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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-07-2005 07:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


That looks really great. I am assuming that is minimal texture work but it would look great with some polish. Does the q3 engine have any problems with that many poly's being connected to one point?



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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 05-08-2005 12:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


bork[e] wrote:
[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]


:icon14:
ps. Farcry.


:dork:

FJOGGS - that's slick lookin' man, keep it up!




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4707
PostPosted: 05-08-2005 06:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


What is it?




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 05-08-2005 10:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


???????????????????????????



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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15738
PostPosted: 05-08-2005 10:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


bork[e] wrote:
What is it?


It's not yours. This thread is mainly to show of projects the you are working on.




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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-08-2005 04:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


What's going on?



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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 05-08-2005 06:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


bork(e) brok(e) the thread. nice going.




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Veteran
Veteran
Joined: 09 Feb 2005
Posts: 167
PostPosted: 05-09-2005 11:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Kaziganthe wrote:
[lvlshot]http://www.planetquake.com/kaziganthe/terrain_mesh.jpg[/lvlshot]
woot


Nice start. When you begin your model from a cylinder primitive, note that Max wastes two tris on the cap every time - unless you need that centre vertex for something, it's a good idea to get rid of them. Converting to Editable Poly is the quickest way to do this, it will usually retriangulate more cleanly. When you switch to models for geometry you get massive power over where each triangle goes, but you also get the responsibility to make sure each triangle counts.

Have you tried starting objects by lofting shapes along splines yet? It's a good way of avoiding objects where you can tell immediately what the initial primitive was.




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The Afflicted
The Afflicted
Joined: 27 Mar 2002
Posts: 792
PostPosted: 05-09-2005 07:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice Kaz, 1 & 3 especially.




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 05-10-2005 08:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


got my old password back \o/

dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.

[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]

[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5153
PostPosted: 05-10-2005 10:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


nice stuff :icon14:

do you plan to add some 2:1, 4:1 textures as well?




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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-11-2005 06:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


I am making a promo video!



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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1214
PostPosted: 05-11-2005 07:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Lenard wrote:
I am making a promo video!


Damn I thought you said porno video for a second :(



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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-11-2005 07:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


I wish.



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Etile
Etile
Joined: 19 Nov 2003
Posts: 33939
PostPosted: 05-12-2005 01:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


[acid] wrote:
got my old password back \o/

dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.

[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]

[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]


Your school is made of Lego?




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 05-12-2005 03:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


:lol: of course

no seriously, what are you referring to? the textures? they are just wip anyway.




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Etile
Etile
Joined: 19 Nov 2003
Posts: 33939
PostPosted: 05-12-2005 04:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


The texture tiling on the top screen reminds me of Lego.




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I'm advanced
I'm advanced
Joined: 22 Jul 2003
Posts: 4390
PostPosted: 05-12-2005 06:47 PM           Profile   Send private message  E-mail  Edit post Reply with quote



[lvlshot]http://img.photobucket.com/albums/v325/dahappybanana/water.jpg[/lvlshot]
I got bored in class one day, made some water in PS
Pretty good for a newbie?



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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-12-2005 08:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kaziganthe wrote:
I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E


If there is a q2 mod with per pixel lighting, where is the q3 one? WTF




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Commander
Commander
Joined: 07 Mar 2005
Posts: 122
PostPosted: 05-13-2005 02:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lenard wrote:
If there is a q2 mod with per pixel lighting, where is the q3 one? WTF


http://www.tenebrae2.com/ ;)




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Etile
Etile
Joined: 19 Nov 2003
Posts: 33939
PostPosted: 05-13-2005 03:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lenard wrote:
Kaziganthe wrote:
I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E


If there is a q2 mod with per pixel lighting, where is the q3 one? WTF


When the source code is released...




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 05-14-2005 05:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/excellent1.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Closequarters.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Hunterjumpdown.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Vantage.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Massive.jpg[/lvlshot]

Working like a charm




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 05-14-2005 06:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]


i love that one :lol:




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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 05-14-2005 08:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Me too.



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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 05-14-2005 01:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


I love that twin tower looking map! That's fricken awesome!



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 05-14-2005 02:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


SonicClang wrote:
I love that twin tower looking map! That's fricken awesome!


You were around when we did the tower right?

If not http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
The map before i got my hands on it.

I need some testers though




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-14-2005 02:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
I need some testers though


1 already got 1 right here :)



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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 05-14-2005 11:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


I don't remember ever playing that level with the towers. Maybe I wasn't paying close enough attention! :D maybe I just missed it...

I really wish I had something to show you guys, but it's hard to post a screenshot of music. :P Once the next release of Classic Doom 3 comes out I'll show you guys the music I'm working my ass off on. Anyone who has fond memories of Doom will love this stuff. I still think of this forum as my home.

word.



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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 05-15-2005 03:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Kaz, i like that clean look of those textures, something different to the rusty-rotten industrialschemes.
It looks more like the game XIII, has some celshaded character. And the lighting supports teh whole scenery well :) !!
I just cant wait for a beta...

sumatra



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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-15-2005 04:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:
damn we need to do another 64 attempt :) I had fun last time


count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 05-15-2005 04:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


CrinklyArse wrote:
riddla wrote:
damn we need to do another 64 attempt :) I had fun last time


count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:


Won't happen fast. Not until kf's back here regulary i think




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-15-2005 04:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


get your ass here 62.216.184.10:7480



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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 05-15-2005 08:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


@Kaz: looking good
@Survivor: wow, that looks fun to play



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 05-15-2005 09:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


redfella wrote:
@Kaz: looking good
@Survivor: wow, that looks fun to play


It's foo and ax's map, not mine. I'm just polishing it up for a real release instead of the hurried one a year ago. Still need some feedback on it, interested?




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 05-15-2005 03:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


you should post some of the clips u got of the level survivor ;)

p.s: im off to bed, nighty night every1



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