Quake3World 20 Brush Contest 2012

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

Vote for the best map:

Poll ended at Mon May 21, 2012 7:22 pm

 
Total votes: 0

obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Quake3World 20 Brush Contest 2012

Post by obsidian »

Image



UPDATE:

Time to vote for your favourite map! Poll will be up for 2 weeks. Good luck to all contestants.




-------------------------------------------------------------------


It's Spring! I suppose now is as good a time as any to clean up your mapping winter cobwebs and flex those creative muscles with a mapping contest. Let's start small, 20b is a common contest that you are all familiar with and fast to do. This year's 20b contest features some tightened rules to create a bit more of a challenge. Patches are down to 4 (from 10), and custom textures must be created from scratch. Sprites, decals and overlays were restricted last time, so due to popular request you can now use them, but they do count towards your brush count. To compensate for the added challenges, this contest will span over two weeks.

This thread is ONLY FOR COMPLETED SUBMISSIONS. If you are interested in joining, please make a post in this thread along with any other work-in-progress screenshots, questions or discussions.


The 20b Challenge:

Build a small multiplayer map with a maximum of 20 convex brushes.


Timeframe:

Two weeks. Saturday, April 14th, 2012 at 12:00 AM EST - to - Sunday, April 29, 2012 at 11:59 PM EST.


Rules:

Construction:
  • Levels must be built with GtkRadiant (any version including ZeroRadiant, NetRadiant, etc.). No modelling programs, no brush generating scripts, etc.
  • A maximum of 20 visible brushes may be used as level geometry.
  • A maximum of 4 visible patches are allowed in place of a brush (i.e. you can use 16 brushes and 4 patches = 20 total).
  • Models are not allowed.
  • You are allowed 6 basic rectangular skybox brushes free and does not add to the 20 brush limit. No special sky portal entities.
  • Special invisible tool brushes (origin, trigger, hints, nodraw, clips, caulk, etc.) are free and does not add to the 20 brush limit.
  • Each sprite, decal or overlay counts as one brush.
  • Brush entities (func_door, func_plat, func_bobbing, etc.) composed of brushes are allowed. Each brush composing the brush entity will still count to your total (excluding origin, caulk, etc. brushes if you need one).
Content and Assets:
  • Custom textures are allowed, however you must make them yourself exclusively for this map. If you have custom textures that you made in the past, these are also not allowed. You must choose to either use stock Q3 textures or make new ones yourself from scratch.
  • Custom shaders are allowed.
  • Unlimited lights and sounds.
  • Custom sounds are allowed, but keep file sizes down to something reasonable.
  • Unlimited gameplay entities. (Flags, weapons, ammo, spawns, etc.)
Functionality:
  • Levels must be fully playable in Quake 3 Arena, no mods or other "non-vanilla" add-ons. Standard FFA, Tourney, CTF game modes accepted.
  • Levels are expected to be as complete as possible. Missing textures or other assets, poor functionality, console errors, etc. can expect expect poor ratings.
  • Do not forget to include the .arena files, levelshot, and other files required to make your map work. Also, don't forget a readme file.
  • Bots are expected to work in your level. They must demonstrate some form of ability to navigate the important areas of the map, grab items, etc. Lemming or lobotomized bots may score poorly.
  • You must include your original .map file and any other custom content required to compile your map in the submitted .pk3. BSPs compiled by the officials must be identical to the submitted entry.
  • You can name your map whatever you want, but I suggest a short name format of something like, "nameq3w20b#"... so my map would be named, "obsq3w20b1".
Submission:
  • One map entry per person.
  • Submissions must be posted before the contest end time.
  • Make a new post in this thread, including:
    • Your map name.
    • Brief description of your map and design philosophy.
    • One screenshot of your map, max size 1024x768, use lvlshot tag.
    • Download link to your map.

Judging:
Maps will be verified by the contest official (cityy and I) as passing all the above criteria. Depending on the number of entries, this year's contest will probably be by community vote. There may be different categories (best visual, most original, best use of brushes, etc.) but again depends on the number of entries. Your map will be judged based on creativity, gameplay and technical achievement. This will be finalized when we receive all entries and I'll post updated judging guidelines.

