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my ent plus work.
https://www.quake3world.com/forum/viewtopic.php?f=10&t=46670
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Author:  fKd [ 11-15-2011 12:58 AM ]
Post subject:  my ent plus work.

since these are gonna be big pics, i thought i better split it from the screenshots thread.

so ive been making a ent plus map. so far ive got the layout for the first map done. only really basic stuff done so far.
after the layout had been done and the hull sealed i've started working on a few areas. only really basic stuff so far in all departments really... so anyway, enjoy :)


this shots the first exit from the start section.


this is the start room

Author:  Eraser [ 11-15-2011 01:05 AM ]
Post subject:  Re: my ent plus work.

Wow, that geometry looks mighty impressive

Author:  fKd [ 11-15-2011 01:49 AM ]
Post subject:  Re: my ent plus work.

another angle... :D


Author:  Fjoggs [ 11-15-2011 02:27 AM ]
Post subject:  Re: my ent plus work.

Now swap out those boring low res ID textures and andromedaset with some high res goodies, and it will look amazing. ;)

Author:  Bliccer [ 11-15-2011 03:24 AM ]
Post subject:  Re: my ent plus work.

Dito.
Although it's cool what you achieve with those old textures. Looks like a server room?

Author:  fKd [ 11-15-2011 03:16 PM ]
Post subject:  Re: my ent plus work.

yeah fully, i always kinda start with stock when im shaping up some kinda feel. will have to go find some high rez textures. have not seen anything suitable... any links to good sci-fi/industrial tex pack/s would be great.

Author:  GONNAFISTYA [ 11-15-2011 05:58 PM ]
Post subject:  Re: my ent plus work.

:up:

Author:  CZghost [ 11-16-2011 07:45 AM ]
Post subject:  Re: my ent plus work.

:up: Yes, it looks amazing... Have you made it downloadable?

Author:  fKd [ 11-16-2011 02:49 PM ]
Post subject:  Re: my ent plus work.

na, its a long way away from a d/l. prolly about 10-20 weeks away at my current pace. damn you skyrim :olo:

Author:  fKd [ 11-28-2011 11:11 PM ]
Post subject:  Re: my ent plus work.

a little update shot, still workin away on this... slowly :ninja:


Author:  EmeraldTiger [ 11-28-2011 11:17 PM ]
Post subject:  Re: my ent plus work.

The tech+organic theme is great, reminds me of AEon's old map. Kind of relaxing...

Author:  fKd [ 11-28-2011 11:19 PM ]
Post subject:  Re: my ent plus work.

another angle


Author:  Eraser [ 11-28-2011 11:27 PM ]
Post subject:  Re: my ent plus work.

Sweet!

Author:  Delirium [ 11-29-2011 02:27 AM ]
Post subject:  Re: my ent plus work.

Damn Fkd that's some smoking stuff! good work

Author:  fKd [ 12-17-2011 04:34 PM ]
Post subject:  Re: my ent plus work.



bit of work on the other end of the main systems room. blue key door.

Author:  skinmaster [ 12-17-2011 04:57 PM ]
Post subject:  Re: my ent plus work.

l;ooks fabulous

Author:  Theftbot [ 12-17-2011 09:42 PM ]
Post subject:  Re: my ent plus work.

Imagine if fKd knew how to model and use Ambient Occlusion?

Author:  fKd [ 12-18-2011 01:39 AM ]
Post subject:  Re: my ent plus work.

not my bag, im old school. bsp 4 lyfe!

+this one go's out to eraser and the great ent plus mod :D

Author:  Eraser [ 12-18-2011 07:09 AM ]
Post subject:  Re: my ent plus work.

That's just amazing stuff. You think you get to finish this in... oh... the next three years? ;)

Author:  gooball :D [ 12-26-2011 12:15 PM ]
Post subject:  Re: my ent plus work.

Nice stuff!

Author:  fKd [ 01-05-2012 05:25 PM ]
Post subject:  Re: my ent plus work.

early work on the power subsystems deck.


