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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-07-2005 11:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Well played it for a sec and the looks great, you really pust some work into it acid. But i'm no pro player, not even a regular so i can't give you hints. It sipmly looks nice.




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Recruit
Recruit
Joined: 07 Apr 2005
Posts: 1
PostPosted: 04-07-2005 10:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image
hello peoples, long time no see. I've kinda gone off mapping and onto the programming side of things - although as you can see I'm no john carmack or ydnar.

btw it's not a bsp for those wondering. I've made a map compiler which loads up a .map and makes it into something which is loaded by something else to render it. texture mapping is on its way.




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axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 04-07-2005 11:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


god i would love to remake this one knowing what i know now.
i might just do that but not being single anymore really has cramped my mapping time.
[lvlshot]http://www.ThePixPlace.com/is23344.jpg[/lvlshot]



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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 04-08-2005 12:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


I would like that axe.



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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 04-08-2005 04:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


some lighttests, shadertests, texturetests. :p

Image


sumatra



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-08-2005 05:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


axbaby wrote:
god i would love to remake this one knowing what i know now.
i might just do that but not being single anymore really has cramped my mapping time.
[lvlshot]http://www.ThePixPlace.com/is23344.jpg[/lvlshot]


True miracle map. If you do I would be so pleased.
Do you still have the .aas for that one?




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axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 04-08-2005 06:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


it's the old q3tower from the quake3world q3tower attempt which Foo and i made.
i don't have an .aas for it or webspace to upload it to anymore.

the screenshot above is from what i call q3tower2 which when i have time am going to try to make as realistic as possible.

the old map.
link
http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
link
[lvlshot]http://www.ThePixPlace.com/is23493.jpg[/lvlshot]

i could make an .aas if ya really really wanted it.



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Last edited by axbaby on 04-08-2005 06:28 PM, edited 1 time in total.

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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1214
PostPosted: 04-08-2005 07:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


haha i remember a video for the q3w tower, classic



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-08-2005 11:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


I really really want the .aas :p

Ah the vid, still got it around somewhere, it was crazy but it didn't compare to being there for real.




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axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 04-08-2005 06:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
I really really want the .aas :p

Ah the vid, still got it around somewhere, it was crazy but it didn't compare to being there for real.


you have mail at
jeanblom112 AT hotmail.com

i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.



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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-08-2005 10:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


sumatra wrote:
some lighttests, shadertests, texturetests. :p




sumatra


very very nice.




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PostPosted: 04-08-2005 11:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


axbaby wrote:

you have mail at
jeanblom112 AT hotmail.com

i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.


I've got some space and the vids and stuff from the tower attempt. Just not sure how long my current host will last. At lest till June. Anyone needs me to host some of this stuff PM me or Email me or my other account, scourge34.

edit: I can host other stuff too. Screenshots, maps, whatever. :D




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-09-2005 03:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Scourge wrote:
axbaby wrote:

you have mail at
jeanblom112 AT hotmail.com

i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.


I've got some space and the vids and stuff from the tower attempt. Just not sure how long my current host will last. At lest till June. Anyone needs me to host some of this stuff PM me or Email me or my other account, scourge34.

edit: I can host other stuff too. Screenshots, maps, whatever. :D


You got mail too ax.

Scourge, you have other vids than giraffehunter's one?




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 04-09-2005 08:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thats q3 indeed :icon26: , glad you like it, here a newer shot

Image



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-09-2005 08:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Some brushwork missing in the .map ax or am i not seeing things :S

[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/missing.jpg[/lvlshot]




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Gibblet
Gibblet
Joined: 09 Apr 2005
Posts: 13
PostPosted: 04-09-2005 10:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looking VERY interesting there, sumatra.

I keep being amazed at what the Q3A engine can achieve when used by skillful people.

Yup ;) =>
Image




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12304
PostPosted: 04-09-2005 04:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


Plan C wrote:
Image


OMG! He's alive!



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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 04-09-2005 06:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Plan C wrote:
Image


OMG! He's alive!
aye. In true McGuyver style... 'plan A', and 'plan B' obviously didn't work..! ;)




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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 04-09-2005 08:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


:rtcw:

[lvlshot]http://www.levelsource.com/temp/midnight_03.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/midnight_05.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/midnight_06.jpg[/lvlshot]

:icon29:



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Gibblet
Gibblet
Joined: 06 Apr 2005
Posts: 12
PostPosted: 04-10-2005 06:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


looks like a hairy buttplug somehow ;)

the textures are cool, but the trunk is far from realistic. go out and have a look at trees.



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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 04-10-2005 06:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


redfella, cool, but I think the lighting outside is probably a bit too blue.



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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 04-10-2005 09:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


I like the bluetone lighting, but I think there is need of some softed shadows outside,
cause it looks like using an ambient parameter, no differences in the light, also every housewall is lit the same.
More brightnessdifferences are the solution /methinks.
Give your skybox a nice angle, to fit your map :)

Looks very nice though !

sumatra



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Gibblet
Gibblet
Joined: 06 Apr 2005
Posts: 12
PostPosted: 04-10-2005 10:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


testing stuff..

[lvlshot]http://www.planetquake.com/acid/misc/ship2.jpg[/lvlshot]



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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15732
PostPosted: 04-10-2005 10:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


acid/ger wrote:
looks like a hairy buttplug somehow ;)

the textures are cool, but the trunk is far from realistic. go out and have a look at trees.


Maybe it's not supposed to be realistic. :shrug:




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15732
PostPosted: 04-10-2005 10:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:

You got mail too ax.

Scourge, you have other vids than giraffehunter's one?


I think all I have is the GH vid and the demo version without the effects n stuff. I'll look right quick and make sure.




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Gibblet
Gibblet
Joined: 06 Apr 2005
Posts: 12
PostPosted: 04-10-2005 11:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


yes sure, but if i'd build a giant penis and said: "wow look at this beautiful tree!"

...

:icon32:



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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15732
PostPosted: 04-10-2005 11:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


If you wanted penis shaped trees in your map, that would be ok too. :D




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-10-2005 11:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


scourge34 wrote:
If you wanted penis shaped trees in your map, that would be ok too. :D


no it wouldn't.




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Gibblet
Gibblet
Joined: 06 Apr 2005
Posts: 12
PostPosted: 04-10-2005 12:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


slightly different..

[lvlshot]http://www.planetquake.com/acid/misc/ship3.jpg[/lvlshot]



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axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 04-10-2005 05:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


not bad ... better then i can do.
imagine a year from now .. you'll be laughing at that tree.



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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 04-11-2005 07:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


Damn kaz that's pretty fricken good. Nice work my friend.



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Soccer Practice!
Soccer Practice!
Joined: 12 Apr 2003
Posts: 15650
PostPosted: 04-11-2005 08:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:
haha i remember a video for the q3w tower, classic


http://planetquake3.net/download.php?op ... r_Q3_Tower




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-11-2005 09:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kaziganthe wrote:


Kaz, that texture is real nice. great work.




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Gibblet
Gibblet
Joined: 06 Apr 2005
Posts: 12
PostPosted: 04-11-2005 11:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


i have an update too :D
a friend of mine said it reminds him of deep space nine. i did this from scratch tho.

[lvlshot]http://www.planetquake.com/acid/misc/perf_110405.jpg[/lvlshot]



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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-12-2005 12:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


acid/ger wrote:
i have an update too :D
a friend of mine said it reminds him of deep space nine. i did this from scratch tho.

[lvlshot][/lvlshot]


reminds me of the last one you posted.




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