No cheating, no early starts, no exploiting loopholes in the rules (ask if questioning something). This is a "fun" contest, so being a poor sport and cheating is a pretty douchebag move. Failure to comply with the above rules may result in disqualification (and cityy will tell his mom on you).


Prizes:
Bragging rights (and free porn).


For reference, here are the maps and results from the 2010 contest and a similar contest hosted by MapCore.



Good luck!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Julek
Posts: 14
Joined: Sat Dec 05, 2009 12:17 pm

Re: Quake3World 20 Brush Contest 2012

Post by Julek »

Jul_20b

Image

Small and simple two level map made out of 18 rounded rectangle brushes.

http://tbstudio.pl/download/jul_b20.zip
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Quake3World 20 Brush Contest 2012

Post by fKd »

q3ctfp20brush

Image

nothing crazy, just a little ctf action.

file: http://www.gamefront.com/files/21616805 ... 0brush.zip done.. (added ambient sound, darkened the sky by 25% so the crosshair did not vanish and added the .map file in the maps dir)
gl everyone.
Last edited by fKd on Fri Apr 27, 2012 6:27 am, edited 4 times in total.
nick lol
Posts: 28
Joined: Thu Feb 10, 2011 11:19 pm

Re: Quake3World 20 Brush Contest 2012

Post by nick lol »

Girdled (nkstr_20brush1)

Image

Lonely looking brutalist-ish thing. It's even got a gimmick! :owned:

http://www.mediafire.com/download.php?2wi2ryn2ni8jroc
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Quake3World 20 Brush Contest 2012

Post by cityy »

ct3_20b2 - La Petite
By Ferdinand 'cityy' List

Mode: 1vs1 Tourney, 3 Players FFA
The map is a small two atrium duel arena with a lot of focus on vertical gameplay. It works great with VQ3 but is supposed to be played with CPM. On the map you can find all weapons (minus the BFG) and one Yellow Armor, a Red Armor and a Mega Health as the major items.
For the theme, I just wanted to keep it bright and make the whole level emit a rather positive and light atmosphere.
Please, no comments on the filesize; it just happened.

[lvlshot]http://dl.dropbox.com/u/15072710/QL/20brush_2/ct3_20b2.jpg[/lvlshot]

Download: http://dl.dropbox.com/u/15072710/QL/20b ... b2_RC2.zip

Note: You might have to increase com_hunkmegs in order to load the map.
Last edited by cityy on Fri Apr 27, 2012 3:33 pm, edited 1 time in total.
www.ferdinandlist.de/leveldesign
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Quake3World 20 Brush Contest 2012

Post by dONKEY »

dk_q3w20b 'Pulau'
by dONKEY
[lvlshot]http://www.leveldk.co.uk/dk_q3w20b/dk_q3w20b_ls.jpg[/lvlshot]

Download HERE

I was inspired by the numerous little rocky islands that abound in the part of the world I live in. I love the shapes they form as the ocean wears away the base of the outcrops. I wondered if I could create something close in 20 brushes.
The map has all new textures and a handful of new sounds to create the atmosphere.
Bots play terribly on anything other than nightmare. I spent a huge amount of time trying to improve their performance. Eventually after some small improvement I decided enough was enough.
Because of the blending shaders the map is really unplayable in vertex mode or with high quality sky switched off. I also recommend playing the map with r_overbrightbits set to 0.
Enough rambling.
Good luck guys.
Shrimp Scampie
Posts: 4
Joined: Wed Apr 18, 2012 7:56 am

Re: Quake3World 20 Brush Contest 2012

Post by Shrimp Scampie »

q3scamp20b: Space Invaders N Junk

3 or 4 player FFA map set in the wilds of space after the earth was shrunk and stolen by 80's arcade things or something. Bots are incredibly dumb, go find some friends.

