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patches warp/stretch textures https://www.quake3world.com/forum/viewtopic.php?f=10&t=50643 |
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Author: | Theftbot [ 11-10-2014 09:12 PM ] |
Post subject: | Re: patches warp/stretch textures |
At world origin (0,0,0) place a 128X128 brush(128X128X8) and place texture/shader on it w/axial in surf prop. Then lay patch out above brush like you would uv a mesh then cap the bezier until it matches brush texture, then bend it however you want too! --edit as for your pic you might want to use 8 seperate 3X3 patches |
Author: | dONKEY [ 11-13-2014 09:33 PM ] |
Post subject: | Re: patches warp/stretch textures |
I was going to suggest ase the geometry. Then re UV the texture in Blender, or what ever modelling app you use. |
Author: | Pat Howard [ 12-10-2014 12:34 PM ] |
Post subject: | Re: patches warp/stretch textures |
thanks guys! |
Author: | Shrinker [ 12-16-2014 02:20 PM ] |
Post subject: | Re: patches warp/stretch textures |
That bezier patch mesh UV map adjustment tool was so useful, and unfortunately didn't return in later variations of Radiant. Need better tool support for such patch meshes... hmpf. |
Author: | CZghost [ 12-17-2014 12:42 AM ] |
Post subject: | Re: patches warp/stretch textures |
I agree. I did not ever work with q3radiant, but this tool seems to be useful |
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