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Screenshots https://www.quake3world.com/forum/viewtopic.php?f=10&t=51 |
Page 202 of 210 |
Author: | Theftbot [ 10-12-2015 08:24 PM ] |
Post subject: | Re: Screenshots |
Is it available to d/l |
Author: | Hipshot [ 10-12-2015 08:46 PM ] |
Post subject: | Re: Screenshots |
I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up. |
Author: | AndyW [ 10-15-2015 10:00 AM ] |
Post subject: | Re: Screenshots |
Hipshot wrote: I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up. I think its a good Idea to release it! Im starting to do some Mapobjects with radiant atm. We should do a new "MAP-OBJECTS 4 DL" thread! |
Author: | AndyW [ 10-18-2015 06:00 PM ] |
Post subject: | Re: Screenshots |
Today was "small-hallway"-Time |
Author: | AEon [ 10-18-2015 11:53 PM ] |
Post subject: | Re: Screenshots |
Looks rather nice... those metal brackets "stabilizing" the corners are unusual... not sure they make sense, but look interesting. In any case a good application of Sock's Industrial texture set. |
Author: | Martinus [ 10-19-2015 02:02 AM ] |
Post subject: | Re: Screenshots |
You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have. |
Author: | AndyW [ 10-19-2015 02:16 AM ] |
Post subject: | Re: Screenshots |
Martinus wrote: You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have. No space for crates in that room... EDIT: Maybe i will put out a test-version of this one... Anyone knows that wishful "maybe one week to go" thinking?? |
Author: | obsidian [ 10-25-2015 01:47 PM ] |
Post subject: | Re: Screenshots |
cityy wrote: I do most of my rendering work in Photoshop. What now? How does that work? |
Author: | cityy [ 10-25-2015 02:07 PM ] |
Post subject: | Re: Screenshots |
obsidian wrote: cityy wrote: I do most of my rendering work in Photoshop. What now? How does that work? Don't be picky; I might have been drinking! Meant to say texturing of course. |
Author: | Gustavo6046 [ 10-27-2015 09:32 AM ] |
Post subject: | Re: Screenshots |
Heya check dis album out! http://imgur.com/a/ZUmaO |
Author: | AndyW [ 10-27-2015 10:41 AM ] |
Post subject: | Re: Screenshots |
cityy wrote: Sometimes, I give CAD courses to younger students because software is not really a thing that's taught at my university (except rhino3d+maxwell) and our student association is trying to fill that gap. Sounds nice! Any chance to get into that? |
Author: | AndyW [ 11-03-2015 04:39 AM ] |
Post subject: | Re: Screenshots |
This thread needs some spam! Im looking for a test release within the next 2 weeks. |
Author: | obsidian [ 11-03-2015 04:57 AM ] |
Post subject: | Re: Screenshots |
Looks pretty cool. Jump pad needs some kind of structure holding it up. Looks like a slab, wouldn't support itself. |
Author: | AEon [ 11-03-2015 05:08 AM ] |
Post subject: | Re: Screenshots |
And those splotches on the floor should be under all the open to the sky (i.e. rain) vegetation... and not spamming the full floor (1st shot, left), IMO. In the 2nd screenshot, on the arena floor under the greenery on the right. Map looks nice though. I like the Quake II'ish style. |
Author: | AndyW [ 11-03-2015 05:52 AM ] |
Post subject: | Re: Screenshots |
THX Guys, youre great! I really didnt think that much about the greenery, youre right Aeon and i think it will look pretty cool! Thanks for the Tip! And THX @Obsidian for just be Obsidian! |
Author: | fKd [ 11-03-2015 03:18 PM ] |
Post subject: | Re: Screenshots |
Author: | axbaby [ 11-03-2015 05:07 PM ] |
Post subject: | Re: Screenshots |
That fkd is a beautiful map, I wish this was made 15 years earlier for CA games. Any chance to avoid the tilling textures on the top level? |
Author: | fKd [ 11-03-2015 07:08 PM ] |
Post subject: | Re: Screenshots |
It's all really early stuff so hardly any detailing has been done. |
Author: | obsidian [ 11-03-2015 08:37 PM ] |
Post subject: | Re: Screenshots |
fKd wrote: It's all really early stuff so hardly any detailing has been done. |
Author: | AEon [ 11-03-2015 11:38 PM ] |
Post subject: | Re: Screenshots |
fKd, I think you presented a map with a modern Gothic interpretation at some point. This is a new one though? Looks very fresh for a Gothic map. Nice work. |
Author: | Hipshot [ 11-03-2015 11:45 PM ] |
Post subject: | Re: Screenshots |
Wow nice, two new maps =) @Andy, you are inspired a little by Pats new level here, graphics-vise? @fkd, nice, lots of details as usual, I like to jump around your levels, cause there's usually a lot to look at! You both should up these to the QL workshop btw, when they are done! |
Author: | AndyW [ 11-04-2015 01:31 AM ] |
Post subject: | Re: Screenshots |
@fdk: This looks soo great! @Hipshot: Im inspired by many of you Guys here, in this map im using the same Textures that Pat used for Hydra (Socks Industrial). I will upload it to the workshop when its ready to go. |
Author: | nitin77 [ 11-04-2015 04:28 AM ] |
Post subject: | Re: Screenshots |
liking the look of both. |
Author: | Phobos Phosphor [ 11-05-2015 08:27 AM ] |
Post subject: | Re: Screenshots |
its an old one for "world of padman" |
Author: | Gustavo6046 [ 11-05-2015 08:47 AM ] |
Post subject: | Re: Screenshots |
Not really an screenshot, but here is gusq3ctf3 trailer: Could quick reply have a preview function? |
Author: | Ferrao10 [ 11-06-2015 03:02 AM ] |
Post subject: | Re: Screenshots |
Looking great Andy . Have you considered different colours for the flooredges? Grey to grey doesn't really contrast them. On the first pic you have them in brown, by the two floorspots. That is distinguishable. Looking forward to play that one fkd. Really good texturing with relativily easy geometry, it looks epic. Edit: it's the lighting with lava, contrasted by the 6000 Kelvin (?) downlights that gives it that superb touch. Very well done . Again, can't wait to play it. |
Author: | Hipshot [ 11-06-2015 04:56 AM ] |
Post subject: | Re: Screenshots |
The video is too dark, at least for me =( |
Author: | Gustavo6046 [ 11-06-2015 08:38 AM ] |
Post subject: | Re: Screenshots |
Some areas had buggy lights. Thanks for reporting, was already fixed now. |
Author: | Pat Howard [ 11-07-2015 07:21 AM ] |
Post subject: | Re: Screenshots |
@fKd: looks great for big games! @AndyW: nice, but it looks weird the way you rotated that concrete seam texture vertically by the raised platform. i would leave it horizontal the way sock made it, otherwise the shadows and highlights might not make sense. edit: @Hipshot: that layout screenshot reminds me of an archaeological dig site |
Author: | CZghost [ 11-07-2015 07:28 AM ] |
Post subject: | Re: Screenshots |
fKd wrote: You said it's one of your first creations. Any download? It looks really brilliant |
Author: | obsidian [ 11-08-2015 09:24 PM ] |
Post subject: | Re: Screenshots |
Last stable release was in 2013... |
Author: | CZghost [ 11-09-2015 06:38 AM ] |
Post subject: | Re: Screenshots |
New version on the road? Can't wait for |
Author: | Gustavo6046 [ 11-10-2015 06:44 AM ] |
Post subject: | Re: Screenshots |
Just to report, 1.6.4 works in Windows 10. Don't know anything about 1.6.5 besides it exists, though :/ |
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