheet form for those workingon animation configs for Quake3 models.
- AnimationMaster from Hash -This lower cost modeling and animating programcan export DXF model formats and BVH animation files ... which shouldbe able to be converted through other low cost programs. AnimatingTutorials
- Walking the Walk -Paul Steed on creating a WalkAnimation
- Adjusting Your Biped -Paul Steed on adjustingbiped form to fit model in Character Studio
- Character Studio (part 2) -Paul Steed, part 2 ofbiped tutorial
- IK Blends in Character Studio -
- Bringing a Character to Life -Character studiotutorial
- How to animate wings using Character Studio -SkullboX shows how to use "dummies" to add additional controls to thestandar CS biped.
- Animating Weapons -This is programming orientedtutorial on animating weapons in first person view.
- Setting up a Q3A model with a 3DS Max biped -Paulsteed shows an in-depth walkthrough on connecting and adjusting thebiped model to a character.
- Dragonknight walk cycle video -Magarnigal, theauthor of the quake2 quake3 Dragon Knight, shows how he animated thewalk cycle for the quake3 version. (13.4 mg download ... Requires divxcodec for display)

Skin Making Tools
- Q3A Character Skin Meshes -This is a direct linkto a download containing all the skin layouts for the original QuakeIII Arena id characters.
- Team Arena Character Skin Meshes -This is a directlink to a download containing the <i>James</i> and <i>Janet</i> skinlayouts and the layouts for the 11 TA head models.
- The Gimp -Photoshop-like software, there's a Windows Version.
- JavaMD3 Model Viewer -
- SeeMD3 md3 model viewer -It is noted that thistool is not compatible with all Graphics cards.
- Pakmover -A Pak file managining utility.
- Q3ASE -The Q3A shader Editor. For making SFXhappen on your skins.
- EternalArena Mod -This mod is great for making model screenshots.
- Intoduction to modeling using Milkshape 3D part 3:Animation -Ben Moss teaches animating in Milkshape 3D.
- Texsynth -From Bert Peers, the guy who gave youQ3ASE, a utility that manipulates any texture into a tiling texture.Results will vary from texture to texture.
[url]- [url=http://www.colorschemer.com/online/] - Color] - http://www.colorschemer.com/online/] - Color[/url] - Schemer[/url] -An on-line (or downloadable) color-coordinating tool.Enter the RGB values of a color and it suggests coordinating colors.
- qview -A model viewer for Quake engine models (quake, Q2, Q3A) SkinMaking Tutorials
- Quake 3 Voodoo - A Beginners Guide to Shaders: - Harlequinwalks the beginner through creating the scripts that are the core ofQ3A's special effects department.
- baneforge -Chemical Burn has tutes on Pakfilemaking, skin making, and creating an alpha channel.
- Harelequin's qbranch -Harlequin shows how to setup a skin layout, create several texture effects, has one of the bestshader tutorials, and has an avi of his work in action on painting ahead model.
- gameart -
- skintutor -Slaine focuses primarily on Q1 and Q2model skin painting. Still, some good painting techniques here.
- PCResources for Photoshop -interesting photoshoptutorials and a lot of links.
- Painting Hair -Bladekiller shows how she does hair.
- Painting Armor -The king of Daveness shows how hepaints body armor.
- Bug Limb Tutorial -Dave King shows some textureunwrap techniques and goes into material creation (something notentirely applicable to Q3A modeling).
- Skinning Visor -Rorshach discusses how to bestwork with the Visor model and mesh (from the original Q3Test).
- Dark_Horizon video tutorial #1 - , - tutorial #2 - , - tutorial #3 - , - tutorial #4 - , - tutorial #5 - These five downloadable .avi files[not streaming video] - show Dark_Horizon working on the face of hiscacodemon skin. The files total about 130+ meg and the vids run about9-10 minutes long. You will need the - Techsmith's CamtasiaPlayer - codec to make the videos run.
- Redlemons’Paint Shop Pro tutorials -This is anifty collection of how-to’s for painting Q3A appropriate game contentusing Paint Shop Pro v6.
- Digital Painting -Darrel Pattenden shows how tocreating an organized arrangement of layers for painting skin GeneralPainting Tutorials
- DigitalFusion -A number of "special effects"techniques.
- Orion net photoshop tutorials -A collection offairly basic photoshop useage tutorials.
- Adobe Photoshop- digital hair -Nuts and boltstutorial on creating hair on photographs, including creating custombrushes.
- dhaibih -
3dpalettetutorials page - More general in nature
3dcafe
Redlemons’Paint Shop Pro tutorials -This is anifty collection of how-to’s for painting Q3A appropriate game contentusing Paint Shop Pro v6, including making Icons and some generalskinning tips.
- Wacom's Photoshop Tips -Some tips and tricks fordoing some basic things with Photoshop.<font color="yellow] - Bot Tools
BotStudio - GUI front end program for bot creation. Not updated for use with Team Arena.
- Cricel'sQuake 3 Bot Designer -A Q3A bot creation tool MiscellaneousTools &amp; Utilities
- TurkeyMcRibb Site: -A site with a generic pak file creation tool.
- Pakrat,a PK3 creator -For Macintosh computer only. Audio/Voice/SoundResources
- VoxFeminae: - Caryn "Hellchick" Law's site on makingvoices and sounds for games ... several tutorials on various subjects. QuakeIII Model &amp; Skin Sources
polycount Quake III Arena skin archive
- Q3Center -Has some models that haven't shown up onpolycount yet.
- QuakeFemale Skin Archive -skins for female models
Baneforge - Chemical Burn's place.
qbranch - Harlequin's place
- http://www.quakequakequake.com/
- dukieskinz
- ChiQ.Net -Domain of Milla, the skinner formerly known as "ChiQ".
- Gutboy's hole -Gutboy's stuff and his favoritemodels/skins by other artists
- QuakerszoneSkin page -Some very distinctive,well-rendered skins for many models. Be warned ... this site's web pageautomatically goes full screen and removes your browser menu bars.
- UMust Die -A skin repository with an interestingpresentation.
- MapObject Model source -Bill Brooks has createdthe most complete (to date) source for map models created for Q3A.

