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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 05-28-2005 03:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kaz you had me freaked out for a second! :D I thought you made that first screenshot in Q3 for a second!!! haha



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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-28-2005 07:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


I really like that stuff fjoggs. It sort of looks like you just drew a random shape for a cross section of a hall and made that your whole theme. It looks really great.



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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 05-29-2005 02:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


wow fjoggs that stuff looks really fluid. something you'd not expect of a base-styled map.

keep it on!




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Recruit
Recruit
Joined: 29 May 2005
Posts: 8
PostPosted: 05-29-2005 09:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


[lvlshot]http://www.planetquake.com/bkp/jbpow/screenshots/jbpowmap13.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/bkp/jbpow/screenshots/jbpowmap13b.jpg[/lvlshot]

Yep, people still play jailbreak, heres a map of mine for the new release!




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True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 05-29-2005 10:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


I've never played Jailbreak before, but from the looks of these maps you guys have posted, I'm certainly gonna have to try it out. :icon14:

P.S. Welcome back, neotic. You can get your old account back, check GD.




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Recruit
Recruit
Joined: 29 May 2005
Posts: 8
PostPosted: 05-29-2005 11:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks! Wasn't sure if anyone would remember me around these parts. I couldnt log in to my old name "neotic" and when I asked it to send me a new password to last2exit@hotmail.com - the email never showed up... and risking sounding like a newb, whats GD?

Thanks mate.




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 05-29-2005 11:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


neotic again wrote:
Thanks! Wasn't sure if anyone would remember me around these parts. I couldnt log in to my old name "neotic" and when I asked it to send me a new password to last2exit@hotmail.com - the email never showed up... and risking sounding like a newb, whats GD?

Thanks mate.


General Discussion.

The email password thing doesn't work. You'll need to post in <u>this</u> thread to get it activated. Welcome back btw.




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 06-01-2005 09:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


ok, I promise, last radiant shot for awhile. :p
(corsair showed me some gothic styled stuff, so I had to do some myself. ;))

http://www.infosprite.com/members/Fjoggs/bleh-2.jpg




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 06-01-2005 01:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


I had to convert my old CS map, I have never used any WC/Hammer before but it took like 30 min to get used to it. I think I can never go back to the Q3A engine after this... HL2 is just too good for making industrial and realistic maps.... :( The version for True Combat is completely off now... There is some things I don't like with source and HL2 thought, that I think was much better in Q3, when I have time I might list a bit, never have time anymore...

The new
http://www.zfight.com/misc/images/maps/ ... xii_04.jpg
http://www.zfight.com/misc/images/maps/ ... xii_01.jpg
I have only made this one room. Im making this map 'on the side' of some others.... Still Im pretty sure, that within two months this map will be a good playable beta, since its just a port... layout will be almost the same.

(TC for Q3A)
http://www.zfight.com/misc/images/maps/vexii/008.jpg




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-01-2005 01:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, I can honestly say I like the looks of the Q3 pic better. All looks excellent as usuall Hipshot, but the Q3 pic wins the pie this round imo. :)




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-01-2005 04:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've seen a excellent guide over at map-center on how to build in Radiant and transfer over to Hammer for things like this. Tried it a few times but couldn't stand CS/HL for more than a hour at a time or so...




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 06-01-2005 09:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kaz: He built it in quark.



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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 06-02-2005 05:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


quarkXpress ?? :icon25: :icon25: :icon25:



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Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 06-02-2005 05:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


bork[e] wrote:
I've seen a excellent guide over at map-center on how to build in Radiant and transfer over to Hammer for things like this. Tried it a few times but couldn't stand CS/HL for more than a hour at a time or so...


Yes I considered doing that until I realised that the drawbacks were just too numerous to make it worthwhile.

btw IMHO the Source version of that map looked way better than the Q3A version - although the Q3A version looked pretty sweet too.




