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Topic Starter Topic: Re: Microbrush 3 - A 3D modeler

Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 05-14-2015 06:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


Just added a patch addressing a crash and other stuff. You can find it on the project page.



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 09-25-2015 11:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Experimented with something in place of a wireframe mode, because a wireframe mode has too much overdraw to be useful.


The view focus can now be locked, making it easier to associate plugin actions with views (such as setting the projections):



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Last edited by AEon on 11-25-2015 01:50 AM, edited 1 time in total.Reason: lvlshot'ted the images.

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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 10-03-2015 06:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


The new version is now available for download from the project page. You can now comfortably do some brushwork for your Quake 3 levels with it.



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Commander
Commander
Joined: 13 May 2015
Posts: 125
PostPosted: 10-25-2015 12:58 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Like a nice airplane that can be assigned to a smart_train? (I don't know anything about smart_train's btw)



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 11-15-2015 11:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes.

--

Just released a new version, with the "drag facing planes" mode finally implemented (key F): http://shrinker.beyond-veils.de/project ... crobrush3/



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Etile
Etile
Joined: 19 Nov 2003
Posts: 33648
PostPosted: 11-22-2015 02:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


Shrinker wrote:
Hello Radiant, can we be friends? :)



nice :up:

now about the texture mapping...




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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 11-24-2015 11:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


There is still a long way to go until I can support textures in my editor. Little steps...

A new version (Microbrush-3-wip-2015-11-24.zip) with undo/redo support (ctrl+z, ctrl+y) is now available at http://shrinker.beyond-veils.de/project ... crobrush3/ .



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 12-06-2015 05:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


Upcoming changes: The log becomes a lot more talkative and will also finally display the shortcuts functions are bound to.
Image



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 12-08-2015 03:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ctrl+F5 on http://shrinker.beyond-veils.de/project ... crobrush3/ to see the new version (2015-12-08).
Changes:
* Fixed an undo/redo-related crash when closing a world or the editor
* Added logging for the modeling tools - you now get live feedback on deltas, dimensions, counts, etc.
* Extended the help system (comes up when you press F1 while hovering over a window, then rightclick on something) to display relevant currently bound shortcuts (main menu and Mb3 tools)
* Deleting the selection set 1/2 is now properly undoable
* Help messages and error messages are now displayed in the log even if the respective plugin is deactivated in the log
* Modal tools are now canceled by nonmodal tools, too (e.g. making a box is canceled when deleting the selection)
* The main menu now has a button explaining the not so obvious window controls
* For better performance, the brush shader is now reused when a world is closed and then a new world created or opened
* Extended the FAQ a bit
* Bound opening a .mb3txt file to Ctrl+O (you can change that stuff in config.cfg)
* Bound opening the toolbar to F10 (horizontal) and Shift+F10 (vertical)



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 01-24-2016 04:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Adding different render modes that can be switched to on the fly.
The black wireframe mode is actually a fake, rendered on the polygon faces using a shader.
http://www.youtube.com/watch?v=rJRFM-SchYY



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 02-16-2016 03:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Modeling around a bit:



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Last edited by AEon on 03-10-2016 02:27 PM, edited 1 time in total.Reason: lvlshot'ted the image.

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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 468
PostPosted: 02-16-2016 10:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


AWESOME




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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 03-09-2016 03:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


More on that scene:



A doodle by a friend:


Boobs!



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Last edited by AEon on 03-10-2016 02:27 PM, edited 1 time in total.Reason: lvlshot'ted the images.

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The Afflicted
The Afflicted
Joined: 11 Mar 2015
Posts: 848
PostPosted: 03-10-2016 01:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow man, crazy stuff :eek: I love the big picture! :up:



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 03-10-2016 12:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


A new version is available for download.
* Added a tool to switch render modes
* Added a tool to layout views
* Added a better font
* Thinned viewport borders
* Polished some things

:)



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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 468
PostPosted: 03-10-2016 01:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


A error after set up:




Last edited by AEon on 03-10-2016 02:26 PM, edited 1 time in total.Reason: lvlshot'ted the image.

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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 03-10-2016 01:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


I guess you are on an Nvidia system.
I have removed a workaround for the Nvidia driver with this release because the driver doesn't have the respective bug anymore. This thing with const expressions.
Would updating the video driver be possible for you?
If it doesn't work with the newest driver version, please let me know so I can investigate further.
If you can't be bothered to update right now, you can open the .shader files and just remove all occurrences of the "const" keyword.

I have temporarily disabled the download for this new version of Microbrush because I found a crash bug (not related to the graphics display). I will fix that and enable the download for a fixed version shortly.
Updates are on my twitter, http://twitter.com/shrinker42

:)



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 03-11-2016 05:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bindless texturing really seems to work.
Image
I'm happy now. :D



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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 03-28-2016 03:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


My first ever textured scene in Microbrush.
Image



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Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 04-27-2016 03:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks nice! Maybe we can have some more Minecraft worlds in Q3A! Excellent! (in Q3A announcer's voice)




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Trainee
Trainee
Joined: 16 Dec 2014
Posts: 40
PostPosted: 08-30-2016 10:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


New planned features which I still have to fill with life:
Image

I hope I can realize decent support for editing patch meshes. :)



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The Afflicted
The Afflicted
Joined: 28 Apr 2008
Posts: 527
PostPosted: 09-01-2016 12:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


That looks awesome, although there are a few abbreviations I don't understand at all but I'm very intrigued to test it once it gets a release! Any specific reason to have "Patch9s" instead of "Patches"?



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