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Screenshots https://www.quake3world.com/forum/viewtopic.php?f=10&t=51 |
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Author: | v1l3 [ 06-07-2014 10:08 PM ] |
Post subject: | Re: Screenshots |
My point was that people play Quake Live. Custom maps hardly get played online in Q3A/IOQ3 these days ... it's depressing. I play both so.. I'd like to see the map whenever you're done with it Hipshot .. I'll play it. It'd be nice to play it in Qlive though. |
Author: | Hipshot [ 06-08-2014 02:18 AM ] |
Post subject: | Re: Screenshots |
cityy wrote: Are those windows bricked out? Hard to see in the screenshot. Texturing is great and color range too but it seems just a bit too dark. Hmm, it might be too dark, I see it now on this screen too, I've suspected that at home to though. Windows are bricked yes. v1l3 wrote: I think it'd be great if you made this map for Quake Live .. people play that every day. The good majority of the maps for ql are super detailed compared to q3a, and your maps have always been a step above the others ... I'm a huge fan at least. I'm not sure of the steps to get your map on the ql rotation, but I think you should give it a try. :D Well, this level can't really have that good gameplay. Back in early 2009 when I had ideas of creating this level I had a lot of testers since we played QL and there were several of the LDs that came from the mod scene and created levels themselves, when Grin went bankrupt this good LAN testing environment kinda disappeared and I have a gut feeling that it's not the best gameplay, especially since I've made modeled terrain and also some connections and such. Also, some bad graphical decisions I've made makes it annoying as hell to adapt the level to QL most likely. So, when I started working on this again it was only because I had so many good graphical assets that I figure people would wanna use, like new textures, foliage, trees a new backdrop/skybox and such, it would be ashamed that they just sat there on the disc, never released in a proper way. So I'm gonna release the level, the map files, ases, max files and psds, like everything. |
Author: | Pext [ 06-08-2014 04:18 AM ] |
Post subject: | Re: Screenshots |
obsidian wrote: Nitpick: I don't think you can bend planks of wood like that around the curve. http://the189.com/design/the-art-of-ste ... trubridge/ |
Author: | Eraser [ 06-08-2014 05:07 AM ] |
Post subject: | Re: Screenshots |
Pext wrote: obsidian wrote: Nitpick: I don't think you can bend planks of wood like that around the curve. http://the189.com/design/the-art-of-ste ... trubridge/ They are bent in a different direction |
Author: | Pat Howard [ 06-11-2014 02:22 PM ] |
Post subject: | Re: Screenshots |
like hipshot said, it's good to be back! |
Author: | dONKEY [ 06-11-2014 06:06 PM ] |
Post subject: | Re: Screenshots |
Great to see returning mappers...I'm also mapping again, but ultra slowly. The fun of aligning roof tiles on 45 degree brushes..don't forget the scale the textures on angles faces |
Author: | phantazm11 [ 06-12-2014 09:16 AM ] |
Post subject: | Re: Screenshots |
@ Pat: Looking good man! @dONKEY: We are going to need to see some screenshots ASAP |
Author: | Martinus [ 06-12-2014 10:02 AM ] |
Post subject: | Re: Screenshots |
Making maps better than playing sometimes. Especially to Quake (timeless game like Doom I think). |
Author: | Castle [ 06-12-2014 11:32 AM ] |
Post subject: | Re: Screenshots |
Aha! Is the list of videos as of recent times! I have been busy! LOL Its kind of like screen shots I think! |
Author: | fKd [ 06-12-2014 12:36 PM ] |
Post subject: | Re: Screenshots |
Author: | Pat Howard [ 06-12-2014 08:51 PM ] |
Post subject: | Re: Screenshots |
Author: | fKd [ 06-12-2014 09:06 PM ] |
Post subject: | Re: Screenshots |
Author: | Hipshot [ 06-12-2014 11:03 PM ] |
Post subject: | Re: Screenshots |
Pat Howard wrote: How did you place your skybox brushes on this level? Just flat on top? |
Author: | Eraser [ 06-12-2014 11:57 PM ] |
Post subject: | Re: Screenshots |
Castle wrote: Aha! Is the list of videos as of recent times! I have been busy! LOL Its kind of like screen shots I think! I watched that first Doom video. It's really entertaining, and I love hearing you talk about the design decisions you made, especially when tapping into player psychology, like where you explain about giving visual clues to warn a player something is about to happen. I find that very interesting. Makes me want to make a map for Doom myself Oh yeah, and you sound like a total nerd I love the way how you laugh at the thought of players being in total pain and agony when playing your levels By the way, would you say it's generally easier or harder to make a map for Doom than for a full fledged 3D game like Quake 3, or is it just very different? |
Author: | Pat Howard [ 06-13-2014 10:18 AM ] |
Post subject: | Re: Screenshots |
@hipshot: yeah, i can't remember but it looks like it in that picture. i've since stood my skybox brushes 160u tall about 16u behind the roofs. also, i worked on the lighting for several hours yesterday and then realized my /r_gamma was set to 1.2 @phant & fkd: thanks! |
