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Screenshots
https://www.quake3world.com/forum/viewtopic.php?f=10&t=51
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Author:  v1l3 [ 09-29-2019 10:39 PM ]
Post subject:  Re: Screenshots

@flipout

Is that the same map that you had sent to me years back? I can't wait to see it.

Author:  flipout [ 09-30-2019 10:39 AM ]
Post subject:  Re: Screenshots

Thanks for the comments guys.

@Pat Howard yeah I plan on releasing all the assets when I released the map.

@v1l3 yeah it's the same one. still pretty much the same layout as back then.

Author:  Fruity [ 09-30-2019 11:10 PM ]
Post subject:  Re: Screenshots

Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D

Author:  sst13 [ 02-28-2020 10:31 PM ]
Post subject:  Re: Screenshots

Working these days on my "House Of Chthon" remake/remix...






Author:  Eraser [ 02-29-2020 01:01 AM ]
Post subject:  Re: Screenshots

Looks tight :up:

Author:  foralarx2k3 [ 03-31-2020 02:30 PM ]
Post subject:  Re: Screenshots



Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil". Not sure at this stage if I'll finish it. It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage. Still think this Q2 texture set is one of the best and easiest to work with out there. Sky is my own concoction.

Fora.

Author:  RaspAtan [ 04-15-2020 11:45 AM ]
Post subject:  Re: Screenshots

sst13 wrote:
Working these days on my "House Of Chthon" remake/remix...




Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.

Author:  sst13 [ 04-17-2020 04:05 PM ]
Post subject:  Re: Screenshots

@RaspAtan: maybe in one week for the first beta version.

Author:  foralarx2k3 [ 04-18-2020 03:03 AM ]
Post subject:  Re: Screenshots

sst13 wrote:
@RaspAtan: maybe in one week for the first beta version.


:info: Offering services as a beta tester :)

Author:  Infernis [ 04-19-2020 04:15 AM ]
Post subject:  Re: Screenshots

sst13 wrote:
@RaspAtan: maybe in one week for the first beta version.


Image

Author:  fKd [ 05-04-2020 09:43 PM ]
Post subject:  Re: Screenshots






:ninja:

Author:  Theftbot [ 05-04-2020 10:51 PM ]
Post subject:  Re: Screenshots

gimme @fkd

is that the old ent+ map

Author:  fKd [ 05-04-2020 11:18 PM ]
Post subject:  Re: Screenshots

na, its a remake of cpm24

Author:  Hipshot [ 05-05-2020 03:02 AM ]
Post subject:  Re: Screenshots

It looks good fkd, nice that you are remaking those levels! You should post the screenshots in some higher resolution in the future =)

Author:  cityy [ 05-06-2020 01:07 AM ]
Post subject:  Re: Screenshots

Nice fkd! Light it up a little with some blue skylight so we can see more of your great details.

Author:  fKd [ 05-29-2020 06:51 PM ]
Post subject:  Re: Screenshots

No, its bright enough :)

Author:  Obsessed [ 06-19-2020 04:02 AM ]
Post subject:  Re: Screenshots

fKd wrote:
No, its bright enough :)

heh.. ;) :D okay.. :D

Author:  Bliccer [ 09-21-2020 02:02 PM ]
Post subject:  Re: Screenshots

Okay... so after 6 yrs my account is still working and I see all those beautiful maps coming along. You guys rock!
@donkey wtf man! Dig that stuff!
@flipout: WOOOAOTTT again. Detailed Nature and a proper environment is always nice to see in a q3a map
@eraser: just played through your dissent map. Great output. Love all the mechanics in there AND! Finally a proper ladder animation :D Only thing is... next time put em flames on them barrels!
@sst13: you are also still there!
@fkd: sweet to see your robust geometry again

Author:  cityy [ 11-16-2020 04:45 AM ]
Post subject:  Re: Screenshots

It's not Q3 but I'm working on two Diabotical levels with Conrad Justin.

