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Screenshots
https://www.quake3world.com/forum/viewtopic.php?f=10&t=51
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Author:  Plan B [ 03-05-2009 04:56 AM ]
Post subject:  Re: Screenshots

Hipshot: awesome lighting and color in those shots.
Megaman: Great brushwork and texturing.

I'm going to give them both a spin :)

Author:  g0th- [ 03-05-2009 06:10 AM ]
Post subject:  Re: Screenshots

yeah some really nice stuff here. Good work all

Author:  obsidian [ 03-05-2009 08:26 AM ]
Post subject:  Re: Screenshots

OMG, it's MegaMan, with a new map! I like what I see.

Author:  MackXX [ 03-07-2009 07:50 PM ]
Post subject:  Re: Screenshots

o'dium wrote:
What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself.

Unknown property: "pos" in $Biped_Object:body is the error I'm recieving. I am also using der_tons exporter (I've also tried Berzerkers) with no luck. The mesh exports just fine, skeleton included, but it craps out when exporting the md5anim unfortunately.

I've hit the net and spent quiet sometime on various sites (this seems to be a common error) but no one has any real clue how to solve it.

Author:  Bacon [ 03-07-2009 08:57 PM ]
Post subject:  Re: Screenshots

Started to finally learn blender today, my first attempt at making a character model:




Yes I know it looks terrible but just like making quake 3 maps I hope I learn how to make good 3d models, it's kind of fun :paranoid:

Author:  $NulL [ 03-12-2009 03:57 AM ]
Post subject:  Re: Screenshots

A little something I'm putting together for urbanterror.




Author:  ix-ir [ 03-12-2009 10:06 AM ]
Post subject:  Re: Screenshots

Very atmospheric $Null, one minor crit- in the 2nd from last shot the scale of the cobbles(?) looks a little larger than it'd be realistically. Otherwise very good, looks like it's for a noir-ish modern RPG.

Author:  Silicone_Milk [ 03-12-2009 10:36 AM ]
Post subject:  Re: Screenshots

deja vu.... $Null, haven't you posted about this map before? I even feel like I remember the comment on both the noir quality and the scale of the cobblestones in the second to last shot.

I, too, am really diggin the atmosphere here though. Good stuff man.

Author:  Hipshot [ 03-12-2009 11:55 AM ]
Post subject:  Re: Screenshots

Yea I remember it too, I even think I commented on those stones and the shadows in the texture...

Author:  $NulL [ 03-12-2009 01:09 PM ]
Post subject:  Re: Screenshots

yup yup, you've seen the area with the lamppost before, the rest is all shiny new.

Author:  megatog615 [ 03-15-2009 05:45 PM ]
Post subject:  Re: Screenshots

Here's a (direct) port of Ingar's "Gaelish" to the XreaL engine using the eX texture set:









I didn't do any of the brush work(that credit goes to Ingar, of course). I merely retextured the map post-conversion(texcoords got lost) and added some jump pads, as well as quad up on the light fixture in the center(reached by jump pads).

Author:  Hipshot [ 03-15-2009 06:11 PM ]
Post subject:  Re: Screenshots

Compress damnit!
These images takes over 10MB together!

Author:  megatog615 [ 03-15-2009 06:27 PM ]
Post subject:  Re: Screenshots

That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...

Author:  Hipshot [ 03-15-2009 06:39 PM ]
Post subject:  Re: Screenshots

They didn't take long for me either. I'm thinking of others... and, well... PNG isn't really a good compressor choice here... =)

Author:  Kat [ 03-15-2009 08:12 PM ]
Post subject:  Re: Screenshots

megatog615 wrote:
That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...
Use jpgs. Link out to larger shots.. doesn't take much effort to do.

Author:  phantazm11 [ 03-16-2009 09:46 AM ]
Post subject:  Re: Screenshots

work continues...

