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Topic Starter Topic: Double map madness

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2471
PostPosted: 10-28-2020 09:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hello my quake3world friends!

Today I am dropping a double dose of maps i've just released. Both these maps **REQUIRE** the CNQ3 1.52 exes to run, otherwise they are dark as hell. Its due to a new way that external lightmaps are being processed. If you wonder why its too dark, thats why!

Both these are very much designed for CPMA so grab that as well.

Grab the exes here: https://playmorepromode.com/downloads

The first map is a remake of cpm24, i've been working on this a long time and i'm really happy to finally get it out the door :)
https://1drv.ms/u/s!AibE-FmP4LVpzhKDznqEl7akJpzg?e=73mIJ7









The second is a layout that I did the gfx for called bones_fkd. The original layout was designed by Terifire and with input from a group of folk and many iterations here it is.
https://1drv.ms/u/s!AibE-FmP4LVpzhGLqkxkBn40yXaI?e=Cv2MD1









Hope you guys enjoy em.

:ninja:




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Gibblet
Gibblet
Joined: 17 Dec 2016
Posts: 23
PostPosted: 11-01-2020 06:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


These are really excellent pieces of work, look beautiful and demonstrate some great mapping skills. I find them very inspirational and have been closely studying them both for ideas for my own mapping.

You should be proud. I encourage everyone to check them out.




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\kill
\kill
Joined: 02 Apr 2003
Posts: 920
PostPosted: 11-02-2020 04:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


Absolutely beautiful. This stuff makes me happy! It made me think of back in the day when, Swelt, was originally working on cpm24, and after he released it, I reviewed it on .::LvL. I miss those days. Seeing these also makes me flashback to when Reflex Arena first came out and they had put up that pic of what looks like a futuristic cpm3, with textures that Reflex never made happen. These maps look somewhat like that. To think if maps like this were being made long ago, people would have gone crazy over them.

Q3A still owns, 20 years later!




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2178
PostPosted: 11-03-2020 11:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


I have run around these levels now a few times and looked them over.

I think the bones level looks very nice actually. The cpm24 level I felt was a bit too dark, even with "correct settings".

But yea, that bones level, that was nice running around looking at things inside and outside of the level boundaries!

Good job!



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2471
PostPosted: 11-05-2020 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's weird, none of the testers reported it being too dark. By correct settings you mean cnq3 right?




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2178
PostPosted: 11-05-2020 09:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ah yea, too dark (for me that is), like the light was a bit uneven in the level, it's probably good for playing in!



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 365
PostPosted: 11-09-2020 02:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Outstanding work again fKd, especially bones. It'e great to still see maps developed.

A few minor nitpicks for bones:
- the fence shader seems to have a very high sort and will draw on top of simple items and the mega health bubble
- there's z-fighting on the ladder to RA
- the nook to drop down to RA platform could double up as a way to double jump/ramp jump back up. I thought it might work but the slope is too steep.

:up:




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5219
PostPosted: 11-11-2020 11:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


That's some sweet brushwork!




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