Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Sat Feb 19, 2005 8:30 am
Lukin,
I especially like the first shot... made me wonder, now how did he pull off that... great attention to textures, brilliant use of "edges" and texturing them interestingly... very nice!
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sat Feb 19, 2005 11:21 am
Thanks,
I hear this opinion about 1st shot second time. Stop or I'll be stressing while doing the rest of map
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Feb 19, 2005 11:21 am
andromeda is ez style tbh
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sat Feb 19, 2005 11:29 am
Build a nice red base using it
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Feb 19, 2005 1:40 pm
egd T_T_M :DDDDDDDDDDDDDDDDDDDDDDDDDDD Orange is all over!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sat Feb 19, 2005 1:50 pm
Now I really get stressed
Seriously: Speedy's andromeda is huge, nice and "mapper-friendly" set, but would be perfect with some more red textures.
Light entitiest is a must then (that's how Quaker-X did it).
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Feb 19, 2005 1:52 pm
Yep. very good job so far, I 'm just messing around with you
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Mon Feb 21, 2005 5:26 pm
lol
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Thu Feb 24, 2005 1:53 pm
Nice, nice, very nice
I like orange in contrary to the black and white of doom 3.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Thu Feb 24, 2005 4:07 pm
Looks nice, but except the color everything else is just like on every other D3 map. This game needs more varied textures :icon23:
Wo1f
Posts: 19 Joined: Thu Feb 24, 2005 4:59 am
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by Wo1f » Thu Feb 24, 2005 10:43 pm
Lukin wrote: Looks nice, but except the color everything else is just like on every other D3 map. This game needs more varied textures :icon23:
I agree..can't wait till someone puts out a good texture set for the community
Though I doubt we'll see many considering how much more time consuming it is to make textures for this game compared to Q3.
"Just because you're paranoid doesn't mean they're not after you..."
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Fri Feb 25, 2005 2:22 am
Someone seriousley needs to remake the factory level in Golden Eye for n64 in Doom 3!!!!!!!!!!!!!!!!!!!!!!!
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Feb 26, 2005 2:56 am
lookin' cooooool! What's it for? ET?
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Feb 26, 2005 3:23 am
moved
Last edited by
voodoochopstiks on Sat Feb 26, 2005 12:13 pm, edited 3 times in total.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Zombie13
Posts: 103 Joined: Sat Feb 26, 2005 1:33 pm
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by Zombie13 » Sat Feb 26, 2005 1:34 pm
Haaar there is some nice stuff going down here, good to see everyone but me is working so hard
Z
Kat
Posts: 952 Joined: Tue Nov 14, 2000 8:00 am
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by Kat » Sat Feb 26, 2005 6:11 pm
Kaziganthe wrote: [lvlshot]http://www.planetquake.com/kaziganthe/island3.jpg[/lvlshot]
Looking snazzy.
(I changed the hue to match the rest of the browns)
Good, good, that's what they're there for. Edit the texs (which I know you can) to fit.
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sat Feb 26, 2005 8:19 pm
Kaziganthe wrote: Working on my little island... I still need to work on the terrain and shoreline a little...
I hope you fit gameplay on this little island somehow
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sat Feb 26, 2005 8:44 pm
Lukin: Where did you download the andromeda set? There's no link on speedys homesite.
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sat Feb 26, 2005 9:27 pm
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sat Feb 26, 2005 9:32 pm
Ze Sherlock Holmes haz zpoken!
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sat Feb 26, 2005 9:51 pm
Elementary, my dear Watson
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
ydnar
Posts: 36 Joined: Fri Dec 15, 2000 8:00 am
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by ydnar » Sun Feb 27, 2005 6:22 pm
Frame's painted, all braze-ons and other accessories finished off: