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Author: | Bacon [ 04-12-2005 05:14 AM ] |
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SOAPboy wrote: Bacon wrote: haha i remember a video for the q3w tower, classic http://planetquake3.net/download.php?op ... r_Q3_Tower haha , awesome |
Author: | sumatra [ 04-12-2005 07:28 AM ] |
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Great clean metal tex there, Kaz! Perhaps do also a rusted version of it. I'm wondering where the rest of the texpack is hidden , still in your brain?! Keep up. sumatra |
Author: | Lenard [ 04-12-2005 04:29 PM ] |
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Looks cool, and that does look like ds9 but it was more brownish. God that show sucked except for when the black guy got really pissed off. Why can't I remember his name? |
Author: | Kat [ 04-12-2005 05:16 PM ] |
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Captain Sisko |
Author: | Pext [ 04-13-2005 01:08 AM ] |
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Lenard wrote: except for when the black guy got really pissed off.
worf? |
Author: | SOAPboy [ 04-13-2005 01:48 AM ] |
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Bacon wrote: SOAPboy wrote: Bacon wrote: haha i remember a video for the q3w tower, classic http://planetquake3.net/download.php?op ... r_Q3_Tower haha , awesome Yep, almost everyone gets shown on the tower too.. |
Author: | Survivor [ 04-13-2005 03:47 AM ] |
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SOAPboy wrote: Bacon wrote: SOAPboy wrote: Bacon wrote: haha i remember a video for the q3w tower, classic http://planetquake3.net/download.php?op ... r_Q3_Tower haha , awesome Yep, almost everyone gets shown on the tower too.. A part of the bottom was missed. Damn there were some nice moments then. |
Author: | bork[e] [ 04-13-2005 11:00 AM ] |
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[lvlshot]http://www.members.cox.net/borke/gtK.JPG[/lvlshot] [lvlshot]http://www.members.cox.net/borke/screens/gtkGame.jpg[/lvlshot] |
Author: | SonicClang [ 04-13-2005 03:37 PM ] |
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Need some trim work bork[e]. |
Author: | Lenard [ 04-13-2005 08:08 PM ] |
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Agreed. Around pretty much all the platforms. Sort of looks like a mix 'twixt q3dm6 and warehouse for q2... |
Author: | bork[e] [ 04-13-2005 08:19 PM ] |
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I'll start working on trying to make it look a little more like q3 in a few days or so. but those are Evil Lair's Quake 2 Texture set...but I know what ya'll are saying. |
Author: | Lenard [ 04-13-2005 08:20 PM ] |
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Make the ramp stairs. It would look cool with the same tex's. |
Author: | bork[e] [ 04-13-2005 08:34 PM ] |
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I'm confused...do what? |
Author: | Lenard [ 04-13-2005 08:40 PM ] |
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Make the ramps into stairs. |
Author: | Scourge [ 04-13-2005 08:43 PM ] |
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I don't see any ramps. |
Author: | Lenard [ 04-13-2005 09:13 PM ] |
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Look in the second shot! The little ramps that lead down to the pit thing. You guys seriousley don't see? |
Author: | bork[e] [ 04-14-2005 09:46 AM ] |
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This what you are talking about? [lvlshot]http://www.members.cox.net/borke/screens/beta1-5.jpg[/lvlshot] |
Author: | sumatra [ 04-14-2005 09:53 AM ] |
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Heh, as i was thinking, definitely no ramps there... Looks nice bork[e], I'm still waiting for a new beta of this.... sumatra |
Author: | Lenard [ 04-14-2005 08:54 PM ] |
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From that angle they totally look like ramps. |
Author: | bork[e] [ 04-19-2005 03:59 PM ] |
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I've been owned...formated the pc last night and put some mp3s, videos, maps, etc into a few cds and rar files. Put them on the new hdd and wouldn't you know it...the only corrupt file was the cd with my maps on it. :lol: |
Author: | Survivor [ 04-21-2005 06:08 AM ] |