Author: | Castle [ 06-13-2014 11:25 AM ] |
Post subject: | Re: Screenshots |
Eraser wrote: Castle wrote: Aha! Is the list of videos as of recent times! I have been busy! LOL Its kind of like screen shots I think! I watched that first Doom video. It's really entertaining, and I love hearing you talk about the design decisions you made, especially when tapping into player psychology, like where you explain about giving visual clues to warn a player something is about to happen. I find that very interesting. Makes me want to make a map for Doom myself Oh yeah, and you sound like a total nerd I love the way how you laugh at the thought of players being in total pain and agony when playing your levels By the way, would you say it's generally easier or harder to make a map for Doom than for a full fledged 3D game like Quake 3, or is it just very different? Its much easier in most respects. However, this is a deceptive statement as diving into the players psyche is a rabbit hole and you wont come out the same person you where when you first entered. I highly recommend making at least one quality level for each game in the order that they came out over the years as it gives you a lot of perspective as to why each advancement mattered. Starting with doom, Quake, Quake 2, Unreal, Half Life, Quake 3 and so on. If I were to teach level design classes this is exactly how I would do it. |
Author: | Eraser [ 06-13-2014 01:55 PM ] |
Post subject: | Re: Screenshots |
I've done a little Q3 mapping so I've got some experience there. Only other mapping I did was for multiplayer Q2 mods and Wolf3D. Making multiplayer maps feels a bit stale in comparison to single player to be honest though. I feel that with SP you can be way more creative and do crazy stuff and get away with it. There's also the coming up with a narrative that I find interesting. It's one of the reasons why I made my single player Q3 mod (EntityPlus) even though I made only 2 maps for it. So the thing is, I'd love to dive back into a more narrative driven type of mapping project, but creating a Q3 EntityPlus map is just such a godawful lot of work. I was hoping Doom mapping would take less time, but that might just be a fallacy. |
Author: | Fjoggs [ 06-14-2014 02:58 AM ] |
Post subject: | Re: Screenshots |
Love the screenshots Pat and Hipshot! Hipshot: That level looks familiar. Have I jumped around in that? The textures look great. I've been working on a level on and off (of course) for ages that could probably use some of them. ;-) |
Author: | Pat Howard [ 06-14-2014 10:32 AM ] |
Post subject: | Re: Screenshots |
Author: | MrLego [ 06-15-2014 03:35 AM ] |
Post subject: | Re: Screenshots |
Nice looking maps Hipshot and Pat Howard. |
Author: | Pat Howard [ 06-15-2014 11:25 AM ] |
Post subject: | Re: Screenshots |
thanks! just curious, how do you all feel about me using Phantazm's Windsong Keep textures for this map (edit: with permission, of course)? is it too close to the original, or do you like seeing these textures used in another place? |
Author: | Theftbot [ 06-15-2014 11:26 AM ] |
Post subject: | Re: Screenshots |
looks ok to me as long as Phant don't mind. |
Author: | cityy [ 06-16-2014 01:47 AM ] |
Post subject: | Re: Screenshots |
I think it looks pretty good but you are certainly making it hard for yourself by creating a comparison to windsong keep. |
Author: | dAde [ 06-17-2014 01:56 AM ] |
Post subject: | Re: Screenshots |
Hi guys! Sorry for "spam" and no screenshots, been outside of this for so many years. How is q3 mapping community nowadays? |
Author: | sst13 [ 07-12-2014 04:37 PM ] |
Post subject: | Re: Screenshots |
CTF version of mjkq3adm5 "House Of Evil" http://sst13.net/pics/evil2.jpg http://sst13.net/pics/evil3.jpg http://sst13.net/pics/evil4.jpg http://sst13.net/pics/evil7.jpg http://sst13.net/pics/evil8.jpg |
Author: | Pat Howard [ 07-12-2014 07:47 PM ] |
Post subject: | Re: Screenshots |
very cool! looks awesome from the outside, but will you ever be able to see that? edit: would be good to see more use of the red and blue trims, especially to break up the large blank walls on the outside. |
Author: | Anthem [ 07-16-2014 02:29 AM ] |
Post subject: | Re: Screenshots |
sst13, I've always loved everything you make. |
Author: | Hipshot [ 08-27-2014 10:25 PM ] |
Post subject: | Re: Screenshots |
Looks very solid pat! |
Author: | CZghost [ 08-28-2014 02:22 AM ] |
Post subject: | Re: Screenshots |
Looking forward pat |
Author: | Bacon [ 09-15-2014 10:11 PM ] |
Post subject: | Re: Screenshots |
Author: | Lieutenant Dan [ 09-17-2014 10:33 AM ] |
Post subject: | Re: Screenshots |
Bacon, those models almost look photoshopped into Q3, haha. Great work. |
Author: | Pat Howard [ 10-07-2014 12:28 PM ] |
Post subject: | Re: Screenshots |
just playing around with ironwood screenshots in photoshop to make some nice desktop wallpapers and thought i would share |
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