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Author:  Lenard [ 05-07-2005 07:13 PM ]
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That looks really great. I am assuming that is minimal texture work but it would look great with some polish. Does the q3 engine have any problems with that many poly's being connected to one point?

Author:  +JuggerNaut+ [ 05-08-2005 12:02 AM ]
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bork[e] wrote:
[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]


:icon14:
ps. Farcry.


:dork:

FJOGGS - that's slick lookin' man, keep it up!

Author:  bork[e] [ 05-08-2005 06:56 AM ]
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What is it?

Author:  voodoochopstiks [ 05-08-2005 10:54 AM ]
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???????????????????????????

Author:  Scourge [ 05-08-2005 10:57 AM ]
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bork[e] wrote:
What is it?


It's not yours. This thread is mainly to show of projects the you are working on.

Author:  Lenard [ 05-08-2005 04:08 PM ]
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What's going on?

Author:  +JuggerNaut+ [ 05-08-2005 06:01 PM ]
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bork(e) brok(e) the thread. nice going.

Author:  Shallow [ 05-09-2005 11:43 AM ]
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Kaziganthe wrote:
[lvlshot]http://www.planetquake.com/kaziganthe/terrain_mesh.jpg[/lvlshot]
woot


Nice start. When you begin your model from a cylinder primitive, note that Max wastes two tris on the cap every time - unless you need that centre vertex for something, it's a good idea to get rid of them. Converting to Editable Poly is the quickest way to do this, it will usually retriangulate more cleanly. When you switch to models for geometry you get massive power over where each triangle goes, but you also get the responsibility to make sure each triangle counts.

Have you tried starting objects by lofting shapes along splines yet? It's a good way of avoiding objects where you can tell immediately what the initial primitive was.

Author:  $NulL [ 05-09-2005 07:01 PM ]
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Nice Kaz, 1 & 3 especially.

Author:  [acid] [ 05-10-2005 08:13 AM ]
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got my old password back \o/

dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.

[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]

[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]

Author:  Pext [ 05-10-2005 10:02 PM ]
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nice stuff :icon14:

do you plan to add some 2:1, 4:1 textures as well?

Author:  Lenard [ 05-11-2005 06:58 PM ]
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I am making a promo video!

Author:  Bacon [ 05-11-2005 07:03 PM ]
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Lenard wrote:
I am making a promo video!


Damn I thought you said porno video for a second :(

Author:  Lenard [ 05-11-2005 07:16 PM ]
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I wish.

Author:  seremtan [ 05-12-2005 01:11 AM ]
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[acid] wrote:
got my old password back \o/

dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.

[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]

[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]


Your school is made of Lego?

Author:  [acid] [ 05-12-2005 03:20 AM ]
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:lol: of course

no seriously, what are you referring to? the textures? they are just wip anyway.

Author:  seremtan [ 05-12-2005 04:35 AM ]
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The texture tiling on the top screen reminds me of Lego.

Author:  Kills On Site [ 05-12-2005 06:47 PM ]
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[lvlshot]http://img.photobucket.com/albums/v325/dahappybanana/water.jpg[/lvlshot]
I got bored in class one day, made some water in PS
Pretty good for a newbie?

Author:  Lenard [ 05-12-2005 08:26 PM ]
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Kaziganthe wrote:
I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E


If there is a q2 mod with per pixel lighting, where is the q3 one? WTF

Author:  urgrund777 [ 05-13-2005 02:39 AM ]
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Lenard wrote:
If there is a q2 mod with per pixel lighting, where is the q3 one? WTF


http://www.tenebrae2.com/ ;)

Author:  seremtan [ 05-13-2005 03:05 AM ]
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Lenard wrote:
Kaziganthe wrote:
I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E


If there is a q2 mod with per pixel lighting, where is the q3 one? WTF


When the source code is released...

Author:  Survivor [ 05-14-2005 05:59 AM ]
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[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/excellent1.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Closequarters.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Hunterjumpdown.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Vantage.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Massive.jpg[/lvlshot]

Working like a charm

Author:  [acid] [ 05-14-2005 06:41 AM ]
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Survivor wrote:
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]


i love that one :lol:

Author:  Lenard [ 05-14-2005 08:53 AM ]
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Me too.

Author:  SonicClang [ 05-14-2005 01:47 PM ]
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I love that twin tower looking map! That's fricken awesome!

Author:  Survivor [ 05-14-2005 02:04 PM ]
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SonicClang wrote:
I love that twin tower looking map! That's fricken awesome!


You were around when we did the tower right?

If not http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
The map before i got my hands on it.

I need some testers though

Author:  CrinklyArse [ 05-14-2005 02:14 PM ]
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Survivor wrote:
I need some testers though


1 already got 1 right here :)

Author:  SonicClang [ 05-14-2005 11:33 PM ]
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I don't remember ever playing that level with the towers. Maybe I wasn't paying close enough attention! :D maybe I just missed it...

I really wish I had something to show you guys, but it's hard to post a screenshot of music. :P Once the next release of Classic Doom 3 comes out I'll show you guys the music I'm working my ass off on. Anyone who has fond memories of Doom will love this stuff. I still think of this forum as my home.

word.

Author:  sumatra [ 05-15-2005 03:55 AM ]
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Kaz, i like that clean look of those textures, something different to the rusty-rotten industrialschemes.
It looks more like the game XIII, has some celshaded character. And the lighting supports teh whole scenery well :) !!
I just cant wait for a beta...

sumatra

Author:  CrinklyArse [ 05-15-2005 04:34 AM ]
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riddla wrote:
damn we need to do another 64 attempt :) I had fun last time


count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:

Author:  Survivor [ 05-15-2005 04:37 AM ]
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CrinklyArse wrote:
riddla wrote:
damn we need to do another 64 attempt :) I had fun last time


count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:


Won't happen fast. Not until kf's back here regulary i think

Author:  CrinklyArse [ 05-15-2005 04:40 AM ]
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get your ass here 62.216.184.10:7480

Author:  redfella [ 05-15-2005 08:57 AM ]
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@Kaz: looking good
@Survivor: wow, that looks fun to play

Author:  Survivor [ 05-15-2005 09:02 AM ]
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redfella wrote:
@Kaz: looking good
@Survivor: wow, that looks fun to play


It's foo and ax's map, not mine. I'm just polishing it up for a real release instead of the hurried one a year ago. Still need some feedback on it, interested?

Author:  CrinklyArse [ 05-15-2005 03:05 PM ]
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you should post some of the clips u got of the level survivor ;)

p.s: im off to bed, nighty night every1

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