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Author:  +JuggerNaut+ [ 03-27-2005 10:23 PM ]
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Kaz - Myst-like, i like it. :up:

Author:  Lenard [ 03-27-2005 10:30 PM ]
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urgrund777, I didn't see your post untill now. That is some amazing stuff. Is that D3?

Author:  Lenard [ 03-27-2005 10:47 PM ]
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Oh.

BTW urgrund, some of the shots on your site look like the bump maps are way over used, especially on the barrels.

Author:  urgrund777 [ 03-28-2005 01:57 AM ]
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Lenard - I know what you mean... those are very early shots. It's much harder now to get a good balance than with older engines. Where the surfaces were lit simply under lightmaps or simply under N.L lights.

Trying to balance a scene that uses PRT/SH, shadowmaps and N.L, and where specular is further enhanced with HDR - add to this the lighting variations over dynamic day and night cycles - is much harder than getting it looking correct under a point light (such as D3). :)

Author:  Lenard [ 03-28-2005 02:15 AM ]
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Ok then I am glad you know what I mean. I read basically everything I can find about the game and it sounds really interesting. I can't wait to play it. Only 2 years...

Author:  Fjoggs [ 04-02-2005 02:46 AM ]
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Liked the more greeny look in your previous post better. How's performance?

Author:  Flair [ 04-02-2005 08:48 AM ]
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Looks nice Kaziganthe! How did you get the fog and all to fade away like that? I've tried some stuff in the past with water, and it killed my framerate, is all that water doing much damange?

Author:  Survivor [ 04-02-2005 08:54 AM ]
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I agree with fjoggs, it was nicer green.

Author:  +JuggerNaut+ [ 04-02-2005 09:59 AM ]
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Kaziganthe wrote:
[lvlshot]http://www.planetquake.com/kaziganthe/kazdm2_7.jpg[/lvlshot]

SAND WOOT

:icon32:


put the grass back in >:E

Author:  Fjoggs [ 04-02-2005 12:56 PM ]
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Phew, been awhile since I posted anything in here worthy of a look. :o
Image
Image

Author:  Foo [ 04-02-2005 01:24 PM ]
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Are you working to a plan with that one or working out the layout as you go?

Author:  Fjoggs [ 04-02-2005 02:12 PM ]
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It's all in teh head. I do the layout on the go, see how it looks and then detail it. Got bored of the "layout first, detail afterwards" deal anyway.

Author:  voodoochopstiks [ 04-02-2005 03:49 PM ]
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fjoggs you should be mapping on invertedpenguin, not many days to go :///

Author:  Fjoggs [ 04-02-2005 04:09 PM ]
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Slavedriver! >:E

Author:  corsair [ 04-03-2005 06:52 AM ]
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you might want to add a bit of diversion of gamma/hue into the wooden pillars, could make it a bit more lively

Author:  lemonhead [ 04-04-2005 06:09 AM ]
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Nice screenshots people! This is what i'm working on at the moment:
Image
Image

Author:  Hipshot [ 04-04-2005 07:53 AM ]
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What I love most about this forum, is the dedication, and good work people spit out here. Even if they are not hardcore mappers they atleast try, and that's what counts in the end!

Author:  ydnar [ 04-04-2005 08:22 AM ]
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lemonhead wrote:
Nice screenshots people! This is what i'm working on at the moment:
::snip::


Nice lighting. Nice lighting indeed.

Author:  voodoochopstiks [ 04-04-2005 08:33 AM ]
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pretty cool lemonhead, can't say more if you're competing against me in the cpm contest.

Author:  corsair [ 04-04-2005 08:54 AM ]
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Image

mby add a pillar there? the horizontal collumn with a twist looks kinda weird cause it lacks visual support.

I'd add the brighter green collumn, and the darker green one also, if that wont hurt the gameplay too much in your opinion.

anyway, good work

Author:  corsair [ 04-04-2005 08:57 AM ]
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oh, i missed yer post fjoggs
I wont say anything else besides that im looking forward to see it becomming more finished :]

Author:  Myth [ 04-04-2005 09:00 AM ]
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lemonhead wrote:
Nice screenshots people! This is what i'm working on at the moment:
Image
Image


Reminds me of PJW's Jam #17 (no bad thing)

Author:  MaxGaMin [ 04-04-2005 10:12 PM ]
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<a href=http://img.photobucket.com/albums/v248/grand_buster_q/sowyd01.png><img src="http://img.photobucket.com/albums/v248/grand_buster_q/sowyd01.png" width="512px" height="384px"></a>

Author:  lemonhead [ 04-05-2005 05:43 AM ]
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Thanks for the comments. voodoochopstiks, that map isn't for the cpm contest. It would be slaughtered if it was entered into a contest... If you feel like having a look at the gameplay, the map is uploaded here: http://www.infosprite.com/members/lemonhead/layout4det.zip. The map is a little rough at the moment tho. corsair, i'll add those columns. Does look a bit like jam #17 at the moment. The map is going through a makeover at the moment tho, so this is what it currently looks like:
Image.

Interesting shot MaxGaMin.

Author:  Fjoggs [ 04-05-2005 06:22 AM ]
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Funky Maxgamin, homemade app combined with gtkradiant?

Author:  MaxGaMin [ 04-05-2005 07:01 PM ]
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@lemonhead
I'll downlaod your sweet map later!

@Fjoggs
There is no homemade app though not sure what you mean by homemade. :icon32:

Author:  H.Reaper [ 04-06-2005 06:47 AM ]
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Perhaps Fjoggs didn't realize you just created your own theme on GTK ...

and yes, am back on Q3world,

please, applause =) =) =P

Author:  Fjoggs [ 04-06-2005 07:03 AM ]
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No, I meant all the options you have when you right click on a .map file.
I assumes that's what you were trying to show, as there is isn't anything else in the pic that draws my attention. ;>

Author:  MaxGaMin [ 04-06-2005 09:06 AM ]
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@H.Reaper
It seems you've been active for long?
This theme is partially copied from the one posted here in q3w.

@Fjoggs
bsp and md3 file have also quickie options such as run q3(default), 2map, view with radiant(default) and fix etc...
I'm still learning with trial and error.
Just hoping around more experienced people would post something worthy learning!

Author:  obsidian [ 04-06-2005 10:02 AM ]
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Say, that looks like my GtkRadiant Cobalt theme.

Image

CobaltUI_1-3-12.zip
Works with GtkRadiant 1.3.12 to 1.4.0 Possibly with 1.5.x too.
http://members.lycos.co.uk/quakeroats/downloads/

Author:  Zimbo [ 04-06-2005 10:20 AM ]
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Kaziganthe wrote:
[lvlshot]http://www.planetquake.com/kaziganthe/kazdm2_7.jpg[/lvlshot]

SAND WOOT

:icon32:


that looks really nice :icon14:

Author:  acid/ger [ 04-06-2005 10:47 AM ]
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yeah back on track!

Image

Author:  rgoer [ 04-06-2005 12:41 PM ]
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cel shading, it's the new cel shading

looks cool though acid

Author:  Hipshot [ 04-06-2005 02:06 PM ]
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Image

Don't you worry, I won't use this sig-image here ;)

Author:  H.Reaper [ 04-07-2005 11:19 AM ]
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I really would like to do a Cellshaded map, but i think i'll never do it... too much things in mind.

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