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Screenshots https://www.quake3world.com/forum/viewtopic.php?f=10&t=51 |
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Author: | AEon [ 03-11-2015 09:05 AM ] |
Post subject: | Re: Screenshots |
You might then like to look over Sock's Industrial Texture set, I recently cropped the textures apart: |
Author: | cityy [ 03-11-2015 11:51 AM ] |
Post subject: | Re: Screenshots |
Just to offer an alternative too: Evillair's eX set might be worth taking a look at. http://evillair.net/v3/pages/textures/ex.php Does anyone know if there is a version with working quake 3 shaders? (since this was released for q4) |
Author: | AEon [ 03-11-2015 12:06 PM ] |
Post subject: | Re: Screenshots |
I created quite a few shaders for the eX texture set in AEdm7... but probably not for all textures. |
Author: | mrd [ 03-11-2015 05:08 PM ] |
Post subject: | Re: Screenshots |
cityy wrote: Just to offer an alternative too: Evillair's eX set might be worth taking a look at. http://evillair.net/v3/pages/textures/ex.php Does anyone know if there is a version with working quake 3 shaders? (since this was released for q4) Whoa. Evillair looks like a god damn Viking. Badass. Sorry to derail. |
Author: | Pat Howard [ 03-12-2015 12:28 PM ] |
Post subject: | Re: Screenshots |
scale looks pretty good. nice job edit: this is just my personal view on redundant routes, but i think you could probably get rid of that low bouncer and just use the stairs. then use that pit as a trap for a power item such as RA or MH. i'm sure others will like having both options if you decide to keep the bouncer though. |
Author: | cityy [ 03-12-2015 12:56 PM ] |
Post subject: | Re: Screenshots |
Pat Howard wrote: scale looks pretty good. nice job edit: this is just my personal view on redundant routes, but i think you could probably get rid of that low bouncer and just use the stairs. then use that pit as a trap for a power item such as RA or MH. i'm sure others will like having both options if you decide to keep the bouncer though. You overlooked the crates pat! That makes it 3 routes and I'd sign removing the jumppad. |
Author: | AndyW [ 03-12-2015 05:32 PM ] |
Post subject: | Re: Screenshots |
The Bouncer leads straight to the second (upper) Floor. MH already placed in the Pit ( not showing in the screenshot) Had some funny moments at this spot when tested with Botplay. |
Author: | AndyW [ 03-12-2015 11:44 PM ] |
Post subject: | Re: Screenshots |
Pat Howard wrote: I really like the look of the Map, grey and yellow rocks! You should call it "The Hornet" !!! |
Author: | AEon [ 03-13-2015 12:52 AM ] |
Post subject: | Re: Screenshots |
AndyW, if you are planning to continue systematic work on your map, uploading screenshots. You might like to create a new thread for it, to keep all the info and feedback in one easy to look up thread. |
Author: | Fjoggs [ 03-13-2015 04:29 AM ] |
Post subject: | Re: Screenshots |
Don't listen to the tiger! Keep it in here until you have something we can download. Gotta keep the screenshots-thread alive you know. |
Author: | cityy [ 03-13-2015 04:52 AM ] |
Post subject: | Re: Screenshots |
#shotsfired |
Author: | AndyW [ 03-13-2015 08:37 AM ] |
Post subject: | Re: Screenshots |
Sir Yes Sir ! |
Author: | CZghost [ 03-15-2015 01:32 AM ] |
Post subject: | Re: Screenshots |
AndyW was watching Full Metal Jacket or so? Nice screenshots anyway |
Author: | seremtan [ 03-23-2015 09:11 AM ] |
Post subject: | Re: Screenshots |
is that a skybox in screen #2? |
Author: | Hipshot [ 03-23-2015 10:32 AM ] |
Post subject: | Re: Screenshots |
I think he meant the green there and that's geometry. |
Author: | Fjoggs [ 03-26-2015 03:11 PM ] |
Post subject: | Re: Screenshots |
Got some time to work on my Reflex map. Where's phong shading when you need it! |
Author: | Ferrao10 [ 03-27-2015 08:42 AM ] |
Post subject: | Re: Screenshots |
That looks gorgeous, Fjoggs! |
Author: | Pat Howard [ 03-27-2015 03:17 PM ] |
Post subject: | Re: Screenshots |
nice, it looks like the crystal dimension in adventure time |
Author: | Infernis [ 04-12-2015 03:34 AM ] |
Post subject: | Re: Screenshots |
You better finish it Fjoggs! |
Author: | Bacon [ 04-16-2015 07:04 PM ] |
Post subject: | Re: Screenshots |
Author: | Eraser [ 04-17-2015 12:43 AM ] |
Post subject: | Re: Screenshots |
looks cool. Is it possible to fix those overly stretched textures on the vertical terrain faces? |
Author: | AndyW [ 04-17-2015 06:13 AM ] |
Post subject: | Re: Screenshots |
WOW! I wish i would be able to do terrain and rocks like this! Everytime i start terrain-stuff im ending in GFX Errors and get Mad. |
Author: | Bacon [ 04-17-2015 12:28 PM ] |
Post subject: | Re: Screenshots |
Eraser wrote: looks cool. Is it possible to fix those overly stretched textures on the vertical terrain faces? Yeah. I just haven't got around to fixing those yet. So far it was more or less of a test to see how large of a map the game can handle. The first screenshots map takes up the entire grid in radiant, vertically. AndyW wrote: WOW! I wish i would be able to do terrain and rocks like this! Everytime i start terrain-stuff im ending in GFX Errors and get Mad. What kind of errors in particular? I'm sure some people here can help. |
Author: | AndyW [ 04-22-2015 04:30 PM ] |
Post subject: | Re: Screenshots |
AndehX wrote: I really don't think my mind is creative enough to make maps, but I try anyway. Andeh dont stress yourself! I think youre not an Idiot and you will get into it really fast!! Maybe you want to to give us a BSP to jump around and get some feedback?? |
Author: | Hipshot [ 04-22-2015 09:54 PM ] |
Post subject: | Re: Screenshots |
I hope we know by now, who made those keys... |
Author: | cityy [ 04-22-2015 10:27 PM ] |
Post subject: | Re: Screenshots |
Finally get those maps added as well! :-) |
Author: | Eraser [ 04-23-2015 12:31 AM ] |
Post subject: | Re: Screenshots |
Hipshot wrote: I hope we know by now, who made those keys... Ooh, I know those |
Author: | Hipshot [ 04-23-2015 12:59 AM ] |
Post subject: | Re: Screenshots |
Ent+ had them before QL. Oh how I wish they make a Q1 remake, but with the level of graphics QL have. That's kinda my vision when I made those keys =/ =) |
Author: | Eraser [ 04-23-2015 03:01 AM ] |
Post subject: | Re: Screenshots |
How does Quake Live have them? Are they used as mapmodels? |
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