2 giant curves make up the 'rainbow road', 2 curves for the planet, and then most of the other brushes are just randomly thrown around. glhf

Image

http://www.filedropper.com/q3scamp20b
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: Quake3World 20 Brush Contest 2012

Post by Tanica46 »

My Level for 20 Brush Contest :D

Four Jumps and a Bobbing

Small map with Black Skybox

http://imageshack.us/photo/my-images/84/4jaabv2.jpg


new upload
http://www.gamefront.com/files/21628772/4jaabv2.zip
j3st3r
Posts: 97
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Re: Quake3World 20 Brush Contest 2012

Post by j3st3r »

corsair
Posts: 972
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Re: Quake3World 20 Brush Contest 2012

Post by corsair »

ZOOWENTII

Image

download from mediafire

Attempt at abstract creatures; two to five brushes a piece
Four animals form a circle around a turtle in a cylindrical arena

Total of 19 brushes - not devoid of sparklies; removed a few but ran out of time - and 1 patch
Items are excluded from the picture - it's 'playable' :]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake3World 20 Brush Contest 2012

Post by obsidian »

Contest is officially closed. Good luck.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake3World 20 Brush Contest 2012

Post by obsidian »

Well, the votes are in!

Congratulations to all the contestants for some very interesting entries this year.

In first place, we have Scampie for his Space Invaders N Junk.
A very close second to cityy followed by fKd in third.

I wish there were more people voting, I thought some of the other entries really deserved some votes. There were some really creative maps being made.

We'll try some other contests later in the year, maybe after the NoGhost contest wraps up.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
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Joined: Mon Aug 10, 2009 8:23 am

Re: Quake3World 20 Brush Contest 2012

Post by cityy »

Hurray, congratulations go out to Scampie for a well deserved win.
I can only agree with what Obsidian said and hope we will have another contest with even more participants soon.
www.ferdinandlist.de/leveldesign
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: Quake3World 20 Brush Contest 2012

Post by Tanica46 »

yes
gratulation to scampie.
although I do not know how the curves can be interpreted as brush, but by the optics is very good.
User avatar
Eraser
Posts: 19154
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake3World 20 Brush Contest 2012

Post by Eraser »

Great work everybody. I hope there will be another 20 brush contest soon, I'll be on time then ;)
HomerJ
Posts: 128
Joined: Thu Mar 01, 2012 7:52 am

Re: Quake3World 20 Brush Contest 2012

Post by HomerJ »

I love stuff like this and I've been following it like everything else in this forum cause I've always been a fan of the Q3 mapping scene and seeing screenshots of the work people produce. Unfortunately, it's been a while since I've had Q3 installed and I don't even know where my copy is. So I can't actively give constructive feedback or in this case, vote. Just know that I'm sure there are people on this forum, like me, that still seeing all the work you guys do. :up:
fKd
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Location: Wellington
Contact:

Re: Quake3World 20 Brush Contest 2012

Post by fKd »

gg all
Bliccer
Posts: 341
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Re: Quake3World 20 Brush Contest 2012

Post by Bliccer »

I want to play that arcade map by scampie, but can't dl it. The link directs me to the main page.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Quake3World 20 Brush Contest 2012

Post by cityy »

www.ferdinandlist.de/leveldesign
surgeon62
Posts: 573
Joined: Sun Mar 13, 2005 6:58 pm

Re: Quake3World 20 Brush Contest 2012

Post by surgeon62 »

I am always amazed at what you guys can do with a small number of brushes. :up: :up:
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Quake3World 20 Brush Contest 2012

Post by deqer »

what a stupid competition.

"hey guys, im going to feed you the 'busy with RL' excuse--because it's a good one to use--and imma opt out of being a judge because im lazy, and i'll just have everyone else judge for me, because judging is a joke anyways that anyone can do it, right?"

way to go, obsidian. thx for wasting everyone's time.

pro tip: if you can't handle running a competition, then maybe you shouldn't be running a competition.
cityy
Posts: 1020
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Re: Quake3World 20 Brush Contest 2012

Post by cityy »

Someone finally ban this moron.
www.ferdinandlist.de/leveldesign
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake3World 20 Brush Contest 2012

Post by obsidian »

Boy, it's good that we have Dequeer dropping in on us once every couple of months to tell us that we should stop being so busy with real life. You're right, competitions where everyone has fun and a bunch of cool maps are being made are really stupid. What were we thinking?

Pro tip: people in Calgary named Ryan take it in the ass.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Theftbot
Posts: 483
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Re: Quake3World 20 Brush Contest 2012

Post by Theftbot »

Whos the idiot that took deeqs sucker, PLEASE give his "dumb,dumb" back!
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