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Author:  urgrund777 [ 03-16-2005 08:43 PM ]
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Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum :)

Author:  ALMighty II [ 03-17-2005 04:29 AM ]
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Lenard wrote:
Looks great for a first time.


Thanks. Yeah, they look pretty good at least from a far. :)

Author:  corsair [ 03-17-2005 04:32 AM ]
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urgrund777 wrote:
Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum :)


if you want your postcount to be transfered, and icon (dont know if you had one), go to one of the stickys in the general discussion forum

Author:  StormShadow [ 03-17-2005 07:13 AM ]
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Image

Image

Pre-beta shots of my 2v2 submission to the cpma mapping comp. Not as pretty as some of my other work, but hey, its all about the gameplay right? :D

Author:  voodoochopstiks [ 03-17-2005 07:21 AM ]
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Looks cool! It won't win though, invertedpenguin beats all ez style :D

Author:  StormShadow [ 03-17-2005 07:32 AM ]
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probably some guy we have never heard of will come out of nowhere and win it all..

Author:  Pext [ 03-17-2005 10:46 AM ]
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stormshadow. where did you get this tile texture you use on some of the walls from?
i've been searching for soemthing like this for ages :)

Author:  corsair [ 03-17-2005 11:10 AM ]
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looks Ikka'-ish, not sure tho :paranoid:

Author:  sumatra [ 03-17-2005 11:52 AM ]
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looks nice stormshadow, is there any beta in soon :p ?
Textures seem to be picked from badmeat :shrug:

sumatra

Author:  Pext [ 03-17-2005 11:53 AM ]
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huh... yeah. sounds plausible. i'll check it out :icon14:

Author:  Fjoggs [ 03-18-2005 06:00 AM ]
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mmm, spotlights with no source :p

Author:  voodoochopstiks [ 03-18-2005 06:51 AM ]
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Look in the ceiling mate!

Author:  Fjoggs [ 03-18-2005 07:03 AM ]
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Lights that high up wouldn't create such an effect. He said he'd upped the gamma, but still.
It needs to be more pale and more smooth. The light spots should be much bigger too.

Author:  voodoochopstiks [ 03-18-2005 07:11 AM ]
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Albeit a surreal and nonrealistic source, but still a source. Egdsson.

Author:  Pext [ 03-18-2005 08:04 AM ]
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i would add one of these transparent shaders that usually are used for spotligt effects

[edit] but not a white one - something orange, something more subtle

Author:  Fjoggs [ 03-18-2005 08:16 AM ]
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voodoochopstiks wrote:
Albeit a surreal and nonrealistic source, but still a source. Egdsson.


Uh, you'r an idiot. :p

Author:  Zombie13 [ 03-19-2005 06:41 AM ]
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This is a little area I made for my current D3 SP map, although it's not in the map anymore, so I figured might as well show someone :P

http://www.planetdoom.com/zombie/shots/doom3/sp2/temple_10.jpg

Z

Author:  Bacon [ 03-19-2005 09:00 AM ]
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Zombie13 wrote:
This is a little area I made for my current D3 SP map, although it's not in the map anymore, so I figured might as well show someone :P

http://www.planetdoom.com/zombie/shots/doom3/sp2/temple_10.jpg

Z


Shit zombie, that looks nice!

Great to see you back here too! ;)

Author:  StormShadow [ 03-21-2005 08:14 AM ]
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beta probably within a week

and yes, i got the textures from badmeat.. http://www.badmeat.com

Author:  TR!N!X [ 03-24-2005 01:28 AM ]
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wish i had somthing to post :( i have not done any mapping in ages. looks like i need to start it up agine, i think i miight do some quake 2 stuff been playing through it recently and it got me all fired up :D

Author:  voodoochopstiks [ 03-24-2005 03:27 AM ]
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do it.

Author:  urgrund777 [ 03-24-2005 10:25 PM ]
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EDIT - sorry, felt I should remove the screens. I don't think I'm meant to be showing screens off that aren't officially on our website yet :paranoid:

I'll post once we've released some more.

Author:  +JuggerNaut+ [ 03-24-2005 11:53 PM ]
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beautiful

Author:  Fjoggs [ 03-25-2005 02:03 AM ]
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+JuggerNaut+ wrote:
beautiful++

Author:  voodoochopstiks [ 03-25-2005 03:02 AM ]
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TRU DAT

Author:  Kat [ 03-25-2005 07:54 AM ]
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Does that still use the normal bumpmap artwork to produce that effect? You don't need to do anything special other than normal, height etc??

Author:  voodoochopstiks [ 03-25-2005 09:04 AM ]
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look at his website, it's for http://www.u-235studios.com/ using http://artificialstudios.com/ "reality engine"

Author:  Pext [ 03-25-2005 06:51 PM ]
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omg³

Author:  unitool [ 03-27-2005 11:49 AM ]
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I don't know what this thing is. It just a shape I wanted to make, but it might be cool for carrying massive pipes or something. I'm sure I'll use it someday. :)

Image

Author:  Pext [ 03-27-2005 04:53 PM ]
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unitool - the textures could use some contrast is think.

kaz - awesome! :>

Author:  voodoochopstiks [ 03-27-2005 05:39 PM ]
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Kaz, very nice, but you need some less steep and more sandy beaches, right now its just rock :/ More sand and turquoise water, with a nice blue sky. Looks too grungy now imo.

Author:  urgrund777 [ 03-27-2005 06:24 PM ]
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thats looking pretty cool Kaz. maybe add a 3rd texture blend into the terrain? (white sand?)

kat - yeh, the shader requires normal and height information and the process to create these are no different to standard normalmaps and displacement maps.

Author:  Pext [ 03-27-2005 06:54 PM ]
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[lvlshot]http://www.infosprite.com/members/Pext/pext3dm1_01.jpg[/lvlshot]

lighting is not really defined yet; brushwork is what is currently done.

Author:  Kat [ 03-27-2005 09:01 PM ]
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urgrund777 wrote:
..kat - yeh, the shader requires normal and height information and the process to create these are no different to standard normalmaps and displacement maps.
You guys appear to be making the game with fan content creation in mind, a good '+' in my book.

@ Kaziganthe : yeah get rid of the autoclipping, you don't really need it for that map as most of the content looks pretty 'formal' and grid aligned. I thought it was an RtCW/ET map at 1st. :icon26:

Author:  Lenard [ 03-27-2005 09:58 PM ]
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I really like the lighting. It is very realistic to the setting. I wish it were bigger though. It sort of reminds me of those wooden castle things they have at parks that you can play lava monster on. It makes me so nastalgic.

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