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Author:  Pext [ 03-04-2005 04:08 AM ]
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looks ace :icon14:

Author:  Fjoggs [ 03-04-2005 05:35 AM ]
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Now would you look at that! :p

Author:  werldhed [ 03-04-2005 11:06 AM ]
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ydnar wrote:
rohloff pic


Sweet jeebus, a Rohloff! Those things cost about twice as much as I paid for my entire bike. :drool:

What kind of shifters do you use with one of those?

Author:  rgoer [ 03-04-2005 11:35 AM ]
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haha shifters

ydnar is a fixed gear slut

Author:  ydnar [ 03-06-2005 06:37 PM ]
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Yeah, that's true. At least this will resemble a fixie (aside from the million cables going to the rear end).

Image

Image

Edit: The shifter is a standard Rohloff twist-grip shifter, mounted on special 3-piece handlebars from SJS Cycles in the UK. The guy working on the bike is Tyson at American Cyclery in SF. He's had to grind down and modify a lot of little parts to make this bike work. Pretty much everything on the bike is custom or modified to suit. About the only thing that's stock is the saddle, my old trusty Brooks.

Author:  Kat [ 03-06-2005 07:42 PM ]
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Why am I getting flashbacks to 'American Hotrod' on the discoveryHome&Liesure channel.. heh

Author:  Lenard [ 03-06-2005 08:49 PM ]
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How about some maps?

No offense, ydnar.

Anyone got anything in the works?

Author:  voodoochopstiks [ 03-07-2005 06:49 AM ]
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Ydnar, will the customizing be worth it? Will you be a über speedhog or will you be riding it for über distance? :D

Author:  Bacon [ 03-07-2005 07:56 AM ]
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Heres some pics of a map i started like a year ago, but havn't finished because its on a laptop at a friends :(

He better not format that thing until I get my stuff of it :icon33:

[lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-01.jpg[/lvlshot][lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-02.jpg[/lvlshot]
[lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-03.jpg[/lvlshot][lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-04.jpg[/lvlshot]
[lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-05.jpg[/lvlshot][lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-06.jpg[/lvlshot]
[lvlshot]http://img.photobucket.com/albums/v130/majinbacon/Bacon-IDM1-07.jpg[/lvlshot]

Author:  l0g1c [ 03-07-2005 06:15 PM ]
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voodoochopstiks wrote:
Ydnar, will the customizing be worth it? Will you be a über speedhog or will you be riding it for über distance? :D


He can piss off the baggage people at the airport by fitting 2 tons of metal into a tiny box.
:icon14:

Author:  ydnar [ 03-07-2005 08:34 PM ]
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36 pounds (16.3 kg) to be exact, plus the weight of the case.

So it's done, it ended up requiring custom fender stays & rubber shock mount, a bar-end wedge made from a wine cork, and a couple modified cable noodles to get everything to route correctly. Woof.

Image

Author:  l0g1c [ 03-08-2005 06:03 PM ]
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That's not as bad as I expected. My mountain bike is ~50 lbs.

Btw, looks very nice. How's it ride?

Author:  pjw [ 03-08-2005 06:43 PM ]
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@ Bacon--I like the look of that. Very cool. :)

Author:  bork[e] [ 03-08-2005 06:48 PM ]
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pjw wrote:
@ Bacon--I like the look of that. Very cool. :)


indeed, GL on getting it back. :icon32:

Author:  Bacon [ 03-08-2005 07:48 PM ]
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Friend is currently "looking for it" I have faith he kept it :icon26:

I can't wait to start working on it again, it's been such a long time since i have made any maps :p

Edit: w00t, got the map files, all the textures, and everything else i Backed up :icon14:

Author:  Timbo [ 03-09-2005 04:31 AM ]
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ydnar wrote:
Yes, yes it is. <bike porn>


Hooray, join the Rohloff club. I've got one on my mountain bike. I'm not keen on the grip shifter, but I'm planning to (attempt at least) make a trigger shifter with my CNC mill.

Author:  ydnar [ 03-09-2005 10:47 AM ]
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Timbo wrote:
ydnar wrote:
Yes, yes it is. <bike porn>


Hooray, join the Rohloff club. I've got one on my mountain bike. I'm not keen on the grip shifter, but I'm planning to (attempt at least) make a trigger shifter with my CNC mill.


If you can and do, sign me up, particularly if it can clamp onto a 26.4mm road bar. The handlebar/shifting setup is the only hokey thing about it. And that gap between gears 7 & 8... :)


Edit: It rides really nice. Sort of a sherman tank compared to my other bicycles though. It's more that twice as heavy as my road bike, heh. The cable splitters jangle on the top tube, which ends up being a nice musical ring in a way. Still need to sort out chain & spoke tension, and figure out how to pack it in the S&S case.

Author:  redfella [ 03-09-2005 12:47 PM ]
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Kaz, you should map for Far Cry if you want to make an island... :)

Author:  redfella [ 03-09-2005 12:47 PM ]
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Holy toledo that game/editor is great (Far Cry)!