Attachment:
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Author:  Hipshot [ 11-17-2020 03:45 AM ]
Post subject:  Re: Screenshots

Everyone is doing these japanese themes! That looks really nice. Nice colors.

Author:  cityy [ 11-18-2020 02:29 AM ]
Post subject:  Re: Screenshots

Quote:
Everyone is doing these japanese themes! That looks really nice. Nice colors.


Yea but it was only a decision to a limited extent as the game does not support custom assets at this point so we were kind of bound to go with what it offers in terms of props and textures. :(

Author:  Daikatan [ 06-27-2021 03:49 AM ]
Post subject:  Re: Screenshots

Bacon wrote:



Dear Bacon. I hope you can finish Guts q3 model in the future, to commemorate Miura.
:(

Author:  Bacon [ 07-13-2021 03:39 PM ]
Post subject:  Re: Screenshots

I am, still working on weight paint though. Had to restart when I found a better model.


Author:  Daikatan [ 07-20-2021 04:44 AM ]
Post subject:  Re: Screenshots

Good to hear!

Is polycount ok for engine?

Author:  Bacon [ 07-21-2021 12:50 PM ]
Post subject:  Re: Screenshots

Daikatan wrote:
Good to hear!

Is polycount ok for engine?


Should be fine. I have done one before with 16k tris and it loaded fine. Worst comes to worst I can just make it a bit lower.

Author:  Bacon [ 01-03-2022 09:41 PM ]
Post subject:  Re: Screenshots

So using groups I guess you can make models any poly count you want in vanilla :question:



MD3 documentation says max of 16 groups but this has almost 30, wonder what the max polycount the game would load? :shrug:

Edit: Once models get this complex, motion captured skeletons are out of the question I guess. Resulting md3 with ~2000 frames of animation resulted in a 580 mb md3 and needs hunk/zonemegs set to at least 1024 (Blender used 21.7 GB of RAM as well to export lol) I guess for higher poly just regular hand made animation is better, so the limiting factor is probably frames. Dayum shame.

Author:  sst13 [ 01-22-2023 07:00 AM ]
Post subject:  Re: Screenshots

Started an extended version of my CTF conversion of q3dm4 a few weeks ago.

Featuring some additional ledges, leading from the flagroom to the maps center. Including a lot new jumppads and a double teleporter, to change the sides in the bases quickly.











I'm also going to make a deathmatch version. Stealing some of the stuff from the QL version of q3dm4. (Eviscerated) Like the new upper connection with the jumppad. :D

Author:  Eraser [ 01-22-2023 10:25 AM ]
Post subject:  Re: Screenshots

Judging purely from the screenshots, maybe you could make it a bit more clear what color base you're in. Add more red/blue accents.

Author:  sst13 [ 01-22-2023 10:34 AM ]
Post subject:  Re: Screenshots

Eraser wrote:
Judging purely from the screenshots, maybe you could make it a bit more clear what color base you're in. Add more red/blue accents.

Thats because the screenshots showing the red base only atm. ;) If everything fits so far I'm going to copy the new stuff over to the blue side too.

Author:  sst13 [ 02-02-2023 03:50 PM ]
Post subject:  Re: Screenshots

Layout for the CTF version so far:


I'm going to make red and blue jumppads for the bases and only keep the 2 in the center yellow. (screenshot already updated)

Author:  seremtan [ 02-09-2023 11:55 AM ]
Post subject:  Re: Screenshots

why not make the two in the middle purple?

Author:  Hipshot [ 03-26-2024 04:19 PM ]
Post subject:  Re: Screenshots

So I have been testing my new level (map 16, where rustgrad was map 8) at the office, it doesn't look much now, but it's fun in an average sort of way. This version is "old" now, it has been updated in several places a bit actually, but anyway, this is the version from yesterday night.

Playing in instagib, clan arena and ffa.




The best things with having employees is that you can force them to play quake. We are not that good, as can be seen in the vids =)

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