Author:  ^Ghost [ 01-06-2012 06:52 AM ]
Post subject:  Re: my ent plus work.

map looks awesome but needs some AA

Author:  skinNCNmaster [ 01-06-2012 07:47 AM ]
Post subject:  Re: my ent plus work.

is that a lift on the left?, nice

Author:  fKd [ 01-06-2012 12:40 PM ]
Post subject:  Re: my ent plus work.

yup

Author:  fKd [ 01-12-2012 12:43 AM ]
Post subject:  Re: my ent plus work.

more power!



more mid work


Author:  Eraser [ 01-12-2012 01:17 AM ]
Post subject:  Re: my ent plus work.

Amazing stuff fKd, amazing stuff.

Author:  sock [ 01-12-2012 03:46 PM ]
Post subject:  Re: my ent plus work.

I love the feeling of the atmosphere, looks amazing, but what do you plan to do in this place? any puzzles? AI combat? story?

Author:  fKd [ 01-12-2012 04:03 PM ]
Post subject:  Re: my ent plus work.

all the fun stuff will be done when i start working with the ent+ ents. first up im just laying out the structure. its gonna be an escape type map with a little combat and some basic key/button/trap/exploration.
think doom maps. nothing ground breaking, but its been years since i did any sp mapping. so im gonna warm up on this easy one first. hopefully its simple ents will be over shadowed by the fun factor.... heh fingers crossed.

Author:  sock [ 01-12-2012 10:17 PM ]
Post subject:  Re: my ent plus work.

fKd wrote:
all the fun stuff will be done when i start working with the ent+ ents. first up im just laying out the structure.

You should get all the ent+ entities working before you do any more structure work because there are still plenty of BSP limitations you could hit. I highly recommend you get other people checking your map as early as possible, so you can implement feedback and not find you are wasting time.

I am surprised you are not going to make any of that machinery functional with entities. The main reason for using entity+ is most of the brush/entity limits are gone and you can create loads of cool working/interactive stuff. Also, upgrade those textures, they are really low resolution, find some replacements from cgtextures.

Author:  Eraser [ 01-13-2012 01:07 AM ]
Post subject:  Re: my ent plus work.

sock wrote:
The main reason for using entity+ is most of the brush/entity limits are gone and you can create loads of cool working/interactive stuff.


Ahm, actually the limits are still very much there, but the difference is that you can string BSP's together so you can work around the limits by moving the player over to the next BSP once you're about to hit any limits.

Author:  sock [ 01-13-2012 07:39 AM ]
Post subject:  Re: my ent plus work.

Eraser wrote:
actually the limits are still very much there


I was assuming that the overall map entity limit (1024) and brush entity (256) limit had been increased? because those were the main reason I could not make many interactive items.

Author:  obsidian [ 01-13-2012 07:57 AM ]
Post subject:  Re: my ent plus work.

IIRC, increasing the entity limits was discussed but it seems as if they are part of the engine code, thus requires more work than a simple game mod. However, you now have the same entity limits per map, and you can string a number of maps together as part of a campaign. While you still have to work within the same limits, you can split your map into chunks. Also, many of those crazy logic switches in your map can now be simplified.

Question: the game doesn't save entity states does it? Meaning if I face a closed door in map A, can I go to map B and find a switch to open it, then return to map A and walk through it? I'm guessing not, but you can always make a map C that looks exactly like map A with the open door.

Author:  Eraser [ 01-13-2012 10:27 AM ]
Post subject:  Re: my ent plus work.

It doesnt save entity states, but there is a target_variable entity that can write a value associated to a variable name to memory. Theses variables persist across map changes. They can also trigger a Target based on whether or not the variable matches a specified value. So you can set the var in map B, go back to A and trigger certain entities on map load.

Author:  Noruen [ 01-16-2012 12:59 PM ]
Post subject:  Re: my ent plus work.

It is amazing map. So many details! Eraser would be in three-day orgasm :)

Author:  CZghost [ 01-17-2012 04:30 AM ]
Post subject:  Re: my ent plus work.

How long will be the map unavaible?

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