Author:  bork[e] [ 03-09-2005 07:03 PM ]
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so redfella...have you never mapped for far cry and never played it...and then in under a minute you played and mapped for it and discovered how great it was.

That is what it looks like in your two posts above...with the "Holy toledo" bit. :icon19:

Author:  Timbo [ 03-10-2005 11:08 AM ]
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ydnar wrote:
If you can and do, sign me up, particularly if it can clamp onto a 26.4mm road bar. The handlebar/shifting setup is the only hokey thing about it. And that gap between gears 7 & 8... :)


Sure, no promises though. Needless to say it's quite a complex thing to pull off.

ydnar wrote:
Edit: It rides really nice. Sort of a sherman tank compared to my other bicycles though. It's more that twice as heavy as my road bike, heh. The cable splitters jangle on the top tube, which ends up being a nice musical ring in a way. Still need to sort out chain & spoke tension, and figure out how to pack it in the S&S case.


Yeah, it sounds pretty heavy :) I think my (5 inch full suspension with Rohloff) mountain bike is about 30lbs, though the frame is carbon fibre.

Author:  corsair [ 03-15-2005 10:27 AM ]
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thought i should post something again, so here is something.. made in 3dsmax, aprox 1hour (+sky) terrain is 1 texture

[lvlshot]http://www.planetquake.com/corsair/screenshots/lel.jpg[/lvlshot]


it'll eventualy be a very large area for a 2min movie in which 2 spacefighters will battle, here's one (without laserguns yet o_O):

[lvlshot]http://www.planetquake.com/corsair/personal/school/bawk_.jpg[/lvlshot]

Author:  bork[e] [ 03-15-2005 10:42 AM ]
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blah..gotta find a better host

Author:  sumatra [ 03-15-2005 11:19 AM ]
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@ corsair: the skytexture is a blast :drool: wow !!
I also like the shape of your spacefighters, can't wait to see the movie-sequence.

@bork[e]: In the second pic: I meant to place the JP near RL to the lowest floor, for better connection to the highest floor.
Interested in a new beta, I am :) !

Here two more shots of my WIP

Image Image

Underwater+Cave

sumatra

P.S. Has anybody a nice smoke-shader?

Author:  bork[e] [ 03-15-2005 11:37 AM ]
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sumatra - to the left of that picture is another one on the lowest floor, that area seemed like a dead end without it. (I may haven't understood correctly, but either way I think it worked out nice.)

Once I fix the dark lighting and some other minor issues I'll release the first beta...trying to get another route going near the YA.



Also, love the screens there...that cave looks awsome.

Author:  Bacon [ 03-15-2005 11:58 AM ]
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corsair, that sky would make a sexy skybox in quake 3 :drool:

Author:  ALMighty II [ 03-15-2005 06:37 PM ]
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[url=http://alm.gamedesign.net/images/almwood4.jpg]
<img with="640" height="480" src="http://alm.gamedesign.net/images/almwood4.jpg">
[/url]

Author:  Lenard [ 03-15-2005 07:20 PM ]
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That's cool but what the hell is it?

Author:  Lenard [ 03-15-2005 07:22 PM ]
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Yeah, but what is it for? A realism map? It is vq3, right? Is it made for gameplay?

Author:  corsair [ 03-15-2005 09:27 PM ]
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Bacon wrote:
corsair, that sky would make a sexy skybox in quake 3 :drool:


I dont have any plans on making it a skybox for quake yet, but if I will, it'll be after I've finished the movie ;]

Author:  ALMighty II [ 03-16-2005 03:19 AM ]
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Lenard wrote:
Yeah, but what is it for? A realism map? It is vq3, right? Is it made for gameplay?


Yeah it's vq3. It's something I did as I tried to learn modeling and texturing. Those models and textures are the first I ever did really, and you can tell if you look close. ;)

Right now it's nothing. I'm not sure if I'll make something out of it.

Author:  Lenard [ 03-16-2005 04:30 PM ]
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Looks great for a first time.

Author:  bork[e] [ 03-16-2005 05:02 PM ]
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http://www.geocities.com/hi2uten4/Scree ... ot0064.jpg

http://www.geocities.com/hi2uten4/Scree ... ot0065.jpg

http://www.geocities.com/hi2uten4/Scree ... ot0067.jpg

edit: btw, that is Evil lair's Quake 2 texture set.

Author:  urgrund777 [ 03-16-2005 05:36 PM ]
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hey borke[e], one thing i may suggest is trimming... in your shots you have a texture that will just suddenly become a new texture at a 90deg corner. Try adding 8unit thick relief to give the impression that a certain texture represents volume rather than flat surface.

Author:  bork[e] [ 03-16-2005 05:49 PM ]
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I was mainly screwing around with different ideas for that area, with it being so large (as far as verticle walls go) I was trying to find something that looked normal and didn't tile to hard. I'll keep that in mind though, once I get a decent theme going I'll shoot out a beta.

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