Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

two new WIP shots. it's my 2on2 cpma map :)

[lvlshot]http://www.infosprite.com/members/Pext/shot0034.jpg[/lvlshot]
[lvlshot]http://www.infosprite.com/members/Pext/shot0035.jpg[/lvlshot]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

A little too JKA for me but still good. I am sure other people will like it alot.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Pext
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Post by Pext »

voodoochopstiks wrote:Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.
alpha is there: pxtdm1:blabla//blabla or summat :paranoid:

beta would not work: caulk, missing walls etc. the current version is a mess :>
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

[lvlshot]http://www.members.cox.net/borke/radiant.jpg[/lvlshot]

After ~1 1/2 years I think I might be on close to getting out of my room/corridor/room syndrome. :(

edit: Btw, this is going to be the main room prolly, think I'm going to knock a whole in that area towards the left and throw a MG in there. Gonna have to crawl through to get it, and that area is pretty exposed, maybe even a few spikes near the JPs to make it a bit harder...
Pext
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Post by Pext »

looks interresting :icon14:

i bet there will be an alpha soon. eta? :D
bork[e]
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Post by bork[e] »

well, Since I found the joy of Remote Desktop I've been working from work on this. :icon32:

Been working on this for a while and I've got crap thrown all over the place atm, Only have a few more brushes to lay in place to connect the last few room and then she'll be ready for you guys to tell me to start over again. :lol:

A week maybe, but you know how that goes. (I'm thinking earlier though, no school for a while.) :partyjoyelohel:
Pext
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Post by Pext »

bork[e] wrote:well, Since I found the joy of Remote Desktop I've been working from work on this.
:icon19: :icon14:
MegaMan44
Posts: 54
Joined: Mon Jun 18, 2001 7:00 am

Post by MegaMan44 »

Very early WIP:
Image
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

very nice megaman, it's taking shape nicely that. ;)
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Yes, very early halo. I'd say early halo to pre-farcry... yes...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

early halo.... i beg the differ, halo looks shit and megaman's shot has fancy textures and a very sweet ground, good job man, me loves. ;]
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

MegaMan44 wrote:Very early WIP:
Image
That's looking nice. Is that an ASE terrain?
MegaMan44
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Post by MegaMan44 »

thanks all of you ;) (motivation, yeah)

seremtan: no, no ase model. lwo model ;)
MegaMan44
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Post by MegaMan44 »

nope :/ ydnar doesnt seem to read this forum too often / has his hands on other important stuff
Lenard
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Post by Lenard »

Can you get lwo's into q2? Can't you do lwo>md3>md2?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Kaziganthe wrote:although i would be there are some vertex limits.
What?

All I need to know is if there is a md3 to md2 converter. I am sure there is.
^misantropia^
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Post by ^misantropia^ »

ScrotcH'
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Joined: Tue May 24, 2005 4:29 pm

Post by ScrotcH' »

Well it only took me 4 months to get myself registered again since the forum ate my account before. I see everyones still making alot of cool stuff. Heres a few new/updated pics for that project I've been workin on for the last 2 years. Finally going to be released in 2 weeks, anyhow here we go.

Image

Image

Image

Image

Image
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Survivor
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Post by Survivor »

Looking SWEET :icon34: That's my kind of map.
Pext
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Post by Pext »

that 2nd shot is stunning... but somehow familiar.
[acid]
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Joined: Mon Jul 19, 2004 7:00 am

Post by [acid] »

guess what: i love the cel shaded maps :D
SonicClang
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Post by SonicClang »

ScrotcH', nice looking map. What's up with the mario screenshot?
The number 1 cause of death in games is panic.
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ScrotcH'
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Joined: Tue May 24, 2005 4:29 pm

Post by ScrotcH' »

Thanks for feedback, the mario shot is from an execution sequence. Those maps are all for the new Jailbreak, when a team is captured they get executed. I made a mario sequence for the one map.

Pext: It may look familiar, I had posted a shot of it over a year ago when it looked a lil different. Its part of an execution sequence as well.

Heres the old version - http://www.planetquake.com/bkp/scrotch/jbpowsin2.jpg
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Ahhh yes, I remember the map now from the last screen posted. :lol: Looks amazing btw!
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