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Topic Starter Topic: The Dark Mod 2.0 Standalone Release!!!

Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 10-08-2013 02:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


We at Broken Glass Studios are happy to announce the release of TDM 2.0, a free, open-source, completely standalone stealth game!!

Standalone: First and most importantly, The Dark Mod is now completely standalone, which means you no longer need to own Doom3 to play it! We have spent a tremendous amount of time and energy replacing all the sounds, textures, particle effects, and models that we had been using. Hopefully this will open up a whole new audience of people who didn’t want to have to purchase a different game in order to try The Dark Mod.

In addition to going standalone, the following improvements have been made:

AI Improvements: There have been lots of additions and fixes to AI behaviour; characters will now greet each other more regularly, and will properly call for help when they’re in trouble. Guards can now hear slightly better, and we have included a new AI Vision slider to the menu, so the player can adjust how sensitive they want AI vision to be. Characters react to bodies in more varied ways now. A bug that made AI very easy to kill has been fixed. Archers will draw melee weapons if the player gets too close. Guards will turn towards doors that open unexpectedly. There are new vocals for specific situations, like when guards are getting shot at and can’t see their opponent. Searching behaviour has been improved. Plenty of old bugs, like the one where AI would sometimes attack with an empty fist, have been fixed.

New Gameplay: AI can now hear collapsing bodies, especially if the body is wearing plate mail and falls on a hard surface. No longer will a guard stand oblivious while his friend collapses to the ground two feet behind him. The player will have to give some thought to where they take down opponents if there are other guards in the area.

Audio Improvements: In addition to replacing dozens of Doom3 sounds, two new vocal sets have been added to the game. Footstep sounds have been improved. Big changes have been made to the sound propagation system that will allow mappers a lot more control over how players hear sound; for example, mappers can now make doors block different amounts of sound depending on their thickness, or can control how much sound passes through windows or small holes.

Graphical Improvements: You should notice a number of improvements to some character models, especially the skeleton, townsfolk, and beggar characters. Arrows will now leave blood-stains.

There have been plenty of other bug-fixes, like removing the ability to hide in the shadow of an object you’re carrying (no more sneaking under a crate umbrella). See the full change-log here.

http://wiki.thedarkmod.com/index.php?ti ... n_TDM_2.00

Updates to Missions:

Because of the removal and replacement of Doom3 assets, some missions that used them are no longer compatible with TDM 2.0. About two dozen missions have updated .pk4s to fix these issues. New players can ignore this, but if you’re playing missions that you downloaded before 2.0, you may have trouble trying to run them. Most are fine, but a few missions will just crash while loading, and others will load but will have odd visual problems. It is highly recommended that you delete all previously downloaded missions after updating to 2.0!

Going standalone has been a mammoth undertaking. There were literally hundreds of assets that needed to be replaced, and around seventy maps that had to be checked to see whether any of those replacements broke anything. We’ve been testing for months, but it’s almost certain that we missed something, somewhere. If you see a black texture, a model buried in the floor, or something else unusual in a map, please let us know. If it was caused by 2.0 changes, we’ll make sure we fix it in the next update.

To update your TDM installation, simply run the tdm_update.exe file in your darkmod folder. Your darkmod folder no longer needs to sit under Doom3, and you can move it wherever you like (though make sure it is still called “darkmod”). (If the updater fails to start, check to see if a _tdm_update.exe file (note the underscore) has been created in your folder. If it has, rename _tdm_update.exe to tdm_update.exe and run it.)

To download TDM 2.0 for the first time, please follow the download instructions on the website here.

http://www.thedarkmod.com/downloads/

Not sure what TDM is? Watch an introductory video here.

http://www.youtube.com/watch?v=hNtUQ32eeRM

Enjoy!




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12179
PostPosted: 10-10-2013 07:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


But I need my crate umbrellas to keep the rain off my head! :(

This looks awesome.



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Commander
Commander
Joined: 09 Mar 2011
Posts: 139
PostPosted: 10-10-2013 12:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


I get 404 not found when clicking the d/l link.




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Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 10-10-2013 01:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Awesome shite! But why now? Why, when I have to finish my thesis :/
..same for me. 404 at dllink.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12179
PostPosted: 10-10-2013 07:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Our servers are currently experiencing a heavy bandwidth hit. We're running this site in barebone mode now to offer basic functionality. We apologise for any inconvenience!


There is a Dark Mod 2.0 torrent if you have a Bittorrent client:
http://www.moddb.com/mods/the-dark-mod/ ... ne-torrent



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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 10-11-2013 06:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Site is back up for now.

Also the moddb article has been updated with mission details and a full installer package is there too.

http://www.moddb.com/mods/the-dark-mod




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 10-12-2013 03:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Well done guys!



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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 41798
PostPosted: 10-13-2013 09:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Nice! Saw an article about this over on Kotaku as well.




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5148
PostPosted: 10-23-2013 10:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Awesome! DLing right now.




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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 11-14-2013 03:18 PM           Profile Send private message  E-mail  Edit post Reply with quote





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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 12-02-2013 09:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Please vote for The Dark Mod in Moddb's "Mod of the Year 2013" contest:

http://www.moddb.com/mods/the-dark-mod

(Note: Only registered Moddb user votes count so please sign-up if you haven't already done so.)

Thanks!




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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 12-11-2013 02:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you!!!

We are now in the Top 100 ranking!

Please vote again.

http://www.moddb.com/events/2013-mod-of ... rds/top100

(Under Doom 3)




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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 07-09-2014 06:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


The Dark Mod 2.02 is out now!

http://www.moddb.com/mods/the-dark-mod/ ... 202-is-out

Trailer for the recently release mission "Penny Dreadful 2: All the way Up"




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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 02-06-2017 06:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


Time for for some Necromancy!

On the cusp of the TDM 2.05 release, we have finally created a Greenlight page.

http://steamcommunity.com/sharedfiles/f ... =858048394

Please visit and vote if you wish The Dark Mod to be a permanent resident on the Steam platform.

Thanks!




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2147
PostPosted: 02-07-2017 10:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Voted.



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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1597
PostPosted: 02-07-2017 11:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
Voted.


Voted :olo:

Actually. I like the theme of Dark Mod. And I would like to vote for it. But, it's something I don't play. I like the visuals, I like the graphics, I like the sounds, but it's just not my style of gameplay, my cup of tea :) I like it, but I never actually get into playing it :)

To the video, it's just a joke I found funny at the moment :D



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True Nightmare
True Nightmare
Joined: 16 Nov 1999
Posts: 4055
PostPosted: 02-07-2017 01:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


Voted. :-)




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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 02-08-2017 05:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks guys!

@CZGhost: Understood. Stealth is not everyone's cup o' tea. We have a pretty strange crowd at the forums: "Doom 3 players who like Stealth" though when we went standalone we gained more of the latter. Melan (one of our best mission authors) regularly posts about his admiration of Doom and Quake though. He went absolutely nuts when he found out about the Shamblers Castle mod for Doom 3.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12179
PostPosted: 02-08-2017 06:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Johnny Law wrote:
Voted. :-)


WTF! It's Johnny! Hi!


Also voted. I've played the Dark Mod. It's hard, but quite enjoyable.



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True Nightmare
True Nightmare
Joined: 16 Nov 1999
Posts: 4055
PostPosted: 02-08-2017 12:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hi guy. :-) I still like to see what's happening in here every now and then!

I remember playing Dark Mod in the pre-2.0 days, looks like I need to check back in with it again.




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Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 02-16-2017 06:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey Johnny! Check this one then. 2.05 is out!

http://www.moddb.com/mods/the-dark-mod/ ... 05-is-here




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