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 06-04-2005 05:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


sumatra wrote:
quarkXpress ?? :icon25: :icon25: :icon25:


what a horrible program, at least use InDesign if yer into dtp ;]




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 06-04-2005 12:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


corsair wrote:
sumatra wrote:
quarkXpress ?? :icon25: :icon25: :icon25:


what a horrible program, at least use InDesign if yer into dtp ;]

Righty Right Sir, using InDesign, but quark has some slightly advantages over InDesign in some postscript/font issues though....

Looks nice there neotic btw...

sumatra



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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 06-05-2005 01:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


QuArK - QUake ARmy Knife

http://dynamic.gamespy.com/~quark/



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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 06-06-2005 12:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image




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The Afflicted
The Afflicted
Joined: 27 Mar 2002
Posts: 793
PostPosted: 06-06-2005 01:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


sweet jesus!




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 06-06-2005 04:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


jaw -> floor




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-07-2005 01:41 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Awsome work Fjoggs, really awsome work. :icon14:




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 06-07-2005 07:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


The great thing is it looks damn organic and natural. A feast for the eyes, has some UT2k4 flavour IMO :icon14:

-> epic levelcontest !!!



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Gibblet
Gibblet
Joined: 09 Apr 2005
Posts: 13
PostPosted: 06-07-2005 08:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks amazing.

Really like how you blended together the organic and the non-organic there.

What are you no-clipping into in that pic?
Seems to end so abruptly.
Or is it a region compile?




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 06-07-2005 12:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


wow that's really cool.

maybe give a little more contrast? more dark spaces in this case :)




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 06-07-2005 12:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


My current project is a duel map for cpma.
As the alphastage is done I pass over to betstage and going to add detail now. I also started with my first own texturepack, which i'll use in this map. Here some WIP shots, of the map and the textures as well:

Image Image

Image

Keep on your good work!

sumatra



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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-07-2005 04:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


:lol: Nice work, played through that game a few nights ago and thought it was pretty good. Gonna have to check out this one. :D




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-07-2005 05:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ahh hell, now that's dedication! :icon30:




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True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 06-07-2005 07:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


I hadn't heard of it before, about to check it out. took me 9 minutes to dl on my DSL :icon19:

I feel sorry for ya, Kaz. I remember dialup all too well. :(




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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 06-08-2005 02:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fjoggs wrote:
Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image


fucking amazing dude, you gonna make a map out of that? :drool: :drool:



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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 06-08-2005 06:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fjoggs wrote:
Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image


What engine is that??? The water looks like FarCry.



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True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 06-08-2005 07:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


lol

It's just the skybox, dude.

The foreground is the only part with brushes.




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Recruit
Recruit
Joined: 29 May 2005
Posts: 8
PostPosted: 06-08-2005 08:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


[lvlshot]http://www.ilstu.edu/~wtbuser/revoti21.jpg[/lvlshot]
[lvlshot]http://www.ilstu.edu/~wtbuser/revoti25.jpg[/lvlshot]
[lvlshot]http://www.ilstu.edu/~wtbuser/revoti26.jpg[/lvlshot]

Fjoggs, is that patches? Lots of patches? Or something cool I don't even know about...




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 06-11-2005 04:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Fjoggs, that is amazing! Love the floor and the angle of the wall behind!

btw, ALOT of screens, but I dont have time to paste 'em here right now, check:
http://forum.sweclockers.com/showthread ... did=468936



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-11-2005 06:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Quake II Map I'm working on, very work in progress and lacking light models in this scene, heh:

Image

EDIT: Yes, I am using 1024x1024 as a base texture resolution, of course ;) (3x 1024x1024 textures = Ram crying! :p )




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-11-2005 06:42 AM           Profile   Send private message  E-mail  Edit post Reply with quote


SonicClang wrote:
Fjoggs wrote:
Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image


What engine is that??? The water looks like FarCry.


Your a mapper, and you can't tell whats water and whats an enviroment map? :p

BTW, Fjoggs, that map could REALLY do with a nice sky portal. They are in Quake 3, don't ya know ;)




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