Useful Links & Resources
- Ultimate Guide to Science Fiction &amp; Fantasy Art -Over 1100 artists and galleries … pro, fan &amp; pro wannabe.
- Clothes -Krow’s Skindom article about creatingbelievable fabric and clothes.
- 3DLinks -Super Useful general resource for 3D modeling. Tutorials, Plug-ins andlinks to downloadable textures can be found here.
- Security Arms -A reference link for photos of manymodern firearms.
- Polycount's Q3A Tools Link Page -Links to manyexcellent modeling, animating, and skinning tools.
- Harlequin's Links page
- Turbosquid -A place to download textures and free or inexpensive model meshes.
- Q3A Shader Manual on-line at id FTP site - This isa download link only
- Q3A Shader Manual on-line at qeradiant.com -
- Image reference archive -maintained by Jon "Shine"Jones. Lots of realistic stuff, some "mature" material.
- PhotoVault -This is a stock photo service. The images aren't for reuse,but they are a good source of ideas for models and textures.
- gfxzone -Site with a focus on per-pixel demoscene graphics.
- dhabih -Artist's site with focus on traditionalart style computer graphics
- Kirin'sarticles page -Some tips on skin makingand texturing.
- gordon.zip -An animated Milkshape mesh
- Example of QC compiling code - This is a samplescript from NoseRider used by Milkshape 3D to format Quake 3 Models.
- AVI video of a figure model being made -Bay Raittuses a high end program called Mirai to box model out an imposingfigure. Worth the download and worth watching over and over again.
- CasManG'sTutorial links page -Contains links tomany tutorials for modeling, skinning and animating, some alreadylinked here.
- HTML Format version of Team Arena Team CreationDocument -Documents to be used as the Bible for creating new TAteams.
- RTF Format version of Team Arena Team Creation Document -Documents to be used as the Bible for creating new TA teams.
- An Artist's Real-Time 3D Glossary -A Glossary ofTerms for artists working in Real Time 3D
- http://www.gmaxsupport.com -Support for gmax tool. Of special note is the Discussion forum that canbe linked to from the support page.
- Maj’sUnofficial Shader Docs -More insight into shader use by Maj
- Editing Links




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-07-2005 06:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


wows. nice job :icon14:



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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-07-2005 12:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


Wow, thanks alot.



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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-07-2005 02:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


its a shame it hasnt been stickied.
:hint hint:



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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-07-2005 02:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


CrinklyArse wrote:
its a shame it hasnt been stickied.
:hint hint:
That's becasue we've already got one. I think most of the info contained in the current sticky was started based on that thread PJ created so what've you've got above maybe duplicating the info that AEon sorted out.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-07-2005 02:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


no worries then :)



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 05-07-2005 07:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


That list was actually started here as a sticky by Paul Jaquays.

It's also available off his personal site which is a little better maintained since it's a larger collection and there are less broken links.



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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-08-2005 02:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


ah... i just thought it would be some use cos i was browsin through the old forums to see what i missed out on and found this



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