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Author:  Bacon [ 04-12-2005 05:14 AM ]
Post subject: 

SOAPboy wrote:
Bacon wrote:
haha i remember a video for the q3w tower, classic


http://planetquake3.net/download.php?op ... r_Q3_Tower


haha , awesome :icon14:

Author:  sumatra [ 04-12-2005 07:28 AM ]
Post subject: 

Great clean metal tex there, Kaz!
Perhaps do also a rusted version of it.
I'm wondering where the rest of the texpack is hidden :D, still in your brain?! Keep up.

sumatra

Author:  Lenard [ 04-12-2005 04:29 PM ]
Post subject: 

Looks cool, and that does look like ds9 but it was more brownish. God that show sucked except for when the black guy got really pissed off. Why can't I remember his name?

Author:  Kat [ 04-12-2005 05:16 PM ]
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Captain Sisko

Author:  Pext [ 04-13-2005 01:08 AM ]
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Lenard wrote:
except for when the black guy got really pissed off.


worf?

Author:  SOAPboy [ 04-13-2005 01:48 AM ]
Post subject: 

Bacon wrote:
SOAPboy wrote:
Bacon wrote:
haha i remember a video for the q3w tower, classic


http://planetquake3.net/download.php?op ... r_Q3_Tower


haha , awesome :icon14:


Yep, almost everyone gets shown on the tower too..

:icon26:

Author:  Survivor [ 04-13-2005 03:47 AM ]
Post subject: 

SOAPboy wrote:
Bacon wrote:
SOAPboy wrote:
Bacon wrote:
haha i remember a video for the q3w tower, classic


http://planetquake3.net/download.php?op ... r_Q3_Tower


haha , awesome :icon14:


Yep, almost everyone gets shown on the tower too..

:icon26:


A part of the bottom was missed. Damn there were some nice moments then.

Author:  bork[e] [ 04-13-2005 11:00 AM ]
Post subject: 

[lvlshot]http://www.members.cox.net/borke/gtK.JPG[/lvlshot]

[lvlshot]http://www.members.cox.net/borke/screens/gtkGame.jpg[/lvlshot]

Author:  SonicClang [ 04-13-2005 03:37 PM ]
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Need some trim work bork[e]. :)

Author:  Lenard [ 04-13-2005 08:08 PM ]
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Agreed. Around pretty much all the platforms. Sort of looks like a mix 'twixt q3dm6 and warehouse for q2...

Author:  bork[e] [ 04-13-2005 08:19 PM ]
Post subject: 

I'll start working on trying to make it look a little more like q3 in a few days or so. but those are Evil Lair's Quake 2 Texture set...but I know what ya'll are saying. :)

Author:  Lenard [ 04-13-2005 08:20 PM ]
Post subject: 

Make the ramp stairs. It would look cool with the same tex's.

Author:  bork[e] [ 04-13-2005 08:34 PM ]
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I'm confused...do what?

Author:  Lenard [ 04-13-2005 08:40 PM ]
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Make the ramps into stairs.

Author:  Scourge [ 04-13-2005 08:43 PM ]
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I don't see any ramps.

Author:  Lenard [ 04-13-2005 09:13 PM ]
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Look in the second shot! The little ramps that lead down to the pit thing. You guys seriousley don't see?

Author:  bork[e] [ 04-14-2005 09:46 AM ]
Post subject: 

This what you are talking about?

[lvlshot]http://www.members.cox.net/borke/screens/beta1-5.jpg[/lvlshot]

Author:  sumatra [ 04-14-2005 09:53 AM ]
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Heh, as i was thinking, definitely no ramps there...

Looks nice bork[e], I'm still waiting for a new beta of this....

sumatra

Author:  Lenard [ 04-14-2005 08:54 PM ]
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From that angle they totally look like ramps.

Author:  bork[e] [ 04-19-2005 03:59 PM ]
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I've been owned...formated the pc last night and put some mp3s, videos, maps, etc into a few cds and rar files. Put them on the new hdd and wouldn't you know it...the only corrupt file was the cd with my maps on it. :lol:

Author:  Survivor [ 04-21-2005 06:08 AM ]
Post subject: 

This is as far as i've come up untill now. Don't expect much more from me. And thanks again for help with that sky.

