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Quake3World 20 Brush Contest 2012 https://www.quake3world.com/forum/viewtopic.php?f=10&t=47456 |
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Author: | obsidian [ 04-12-2012 07:34 PM ] |
Post subject: | Quake3World 20 Brush Contest 2012 |
UPDATE: Time to vote for your favourite map! Poll will be up for 2 weeks. Good luck to all contestants. ------------------------------------------------------------------- It's Spring! I suppose now is as good a time as any to clean up your mapping winter cobwebs and flex those creative muscles with a mapping contest. Let's start small, 20b is a common contest that you are all familiar with and fast to do. This year's 20b contest features some tightened rules to create a bit more of a challenge. Patches are down to 4 (from 10), and custom textures must be created from scratch. Sprites, decals and overlays were restricted last time, so due to popular request you can now use them, but they do count towards your brush count. To compensate for the added challenges, this contest will span over two weeks. This thread is ONLY FOR COMPLETED SUBMISSIONS. If you are interested in joining, please make a post in this thread along with any other work-in-progress screenshots, questions or discussions. The 20b Challenge: Build a small multiplayer map with a maximum of 20 convex brushes. Timeframe: Two weeks. Saturday, April 14th, 2012 at 12:00 AM EST - to - Sunday, April 29, 2012 at 11:59 PM EST. Rules: Construction:
Content and Assets:
Functionality:
Submission:
Judging: Maps will be verified by the contest official (cityy and I) as passing all the above criteria. Depending on the number of entries, this year's contest will probably be by community vote. There may be different categories (best visual, most original, best use of brushes, etc.) but again depends on the number of entries. Your map will be judged based on creativity, gameplay and technical achievement. This will be finalized when we receive all entries and I'll post updated judging guidelines. No cheating, no early starts, no exploiting loopholes in the rules (ask if questioning something). This is a "fun" contest, so being a poor sport and cheating is a pretty douchebag move. Failure to comply with the above rules may result in disqualification (and cityy will tell his mom on you). Prizes: Bragging rights (and free porn). For reference, here are the maps and results from the 2010 contest and a similar contest hosted by MapCore. Good luck! |
Author: | Julek [ 04-20-2012 02:17 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Jul_20b Small and simple two level map made out of 18 rounded rectangle brushes. http://tbstudio.pl/download/jul_b20.zip |
Author: | fKd [ 04-23-2012 02:17 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
q3ctfp20brush nothing crazy, just a little ctf action. file: http://www.gamefront.com/files/21616805 ... 0brush.zip done.. (added ambient sound, darkened the sky by 25% so the crosshair did not vanish and added the .map file in the maps dir) gl everyone. |
Author: | nick lol [ 04-23-2012 06:19 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Girdled (nkstr_20brush1) Lonely looking brutalist-ish thing. It's even got a gimmick! http://www.mediafire.com/download.php?2wi2ryn2ni8jroc |
Author: | cityy [ 04-27-2012 06:57 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
ct3_20b2 - La Petite By Ferdinand 'cityy' List Mode: 1vs1 Tourney, 3 Players FFA The map is a small two atrium duel arena with a lot of focus on vertical gameplay. It works great with VQ3 but is supposed to be played with CPM. On the map you can find all weapons (minus the BFG) and one Yellow Armor, a Red Armor and a Mega Health as the major items. For the theme, I just wanted to keep it bright and make the whole level emit a rather positive and light atmosphere. Please, no comments on the filesize; it just happened. Download: http://dl.dropbox.com/u/15072710/QL/20brush_2/ct3_20b2_RC2.zip Note: You might have to increase com_hunkmegs in order to load the map. |
Author: | dONKEY [ 04-27-2012 07:18 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
dk_q3w20b 'Pulau' by dONKEY Download HERE I was inspired by the numerous little rocky islands that abound in the part of the world I live in. I love the shapes they form as the ocean wears away the base of the outcrops. I wondered if I could create something close in 20 brushes. The map has all new textures and a handful of new sounds to create the atmosphere. Bots play terribly on anything other than nightmare. I spent a huge amount of time trying to improve their performance. Eventually after some small improvement I decided enough was enough. Because of the blending shaders the map is really unplayable in vertex mode or with high quality sky switched off. I also recommend playing the map with r_overbrightbits set to 0. Enough rambling. Good luck guys. |
Author: | Shrimp Scampie [ 04-27-2012 12:29 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
q3scamp20b: Space Invaders N Junk 3 or 4 player FFA map set in the wilds of space after the earth was shrunk and stolen by 80's arcade things or something. Bots are incredibly dumb, go find some friends. 2 giant curves make up the 'rainbow road', 2 curves for the planet, and then most of the other brushes are just randomly thrown around. glhf http://www.filedropper.com/q3scamp20b |
Author: | subst [ 04-28-2012 10:13 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Hey, here's mine :p sub20b1 some more screens: http://gsurfaces.ic.cz/sub20b1_s1.jpg http://gsurfaces.ic.cz/sub20b1_s2.jpg http://gsurfaces.ic.cz/sub20b1_s3.jpg http://gsurfaces.ic.cz/sub20b1_s4.jpg readme: http://gsurfaces.ic.cz/sub20b1.txt direct link: http://gsurfaces.ic.cz/sub20b1.pk3 |