Image

Author:  req [ 03-17-2009 04:28 PM ]
Post subject:  Re: Screenshots

Finishing:

Image

04.2009

Author:  ix-ir [ 03-17-2009 05:47 PM ]
Post subject:  Re: Screenshots

That looks good but I'd question the gameplay of excessively deeply indented walls like that. It's really bad for rockets, grenades and judging knockback. It also tends to mean giant invisible clips that prevent you fitting into gaps you should be able to, further worsening the problems I listed.

Author:  BJA [ 03-19-2009 09:00 AM ]
Post subject:  Re: Screenshots

A little scene for UT3. Everything, except for the water shader and fire particles is custom content.
Image

Bigger screen:
http://www.bja-design.de/intothesun/bja_scene_big.jpg

And some of the props:
http://www.bja-design.de/intothesun/intothesun_03.jpg
http://www.bja-design.de/intothesun/intothesun_05.jpg

Author:  epicgoo [ 03-19-2009 09:31 AM ]
Post subject:  Re: Screenshots

awesome :)

Author:  Hipshot [ 03-20-2009 05:10 PM ]
Post subject:  Re: Screenshots

Are you making it for something special or is it just a scene?

Author:  Captain a13n [ 03-20-2009 09:08 PM ]
Post subject:  Re: Screenshots

It doesn't look like a place for slaughter.

Author:  BJA [ 03-22-2009 12:24 AM ]
Post subject:  Re: Screenshots

Nothing special like a playable level or something else, just a little scene to get familiar with the ut3 editor and unreal tech in general.

Author:  o'dium [ 03-22-2009 04:51 AM ]
Post subject:  Re: Screenshots

Image

Author:  ShadoW_86 [ 03-22-2009 05:56 AM ]
Post subject:  Re: Screenshots

Dies Irae map for Quake2World. Atm beta 2 version, for more info check Q2W's forum

Image
Image
Image
Image
Image
Image
Image
Image

Author:  Hipshot [ 03-22-2009 05:59 AM ]
Post subject:  Re: Screenshots

That looks good Shadow!
Looks very big too...

The teleport looks kinda bland... I guess it's just a temp texture or something?

Author:  ShadoW_86 [ 03-22-2009 10:59 AM ]
Post subject:  Re: Screenshots

Yes, it's still beta, and almost everything can be changed, so this tele is just because there must be something :). I'll try to find something more fitting.

Author:  surgeon62 [ 03-22-2009 05:31 PM ]
Post subject:  Re: Screenshots

o'dium wrote:
Image


That looks great O'dium. Scary as hell :paranoid: , but great.

Author:  epicgoo [ 03-22-2009 06:08 PM ]
Post subject:  Re: Screenshots

quake2world? isn't it the project that is trying to reinvent qfusion or quake2xp.

Author:  o'dium [ 03-23-2009 11:17 AM ]
Post subject:  Re: Screenshots

Small update on the Beach Invasion update:

Image

Author:  Kaz [ 03-24-2009 05:53 AM ]
Post subject:  Re: Screenshots

It doesn't really seem appropriate to have lockers and shelving in a defensive bunker right next to the beach... maybe gun racks, extra ammo for the turrets... stuff like that. Also, that sort of floor damage is kinda goofy (this can be getting into the realism vs "whatever it looks fine it's a video game" thing), trying to make it look like a couple grenades went off inside might look better. This is all assuming it's still a Beach Invasion scenario.

$.02

Author:  ^misantropia^ [ 03-24-2009 06:34 AM ]
Post subject:  Re: Screenshots

People store stuff. I think the shelves are fine. The lockers are a bit shiney yet bland, though. They don't really seem to fit in.

Author:  epicgoo [ 03-24-2009 09:53 AM ]
Post subject:  Re: Screenshots

I hope you have a physics engine... I don't like static objects

Author:  Dark Metal [ 03-24-2009 10:30 AM ]
Post subject:  Re: Screenshots

Pretty generic looking, certainly nothing special.

Author:  o'dium [ 03-24-2009 11:13 AM ]
Post subject:  Re: Screenshots

Go troll GD please.

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