Quake3World.com Forums
     Level Editing & Modeling
        Screenshots


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Re: Screenshots

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-28-2012 06:53 AM           Profile   Send private message  E-mail  Edit post Reply with quote


You know, if Johannes Burock makes a small quad in front of those windows and applies a very faint, but very wide flare to it, the windows will "glow" much nicer with it being dark. A subtle glow works amazingly at night in these scenes.




Top
                 

Commander
Commander
Joined: 09 Sep 2010
Posts: 128
PostPosted: 06-28-2012 02:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


I passed the thread link to Johaness so he can view or even sign-up :)




Top
                 

Insane Quaker
Insane Quaker
Joined: 11 Dec 2005
Posts: 351
PostPosted: 06-29-2012 06:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


candles in the windows would be purty najs




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 07-02-2012 01:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some first architectural details for my map as well as my first game model ze icecave :clownboat:
If you have time maybe you could test my map?
http://maverickservers.com/forums/viewt ... cf98fece42




Attachments:
bicenew_4.jpg
bicenew_4.jpg [ 93.54 KB | Viewed 263 times ]
bicenew_3.jpg
bicenew_3.jpg [ 50.77 KB | Viewed 264 times ]
bicenew_1.jpg
bicenew_1.jpg [ 124.9 KB | Viewed 240 times ]
Top
                 

Insane Quaker
Insane Quaker
Joined: 28 Jan 2010
Posts: 308
PostPosted: 07-04-2012 10:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


This is my WIP for Maverick's mapping competition #4:

Image
Image
Image

It is based on theme I presented about year before -> "Scrap Brain".




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 07-04-2012 10:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Where is the I like button?
Very nice, indeed. Although it's good for playing circumstances, I think the light is too bright. But I guess you will change that anyway later.




Top
                 

Trainee
Trainee
Joined: 30 Jan 2009
Posts: 27
PostPosted: 07-04-2012 01:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some WIP from the same map as the last screenshot.

Image



_________________
http://www.tfuture.org/phobos


Top
                 

Insane Quaker
Insane Quaker
Joined: 19 May 2007
Posts: 262
PostPosted: 07-06-2012 03:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


looks nice gex, colors are really great and makes the scene a lot more interesting.
it looks as the cable is floating in the air though



_________________
http://www.g0th.se


Top
                 

Trainee
Trainee
Joined: 30 Jan 2009
Posts: 27
PostPosted: 07-06-2012 01:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks! Yeah we tend to not be afraid about using some color and mixing it up. We are tired of the gray Gears of War look many games can have. Bring some color into it!

I can see what you mean about the cable, I guess its the angle and the shadow on it that does it. I assure you its on the floor :)



_________________
http://www.tfuture.org/phobos


Top
                 

Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 07-09-2012 01:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Been a long while, but recently I decided to look into Portal 2's built-in level editor (the Puzzle Maker). Though simple, and quite restricted it was interesting. You are working on a (guess: 256³ unit per cube) 25³ cube grid for geometry. But get some nifty objects that you can link...

    Image

Here is my first attempt to get as much out of the editor as possible. Not in the puzzle context, but more in the single player exploration (with secret areas) and visual style department. I had a lot of fun building the map, and since the editor is so restricted the time it takes to build something is really nice and low. 26h build-time over 6 days.

For those who own Portal 2 please give the map a spin over at my Steam Workshop: AEon's Run - 1 - Escape (Portal 2).

(You might need to actually visit the top level of my Workshop and click on the green + in the icon of the map, to have Steam download the map for you and add it to Portal 2's map queue.)




Top
                 

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 377
PostPosted: 07-12-2012 11:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


@Nouren: The theme is developing nicely. The green lighting gives it it's own appearance and fashion without looking overdone or distasteful.

@GeX: The wire does look a tad strange, but other than that it's impressive work. And I agree about throwing in color to spice up bland environments - that's something a lot of games could use these days, and adds visual variety to scenes.

@AEon: Screenshots are neat and clean, and have that classic Portal-style to them which I see a lot. Shame I don't own the game though, it'd be interesting to try out if I did have it.

Not Quake 3, but just a showcase-thingy of some practice with UE3. Nothing too fancy, an attempt to make some kind of mining site by practicing with lighting, terrain, and static meshes. (ignore the arrows lol, it's an editor shot)
Image



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12109
PostPosted: 07-13-2012 07:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks good. The specular on some of the walls looks much too high unless those rocks are supposed to be wet.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 32845
PostPosted: 07-22-2012 12:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


nbohr1more wrote:
Image


sexy




Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1000
PostPosted: 07-22-2012 04:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some shots of my entry for the MSG competition; gonna upload a beta soon.









