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Topic Starter Topic: Re: Screenshots

Boink!
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Joined: 19 Apr 2003
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PostPosted: 03-11-2015 09:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


You might then like to look over Sock's Industrial Texture set, I recently cropped the textures apart:




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surfaceparm nomarks
surfaceparm nomarks
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PostPosted: 03-11-2015 11:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


Just to offer an alternative too: Evillair's eX set might be worth taking a look at. http://evillair.net/v3/pages/textures/ex.php

Does anyone know if there is a version with working quake 3 shaders? (since this was released for q4)



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Boink!
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PostPosted: 03-11-2015 12:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


I created quite a few shaders for the eX texture set in AEdm7... but probably not for all textures.




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Elite
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PostPosted: 03-11-2015 05:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


cityy wrote:
Just to offer an alternative too: Evillair's eX set might be worth taking a look at. http://evillair.net/v3/pages/textures/ex.php

Does anyone know if there is a version with working quake 3 shaders? (since this was released for q4)


Whoa. Evillair looks like a god damn Viking. :alert:
Badass.

Sorry to derail. :p




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The Afflicted
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PostPosted: 03-12-2015 09:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


THX for the links, Sock`s stuff looking really good!
Today (last Night) i started to brush out the first of 3 Outdoor Areas of the map. No problems at the moment, no leaks, no Z fighting... Im happy :D I will do the rest of the layout with the standart Q3 Textures. Maybe i post a pre-beta on Monday to get some feedback on game flow.
Cheers,
Andy
Image



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Insane Quaker
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PostPosted: 03-12-2015 12:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


scale looks pretty good. nice job :)

edit: this is just my personal view on redundant routes, but i think you could probably get rid of that low bouncer and just use the stairs. then use that pit as a trap for a power item such as RA or MH. i'm sure others will like having both options if you decide to keep the bouncer though.




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surfaceparm nomarks
surfaceparm nomarks
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PostPosted: 03-12-2015 12:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pat Howard wrote:
scale looks pretty good. nice job :)

edit: this is just my personal view on redundant routes, but i think you could probably get rid of that low bouncer and just use the stairs. then use that pit as a trap for a power item such as RA or MH. i'm sure others will like having both options if you decide to keep the bouncer though.


You overlooked the crates pat! That makes it 3 routes and I'd sign removing the jumppad.



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The Afflicted
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PostPosted: 03-12-2015 05:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


The Bouncer leads straight to the second (upper) Floor. :)
MH already placed in the Pit ( not showing in the screenshot) :)
Had some funny moments at this spot when tested with Botplay.



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The Afflicted
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PostPosted: 03-12-2015 11:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pat Howard wrote:


I really like the look of the Map, grey and yellow rocks!
You should call it "The Hornet" !!! :)



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Boink!
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PostPosted: 03-13-2015 12:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


AndyW,
if you are planning to continue systematic work on your map, uploading screenshots. You might like to create a new thread for it, to keep all the info and feedback in one easy to look up thread.




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Old Skool'
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PostPosted: 03-13-2015 04:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Don't listen to the tiger! Keep it in here until you have something we can download. Gotta keep the screenshots-thread alive you know. ;)




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surfaceparm nomarks
surfaceparm nomarks
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PostPosted: 03-13-2015 04:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


#shotsfired



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The Afflicted
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PostPosted: 03-13-2015 08:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sir Yes Sir ! :)



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The Afflicted
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PostPosted: 03-13-2015 03:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Okay on Monday i will start my own Thread and pull out a BETA for Q3 (w bot support & standart Q3 texture set).
80% of the main Layout is done.









This will be my first release ever!
:)



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visual prowess
visual prowess
Joined: 30 Jul 2004
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PostPosted: 03-14-2015 07:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


A friend and I are working on a q3wcp16 remake, just playing with models and terran blending for now



Ricco harbor from Mario Sunshine



And another playermodel



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Last edited by Bacon on 03-17-2015 05:33 PM, edited 1 time in total.

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The hell good boy
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PostPosted: 03-15-2015 01:32 AM           Profile   Send private message  E-mail  Edit post Reply with quote


AndyW was watching Full Metal Jacket or so? :) Nice screenshots anyway



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Etile
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PostPosted: 03-23-2015 09:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


is that a skybox in screen #2?




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visual prowess
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PostPosted: 03-23-2015 10:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes, it's the skybox used in the map q3wcp16, "oceansky" I believe. I just use it as a placeholder until I decide what to use.

Also, finished another Perfect Dark weapon last night:



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This is not Æon!
This is not Æon!
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PostPosted: 03-23-2015 10:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


I think he meant the green there and that's geometry.



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Old Skool'
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PostPosted: 03-26-2015 03:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Got some time to work on my Reflex map. Where's phong shading when you need it!








Last edited by cityy on 04-17-2015 08:43 AM, edited 1 time in total.Reason: exchanged [img] for [lvlshot]

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The Afflicted
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PostPosted: 03-27-2015 08:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


That looks gorgeous, Fjoggs!




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Insane Quaker
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PostPosted: 03-27-2015 03:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


nice, it looks like the crystal dimension in adventure time :)




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The Afflicted
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PostPosted: 04-12-2015 03:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


You better finish it Fjoggs!



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The Afflicted
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PostPosted: 04-12-2015 03:42 AM           Profile Send private message  E-mail  Edit post Reply with quote




Today i did some Pipework on the Quad area. I will spend one more week into general detailing to finish the Map before Re-texturig it with Socks set. For me this Map was a great lesson that i learnd alot from and it helped me to get "into-it" again.
But i still have alot to learn:
-shaders
-compiling tricks & tweaks
-Photoshop skills (just downloaded Photoshop CS2 for free, i think this should work fine for shader creation)
-lightning tweaks
-general layouting
...
Next step is to buy a new PC so i can work with my 2 LCDs without having problems and radiant crashes caused by the shxtty X2300 GFX chip!
:olo:



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visual prowess
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PostPosted: 04-16-2015 07:04 PM           Profile Send private message  E-mail  Edit post Reply with quote





:paranoid:



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Cool #9
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PostPosted: 04-17-2015 12:43 AM           Profile   Send private message  E-mail  Edit post Reply with quote


looks cool. Is it possible to fix those overly stretched textures on the vertical terrain faces?




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The Afflicted
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PostPosted: 04-17-2015 06:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


WOW!
I wish i would be able to do terrain and rocks like this!
Everytime i start terrain-stuff im ending in GFX Errors and get Mad. :confused:



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PostPosted: 04-17-2015 12:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
looks cool. Is it possible to fix those overly stretched textures on the vertical terrain faces?


Yeah. I just haven't got around to fixing those yet. :p

So far it was more or less of a test to see how large of a map the game can handle. The first screenshots map takes up the entire grid in radiant, vertically.

AndyW wrote:
WOW!
I wish i would be able to do terrain and rocks like this!
Everytime i start terrain-stuff im ending in GFX Errors and get Mad. :confused:


What kind of errors in particular? I'm sure some people here can help.



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Commander
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PostPosted: 04-20-2015 02:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


ok so I may as well post a few pics of something I started recently. Never released a map before as I've never really been happy with anything ive made. I really don't think my mind is creative enough to make maps, but I try anyway. Just a rough layout at the moment...










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The Afflicted
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PostPosted: 04-22-2015 04:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


AndehX wrote:
I really don't think my mind is creative enough to make maps, but I try anyway.

Andeh dont stress yourself! I think youre not an Idiot and you will get into it really fast!!
Maybe you want to to give us a BSP to jump around and get some feedback?? :)



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This is not Æon!
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PostPosted: 04-22-2015 09:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


I hope we know by now, who made those keys...

Image



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surfaceparm nomarks
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PostPosted: 04-22-2015 10:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


Finally get those maps added as well! :-)



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Cool #9
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PostPosted: 04-23-2015 12:31 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
I hope we know by now, who made those keys...


Ooh, I know those :D




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This is not Æon!
This is not Æon!
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PostPosted: 04-23-2015 12:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ent+ had them before QL.

Oh how I wish they make a Q1 remake, but with the level of graphics QL have. That's kinda my vision when I made those keys =/ =)



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Cool #9
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PostPosted: 04-23-2015 03:01 AM           Profile   Send private message  E-mail  Edit post Reply with quote


How does Quake Live have them? Are they used as mapmodels?




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