Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

Lukin,
I especially like the first shot... made me wonder, now how did he pull off that... great attention to textures, brilliant use of "edges" and texturing them interestingly... very nice!
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Thanks,
I hear this opinion about 1st shot second time. Stop or I'll be stressing while doing the rest of map ;)
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voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

andromeda is ez style tbh :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Lukin
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Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Build a nice red base using it :D
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Fjoggs
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Post by Fjoggs »

voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

egd T_T_M :DDDDDDDDDDDDDDDDDDDDDDDDDDD Orange is all over!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Now I really get stressed ;)
Seriously: Speedy's andromeda is huge, nice and "mapper-friendly" set, but would be perfect with some more red textures.
Light entitiest is a must then (that's how Quaker-X did it).
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Yep. very good job so far, I 'm just messing around with you :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

lol
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Wo1f
Posts: 19
Joined: Thu Feb 24, 2005 4:59 am

Post by Wo1f »

I was going to start a Doom3 screenshots thread...but I don't think it would get much traffic considering that even this one is barely staying alive..

Anyways..some singleplayer stuff I'm working on:

Image
Hi-res: http://www.infosprite.com/members/W01f/pinky.jpg

Image
Hi-res: http://www.infosprite.com/members/W01f/update2.jpg

Image
Hi-res: http://www.infosprite.com/members/W01f/update3.jpg

Image
http://www.infosprite.com/members/W01f/conveyor.jpg

(Theres going to be a conveyor belt coming out of that hole if I can get it to work :))
"Just because you're paranoid doesn't mean they're not after you..."
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Nice, nice, very nice :D I like orange in contrary to the black and white of doom 3.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Looks nice, but except the color everything else is just like on every other D3 map. This game needs more varied textures :icon23:
Wo1f
Posts: 19
Joined: Thu Feb 24, 2005 4:59 am

Post by Wo1f »

Lukin wrote:Looks nice, but except the color everything else is just like on every other D3 map. This game needs more varied textures :icon23:
I agree..can't wait till someone puts out a good texture set for the community :D Though I doubt we'll see many considering how much more time consuming it is to make textures for this game compared to Q3.
"Just because you're paranoid doesn't mean they're not after you..."
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Someone seriousley needs to remake the factory level in Golden Eye for n64 in Doom 3!!!!!!!!!!!!!!!!!!!!!!!
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

lookin' cooooool! What's it for? ET?
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
voodoochopstiks
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Post by voodoochopstiks »

moved
Last edited by voodoochopstiks on Sat Feb 26, 2005 12:13 pm, edited 3 times in total.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Kaziganthe wrote:Facility you mean?

Working on my little island... I still need to work on the terrain and shoreline a little...

[lvlshot]http://www.planetquake.com/kaziganthe/island2.jpg[/lvlshot]

(there are soemthing like 20 different shaders in that shot alone... :o)


New-awesome-updated-overhead-shot ;)
You want my Easter Island heads on that..! ;)
http://www.quake3bits.com/htm/models/kt_moai.htm
Zombie13
Posts: 103
Joined: Sat Feb 26, 2005 1:33 pm

Post by Zombie13 »

Haaar there is some nice stuff going down here, good to see everyone but me is working so hard :)

Z
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/island3.jpg[/lvlshot]

Looking snazzy. :p

(I changed the hue to match the rest of the browns)
Good, good, that's what they're there for. Edit the texs (which I know you can) to fit.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Kaziganthe wrote:Working on my little island... I still need to work on the terrain and shoreline a little...
I hope you fit gameplay on this little island somehow ;)
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Lukin: Where did you download the andromeda set? There's no link on speedys homesite. :|
Lukin
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Post by Lukin »

Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Ze Sherlock Holmes haz zpoken!
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Elementary, my dear Watson :)
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ydnar
Posts: 36
Joined: Fri Dec 15, 2000 8:00 am

Post by ydnar »

Frame's painted, all braze-ons and other accessories finished off:

Image
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