Author: | Tanica46 [ 04-29-2012 03:15 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
My Level for 20 Brush Contest Four Jumps and a Bobbing Small map with Black Skybox http://imageshack.us/photo/my-images/84/4jaabv2.jpg new upload http://www.gamefront.com/files/21628772/4jaabv2.zip |
Author: | j3st3r [ 04-29-2012 08:24 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
j20bmap http://dl.dropbox.com/u/15159109/j20bmap.zip |
Author: | corsair [ 04-29-2012 06:34 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
ZOOWENTII download from mediafire Attempt at abstract creatures; two to five brushes a piece Four animals form a circle around a turtle in a cylindrical arena Total of 19 brushes - not devoid of sparklies; removed a few but ran out of time - and 1 patch Items are excluded from the picture - it's 'playable' :] |
Author: | obsidian [ 04-29-2012 08:27 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Contest is officially closed. Good luck. |
Author: | obsidian [ 05-23-2012 05:59 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Well, the votes are in! Congratulations to all the contestants for some very interesting entries this year. In first place, we have Scampie for his Space Invaders N Junk. A very close second to cityy followed by fKd in third. I wish there were more people voting, I thought some of the other entries really deserved some votes. There were some really creative maps being made. We'll try some other contests later in the year, maybe after the NoGhost contest wraps up. |
Author: | cityy [ 05-23-2012 06:03 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Hurray, congratulations go out to Scampie for a well deserved win. I can only agree with what Obsidian said and hope we will have another contest with even more participants soon. |
Author: | Tanica46 [ 05-23-2012 06:14 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
yes gratulation to scampie. although I do not know how the curves can be interpreted as brush, but by the optics is very good. |
Author: | Eraser [ 05-23-2012 08:31 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Great work everybody. I hope there will be another 20 brush contest soon, I'll be on time then |
Author: | HomerJ [ 05-23-2012 01:33 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
I love stuff like this and I've been following it like everything else in this forum cause I've always been a fan of the Q3 mapping scene and seeing screenshots of the work people produce. Unfortunately, it's been a while since I've had Q3 installed and I don't even know where my copy is. So I can't actively give constructive feedback or in this case, vote. Just know that I'm sure there are people on this forum, like me, that still seeing all the work you guys do. |
Author: | fKd [ 05-23-2012 06:37 PM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
gg all |
Author: | Bliccer [ 05-24-2012 01:17 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
I want to play that arcade map by scampie, but can't dl it. The link directs me to the main page. |
Author: | cityy [ 05-24-2012 01:40 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
I uploaded it to my dropbox: http://dl.dropbox.com/u/15072710/QL/20brush_2/q3scamp20b.pk3 Edit: And fkd's: http://dl.dropbox.com/u/15072710/QL/20brush_2/q3ctfp20brush.pk3 |
Author: | surgeon62 [ 05-25-2012 08:46 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
I am always amazed at what you guys can do with a small number of brushes. |
Author: | deqer [ 05-29-2012 12:00 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
what a stupid competition. "hey guys, im going to feed you the 'busy with RL' excuse--because it's a good one to use--and imma opt out of being a judge because im lazy, and i'll just have everyone else judge for me, because judging is a joke anyways that anyone can do it, right?" way to go, obsidian. thx for wasting everyone's time. pro tip: if you can't handle running a competition, then maybe you shouldn't be running a competition. |
Author: | cityy [ 05-29-2012 12:25 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Someone finally ban this moron. |
Author: | obsidian [ 05-29-2012 07:02 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Boy, it's good that we have Dequeer dropping in on us once every couple of months to tell us that we should stop being so busy with real life. You're right, competitions where everyone has fun and a bunch of cool maps are being made are really stupid. What were we thinking? Pro tip: people in Calgary named Ryan take it in the ass. |
Author: | Theftbot [ 05-29-2012 09:16 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
Whos the idiot that took deeqs sucker, PLEASE give his "dumb,dumb" back! |
Author: | AEon [ 07-14-2012 07:02 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
subst wrote: I really like this one... looking at the other entries I wondered why patches were not used more, since their many joints would let you get away with a lot of concave "geometry". Also clever cutting up of brushes that cut through others. I love the rocket . The scale could have been reduced by about 25% or so, to shorten the distances you need to run around in FFA. Love the jumppad behind the RG, letting you jump over the rocket. Should be one heck of an instagib map. Alas, many of the other maps I could not look at because the *crappy* download provider sites do not work . |
Author: | Tanica46 [ 07-28-2012 02:12 AM ] |
Post subject: | Re: Quake3World 20 Brush Contest 2012 |
new upload form my map http://www.gamefront.com/files/22046650/4jaabv2.zip |
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