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This is as far as i've come up untill now. Don't expect much more from me. And thanks again for help with that sky. Tunnel [lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/tunnellight.jpg[/lvlshot] [lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/tunneldark.jpg[/lvlshot] http://i2.photobucket.com/albums/y50/Dr ... einvis.jpg Signs [lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/frontlpb.jpg[/lvlshot] [lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/backlpb.jpg[/lvlshot] http://i2.photobucket.com/albums/y50/Dr ... 3wside.jpg http://i2.photobucket.com/albums/y50/Dr ... erside.jpg Other http://i2.photobucket.com/albums/y50/Dr ... erssky.jpg [lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/Quadoverview.jpg[/lvlshot] http://i2.photobucket.com/albums/y50/Dr ... FGspot.jpg If the images aren't displayed don't blame me, blame photobucket. Edit: forgot lvlshot |
Author: | obsidian [ 04-21-2005 06:59 AM ] |
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Survivor, those are a lot of screenshots. Either resize them in your photo editor program and link to larger ones or select 2 of your favorites and add text links to the rest. Thanks. |
Author: | axbaby [ 04-22-2005 03:34 PM ] |
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Survivor's map looks familiar |
Author: | Survivor [ 04-23-2005 04:42 AM ] |
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axbaby wrote: Survivor's map looks familiar
I'll send it to you for approval, my master |
Author: | axbaby [ 04-23-2005 09:57 PM ] |
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Survivor wrote: axbaby wrote: Survivor's map looks familiar I'll send it to you for approval, my master better do it soon i'm leaving for 40 days monday |
Author: | Survivor [ 04-24-2005 02:33 AM ] |
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axbaby wrote: Survivor wrote: axbaby wrote: Survivor's map looks familiar I'll send it to you for approval, my master better do it soon i'm leaving for 40 days monday Check your mail, since your in canada you should still have a day. |
Author: | bork[e] [ 04-30-2005 06:42 PM ] |
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[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot] ps. Farcry. |
Author: | Fjoggs [ 05-01-2005 12:48 PM ] |
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Always wanted to create a slightly different base map for quake3, so here's a little test. The lighting is a bit bright atm. |
Author: | Psyche911 [ 05-01-2005 12:56 PM ] |
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bork[e] wrote: my hosted pic
ps. Farcry. What the hell. I post a pic of FarCry in your FarCry topic in GD, and you for some reason post it in the WIP LE thread? With my hosting, no less... And more on-topic. That's cool, Fjoggs. It looks a little bit tight though... |
Author: | Pext [ 05-01-2005 02:32 PM ] |
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fuck off fjoggs. you just created an entire new style wanna sex? this fluid usage of textures is awesome! |
Author: | Bacon [ 05-01-2005 03:42 PM ] |
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Pext wrote: fuck off fjoggs. you just created an entire new style wanna sex?
this fluid usage of textures is awesome! lol |
Author: | corsair [ 05-02-2005 02:19 PM ] |
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Fjoggs wrote: Always wanted to create a slightly different base map for quake3, so here's a little test.
The lighting is a bit bright atm. ahhh, i love that, nice job Vegard 8D muh, I'm actualy brewing a map myself, gimme a month for some fancy shots |
Author: | Kat [ 05-02-2005 03:20 PM ] |
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Kaziganthe wrote: http://www.planetquake.com/kaziganthe/terrain_preview.jpg Don't know if you've read this but have a scan through it and take note of the 1st couple of sections about using a map template. http://www.quake3bits.com/htm/tutorials ... g_maps.htm
Working on my terrain modelling. I kept wondering how to create new polygons when i made a cave or something, and then remembered negative extracting. Doh! :P |
Author: | SonicClang [ 05-02-2005 04:04 PM ] |
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Looking good gentlemen. Lookin' good. Hey, my 900th post! |
Author: | redfella [ 05-02-2005 04:06 PM ] |
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Interesting Fjoggs. Looks good. |
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