Tunnel
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/tunnellight.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/tunneldark.jpg[/lvlshot]
http://i2.photobucket.com/albums/y50/Dr ... einvis.jpg

Signs
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/frontlpb.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/backlpb.jpg[/lvlshot]
http://i2.photobucket.com/albums/y50/Dr ... 3wside.jpg
http://i2.photobucket.com/albums/y50/Dr ... erside.jpg

Other
http://i2.photobucket.com/albums/y50/Dr ... erssky.jpg
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Q3Wtower/Quadoverview.jpg[/lvlshot]
http://i2.photobucket.com/albums/y50/Dr ... FGspot.jpg

If the images aren't displayed don't blame me, blame photobucket.
Edit: forgot lvlshot :icon32:

Author:  obsidian [ 04-21-2005 06:59 AM ]
Post subject: 

Survivor, those are a lot of screenshots. Either resize them in your photo editor program and link to larger ones or select 2 of your favorites and add text links to the rest.

Thanks.

Author:  axbaby [ 04-22-2005 03:34 PM ]
Post subject: 

Survivor's map looks familiar :)

Author:  Survivor [ 04-23-2005 04:42 AM ]
Post subject: 

axbaby wrote:
Survivor's map looks familiar :)


I'll send it to you for approval, my master :p

Author:  axbaby [ 04-23-2005 09:57 PM ]
Post subject: 

Survivor wrote:
axbaby wrote:
Survivor's map looks familiar :)


I'll send it to you for approval, my master :p


better do it soon i'm leaving for 40 days monday :(

Author:  Survivor [ 04-24-2005 02:33 AM ]
Post subject: 

axbaby wrote:
Survivor wrote:
axbaby wrote:
Survivor's map looks familiar :)


I'll send it to you for approval, my master :p


better do it soon i'm leaving for 40 days monday :(


Check your mail, since your in canada you should still have a day.

Author:  bork[e] [ 04-30-2005 06:42 PM ]
Post subject: 

[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]


:icon14:
ps. Farcry.

Author:  Fjoggs [ 05-01-2005 12:48 PM ]
Post subject: 

Always wanted to create a slightly different base map for quake3, so here's a little test. :)
The lighting is a bit bright atm.

Image
Image

Author:  Psyche911 [ 05-01-2005 12:56 PM ]
Post subject: 

bork[e] wrote:
my hosted pic

:icon14:
ps. Farcry.


:dork:
What the hell. I post a pic of FarCry in your FarCry topic in GD, and you for some reason post it in the WIP LE thread? With my hosting, no less...

And more on-topic.
That's cool, Fjoggs. It looks a little bit tight though...

Author:  Pext [ 05-01-2005 02:32 PM ]
Post subject: 

fuck off fjoggs. you just created an entire new style :icon14: wanna sex?

this fluid usage of textures is awesome!

Author:  Bacon [ 05-01-2005 03:42 PM ]
Post subject: 

Pext wrote:
fuck off fjoggs. you just created an entire new style :icon14: wanna sex?

this fluid usage of textures is awesome!


lol

Author:  corsair [ 05-02-2005 02:19 PM ]
Post subject: 

Fjoggs wrote:
Always wanted to create a slightly different base map for quake3, so here's a little test. :)
The lighting is a bit bright atm.

Image
Image


ahhh, i love that, nice job Vegard 8D


muh, I'm actualy brewing a map myself, gimme a month for some fancy shots

Author:  Kat [ 05-02-2005 03:20 PM ]
Post subject: 

Kaziganthe wrote:
http://www.planetquake.com/kaziganthe/terrain_preview.jpg

Working on my terrain modelling. I kept wondering how to create new polygons when i made a cave or something, and then remembered negative extracting. Doh! :P
Don't know if you've read this but have a scan through it and take note of the 1st couple of sections about using a map template. http://www.quake3bits.com/htm/tutorials ... g_maps.htm

Author:  SonicClang [ 05-02-2005 04:04 PM ]
Post subject: 

Looking good gentlemen. Lookin' good.

Hey, my 900th post! :)

Author:  redfella [ 05-02-2005 04:06 PM ]
Post subject: 

Interesting Fjoggs. Looks good.

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