_________________
Portfolio
Twitter


Top
                 

Commander
Commander
Joined: 29 Feb 2012
Posts: 128
PostPosted: 07-22-2012 08:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


looks very cool. Apart from not looking cartoon-ish, the pics give me a strong TF2 feeling....which is a good thing :up:




Top
                 

Commander
Commander
Joined: 27 Apr 2009
Posts: 102
PostPosted: 07-23-2012 12:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow Cityy, looks pretty good man! Wd



_________________
Image


Top
                 

Trainee
Trainee
Joined: 30 Jan 2009
Posts: 27
PostPosted: 07-29-2012 10:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


We promised our followers a new screenshot when we got to a 100 likes on our facebook page. We posted 2 :)

Image

Image



_________________
http://www.tfuture.org/phobos


Top
                 

Grunt
Grunt
Joined: 21 Jul 2009
Posts: 64
PostPosted: 07-29-2012 12:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks nice cityy - keep up the good work!



_________________
www.mrlego.com * www.sbhostingsolutions.com


Top
                 

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 07-29-2012 02:41 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Marauder Burst Rifle - Final Ingame





1080p turn table:

http://www.youtube.com/watch?v=hUfac1aHYGA&hd=1




Top
                 

Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 361
PostPosted: 07-29-2012 03:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


cityy: Looks great as usual!

o'dium: Kick ass weapon model. That model alone makes me want to play the game!

A shot from my map for the Maverick Servers Mapping Competition:




Top
                 

Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5144
PostPosted: 07-30-2012 01:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


@phantazm: nice coloring

i'm looking forward to see the competion maps




Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1563
PostPosted: 08-05-2012 02:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


@phantazm: It looks like a Quake Live level... Will make QL verison of this map?



_________________
[ Quake III Arena by CZghost | Facebook | Twitter | YouTube | Google+ ]
While you feel the worst ever, turn around facing to Sun and all shadows will pass behind you.” - John Lennon


Top
                 

Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 361
PostPosted: 08-08-2012 07:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pext: Thanks man.

CZghost: I suppose if they want it I will make a QL version of it :)

More progress on the competition map:






Top
                 

Glayven?
Glayven?
Joined: 23 Jan 2005
Posts: 13025
PostPosted: 08-08-2012 07:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


:up:




Top
                 

Señor Shambler
Señor Shambler
Joined: 07 Mar 2006
Posts: 849
PostPosted: 08-08-2012 11:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


GONNAFISTYA wrote:
:up:

:up:

I assume you'll get around to making those lights suitably grungified?




Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5200
PostPosted: 08-09-2012 04:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Love it. My favourite map from the competition by far!




Top
                 

social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30223
PostPosted: 08-09-2012 09:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's awesome.




Top
                 

Mercenary
Mercenary
Joined: 07 Sep 2009
Posts: 229
PostPosted: 08-20-2012 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Map is for Defrag Mod

before

after

before

after


comments, complaints, suggestions?

ignore the plant/tree models.



_________________
Image
mDd Online Records
Quake 3 Map Archive
Quake 3 DeFRaG center


Top
                 

Commander
Commander
Joined: 27 Apr 2009
Posts: 102
PostPosted: 08-20-2012 02:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


I like the new textures, but the light is a little boring, spice it up with a few spotlights or something :)



_________________
Image


Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1000
PostPosted: 08-29-2012 07:47 AM           Profile Send private message  E-mail  Edit post Reply with quote




Here's the level I'm making for the Xonotic Competition; roughly 2 days of work. I got the initial layout sorted; looking to release a beta soon.



_________________
Portfolio
Twitter


Top
                 

Warrior
Warrior
Joined: 23 Jul 2008
Posts: 83
PostPosted: 08-31-2012 05:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


that looks really nice.




Top
                 

Insane Quaker
Insane Quaker
Joined: 31 Mar 2009
Posts: 476
PostPosted: 09-01-2012 04:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


for sure. will there be a q3a version?




Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1000
PostPosted: 09-04-2012 11:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks guys, I most likely wont make a Q3 version of this map.



_________________
Portfolio
Twitter


Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1000
PostPosted: 09-09-2012 03:06 PM           Profile Send private message  E-mail  Edit post Reply with quote






Put another 1.5 hours of work into this one tonight, still fun.
Why is nobody posting WIP shots lately? I feel like a clown.



_________________
Portfolio
Twitter


Top
                 

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 377
PostPosted: 09-09-2012 04:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks snazzy. Great color contrast is utilized with the blue computer screens sitting against the orange sky radiating upon the drab, metallic environment, without appearing tawdry.

The rock walls in the second screenshot are far too angular though, and seem highly unnatural. I would either break it up with some uneven, complex geometry with clipping added to ensure non-disruptive gameflow. Phong shading would also help in removing the hard light differences between adjacent faces.



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group