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Topic Starter Topic: Re: Screenshots

\kill
\kill
Joined: 02 Apr 2003
Posts: 916
PostPosted: 09-29-2019 10:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


@flipout

Is that the same map that you had sent to me years back? I can't wait to see it.




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Recruit
Recruit
Joined: 24 Apr 2011
Posts: 8
PostPosted: 09-30-2019 10:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the comments guys.

@Pat Howard yeah I plan on releasing all the assets when I released the map.

@v1l3 yeah it's the same one. still pretty much the same layout as back then.




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Trainee
Trainee
Joined: 26 Jun 2019
Posts: 33
PostPosted: 09-30-2019 11:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D




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Mercenary
Mercenary
Joined: 15 Feb 2010
Posts: 237
PostPosted: 02-28-2020 10:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


Working these days on my "House Of Chthon" remake/remix...







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Q3A Maps - by sst13
Quake Live Workshop


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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42865
PostPosted: 02-29-2020 01:01 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Looks tight :up:




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Insane Quaker
Insane Quaker
Joined: 01 Feb 2006
Posts: 296
PostPosted: 03-31-2020 02:30 PM           Profile Send private message  E-mail  Edit post Reply with quote




Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.

Fora.



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My Maps: Steep Learning Curve, Reckless Abandonment, The Rage


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