Quake3World.com Forums
     Level Editing & Modeling
        Screenshots


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Re: Screenshots

Commander
Commander
Joined: 27 Apr 2009
Posts: 102
PostPosted: 06-18-2011 05:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


Been a while since I pop'd in o_o but rest assured I haven't died.
fKd I have to say That is flippin epic!!!



_________________
Image


Top
                 

Insane Quaker
Insane Quaker
Joined: 19 May 2007
Posts: 262
PostPosted: 06-20-2011 06:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


map im working on for the mavericks competition
just started with the visuals



_________________
http://www.g0th.se


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 06-20-2011 10:11 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Those textures look great. What set is that?




Top
                 

Insane Quaker
Insane Quaker
Joined: 19 May 2007
Posts: 262
PostPosted: 06-20-2011 10:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks, its my own textures Im building for this map.



_________________
http://www.g0th.se


Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 06-21-2011 02:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image

Image

more work...




Top
                 

Insane Quaker
Insane Quaker
Joined: 08 Jan 2008
Posts: 270
PostPosted: 06-22-2011 01:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


About 30 minutes of work with Udk.

Image



_________________
http://shadowsdomain.wordpress.com/


Top
                 

Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 362
PostPosted: 06-22-2011 02:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


Love the reddish-orange fog............

.................but, this isn't an alpha map for the competition, buddy. ;)




Top
                 

Insane Quaker
Insane Quaker
Joined: 08 Jan 2008
Posts: 270
PostPosted: 06-23-2011 01:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hah! Alpha coming soon :).



_________________
http://shadowsdomain.wordpress.com/


Top
                 

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 581
PostPosted: 06-25-2011 08:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


grr, I hate imageshack....




Top
                 

Insane Quaker
Insane Quaker
Joined: 28 Jan 2010
Posts: 308
PostPosted: 06-25-2011 01:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


More loving imageshack(s) :) From my map to Maverick Comp no.3

Image
Image
Image
Image




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 341
PostPosted: 06-25-2011 05:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


As you may know from this thread
http://quake3world.com/forum/viewtopic.php?f=10&t=45971&p=871097#p871097
I'm also participating in the maverick comp. Today I did some pillars and archways.




Attachments:
blic_3.jpg
blic_3.jpg [ 173.15 KB | Viewed 193 times ]
blic_2.jpg
blic_2.jpg [ 104.85 KB | Viewed 179 times ]
blic_1.jpg
blic_1.jpg [ 105 KB | Viewed 191 times ]
Top
                 

Trainee
Trainee
Joined: 10 Feb 2011
Posts: 28
PostPosted: 06-26-2011 12:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


EntityPlus singleplayer

Image

Image




Top
                 

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 391
PostPosted: 06-26-2011 04:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


That looks awesome Nickster. A Quake 1 inspired SP mission? :D



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 06-26-2011 10:39 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Noruen wrote:
More loving imageshack(s) :) From my map to Maverick Comp no.3

Holy feck man that looks great. Awesome skybox. I wonder though, how did you do the tower? I don't see that coming back in your skybox pic.




Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 06-26-2011 10:40 PM           Profile   Send private message  E-mail  Edit post Reply with quote


nick lol wrote:
EntityPlus singleplayer


Oh my, that's looking sweet :D




Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1018
PostPosted: 06-27-2011 04:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks sweet, be carefull that it doesnt get too dark.



_________________
Portfolio
Twitter


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 06-27-2011 04:47 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Did you guys know this thread is almost 6 and a half years old? :D




Top
                 

Insane Quaker
Insane Quaker
Joined: 08 Jan 2008
Posts: 270
PostPosted: 06-27-2011 07:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


@nick lol very nice, I like what I see.

Do I see some Unreal I textures there?



_________________
http://shadowsdomain.wordpress.com/


Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 06-27-2011 08:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Not level design, but this is what I spent last weekend screwing around with:



First I had tried following the suggestion of one of the employees at the store I went to pick up my materials at (rather than go with my original plan of spray paint and acrylic).

Sanded the cover down, used the oil paint, and the results were shit.

Strip the paint, and decide to go with my original plan.

After coat two of black spray paint (to cover up the sanded cover), the paint started bubbling. Ended up stripping it again.

Chipped the cover with the xacto blade I was using. Covered it up well with the next spray paint attempt which turned out ok.

Taped up the 3DS, drew the fish on, and spend something like 8 hours cutting out the lines from the tape.

After a few coats, I gave it 6 coats of acrylic with an hour between each coat to dry + cure a bit.

I'm pleased with the overall result. Though if I knew it was going to be such a pain in the ass I would have just left it in its glorious black glossiness.




Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 06-27-2011 02:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


does not look like q3map3 to me. what the hell man? :olo:




Top
                 

Trainee
Trainee
Joined: 10 Feb 2011
Posts: 28
PostPosted: 06-27-2011 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


cityy wrote:
Looks sweet, be carefull that it doesnt get too dark.


Hehe I usually have that problem :miffed:

ShadoW_86 wrote:
@nick lol very nice, I like what I see.

Do I see some Unreal I textures there?


No, it's mostly Rorschach's textures, the stone/moss are mine




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 341
PostPosted: 06-28-2011 02:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Some progress on my map...




Attachments:
blic_duel2.jpg
blic_duel2.jpg [ 129.08 KB | Viewed 190 times ]
Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 06-28-2011 02:47 AM           Profile   Send private message  E-mail  Edit post Reply with quote


fKd wrote:
does not look like q3map3 to me. what the hell man? :olo:


lol cut me some slack. I can't be programming all the time! Things like this keep me refreshed for work during the weekdays.




Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 06-28-2011 03:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


hehe just a friendly reminder :D




Top
                 

Insane Quaker
Insane Quaker
Joined: 28 Jan 2010
Posts: 308
PostPosted: 06-28-2011 07:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image




Top
                 

The Afflicted
The Afflicted
Joined: 28 Apr 2008
Posts: 530
PostPosted: 06-28-2011 11:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Knowing Noruen's skills I'd say that this map could very well be capable of beating Lloyd's Ancient Archipelago. The screenshot above reminds me of it somehow. I'm eagerly waiting to see more of this. Keep it up, man!



_________________
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.


Top
                 

Insane Quaker
Insane Quaker
Joined: 28 Jan 2010
Posts: 308
PostPosted: 06-29-2011 10:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Noruen wrote:
More loving imageshack(s) :) From my map to Maverick Comp no.3

Holy feck man that looks great. Awesome skybox. I wonder though, how did you do the tower? I don't see that coming back in your skybox pic.


Skybox is not finalized yet, but it is simply added in photoshop and previously created in Maya.

Mon(a)ster - interesting thought :)




Top
                 

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 581
PostPosted: 06-30-2011 01:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


For some reason I can't log on from home at Maverick's forum, so I'll post this here (I'll post the obligatory word of the week in the right place from work tomorrow).
Image
Works been very busy so my time to develop this has been very hit and miss, that saying I've got about 75% of the geometry done now. As you can see I've gone for something very geometry based. Once the brushwork is done, I intend to detail out the level with a lot of decals. I'm after a very clean tech-look, in contrast to the very texture based busy industrial stuff I've been doing of late.
So far absolutely no patches and absolutely no overdraw.




Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1018
PostPosted: 07-01-2011 01:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


You should really get in touch with maverick if you haven't already donkey - otherwise he might kick you out because of the missing words.



_________________
Portfolio
Twitter


Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 07-01-2011 06:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


lookin good cityy




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 341
PostPosted: 07-02-2011 06:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some progress from my map.




Attachments:
pic_2.jpg
pic_2.jpg [ 102.18 KB | Viewed 216 times ]
pic_1.jpg
pic_1.jpg [ 125.49 KB | Viewed 213 times ]
pic_3.jpg
pic_3.jpg [ 114.42 KB | Viewed 213 times ]
Top
                 

Recruit
Recruit
Joined: 27 May 2011
Posts: 7
PostPosted: 07-03-2011 02:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey guys, thought i should post some screens of my first ever finished map.
It's actually a remake/retexture project i was asked to do on a Duel Arena (DA) map for Warsow.
(Duel Arena essentially is like Clan Arena 1on1 where you start with all weapons).

The architecture is pretty simple since it's just a small map to train your aim on and you want to be able to jump on walls easily without getting stuck.


This is what the map (wda1) originally looked like when i got my hands on it:

Image


And here are some shots of my remake:

Image

Image

Image

Image

Image




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 341
PostPosted: 07-03-2011 04:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


That fan on the ceiling is gorgeous.




Top
                 

Gibblet
Gibblet
Joined: 15 Oct 2008
Posts: 15
PostPosted: 07-03-2011 09:58 PM           Profile   Send private message  E-mail  Edit post Reply with quote


The fan model isn't even in the game yet, and it's already overused. Still can't wait for .7 though. :D




Top
                 

Warrior
Warrior
Joined: 23 Jul 2008
Posts: 83
PostPosted: 07-04-2011 05:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


kimza,

good use of texturing/lighting to create illusion of detail there.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.