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Topic Starter Topic: Revized addition of my DM5 map.New textures Ect.

Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-06-2018 03:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


After a long break I finally felt up to doing some changes to my DM5 map. Retextured it with Evil Lairs EQ2
Texture Set, some default textures and some decals from cg textures. Changed around some weapons and
other items based on Anthems review. Not saying its done yet. Thinking of some other changes I my try out.



And Some Pics -




Attachments:
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shot0021.jpg
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shot0020a.jpg
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Last edited by kaustic on 04-17-2018 12:16 AM, edited 7 times in total.
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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-06-2018 04:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


And 3 more -




Attachments:
shot0026.jpg
shot0026.jpg [ 192.69 KB | Viewed 10 times ]
shot0025.jpg
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shot0024.jpg
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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1614
PostPosted: 04-08-2018 01:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks good :)



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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-11-2018 07:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Texture alignment done. Lighting seems close,maybe some tweeking here and there.
Just some input on item / weapon placement would be good. Thanks




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42007
PostPosted: 04-12-2018 12:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I'm impressed! It looks good and plays very well. Only thing I'd change is that you might make the teleporters (and to a lesser extent the jumppads) visually pop out a bit more. What I mean is that in the hectic speed of the game, you can barely differentiate between a wall and a teleporter. If you'd somehow make the teleporter stand out a bit more it's clearer what it is and where it is. Same thing goes for some of the jumppads. Maybe do something with shaders so it looks like they have LEDs in them or something?




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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-12-2018 11:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


Just updated the Download but I had and idea while doing that so Ill try it out and see how it looks. Thanks for your input Eraser :up: .




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Trainee
Trainee
Joined: 14 Aug 2016
Posts: 39
PostPosted: 04-13-2018 02:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Damn, I forgot to look at this map again!
[to be continued] :D




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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-13-2018 09:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


I replaced the pk3 this afternoon. I downloaded it to put on my newest computer and I couldn't get past selecting maps (I use uie12). as soon as I tried to open the page it was listed on I got an error .When I tried to load from inside the game same thing error (got a vision in my brain of the robot from the original Lost In Space tv show, Error ,Error ,Error :) .

Update to the update . I changed the jump pads, found more texture alignments that I missed so fixed that so I also updated the download in the first post.

04/17/18 - Switching out textures on some brushes. Been messing around with decals. Had a Q2 sound track song running in the map a couple of days ago.
Took it out though because of how large the file is(30+ Mb) but it was fun to try out. Seemed like every time I compile the map and have a look
at it in game I find more texture alignments to adjust but I think I've got it done now.




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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-17-2018 06:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


Here are some updated screenshots. There are only a few changes I made after taking these. Most of which aren't really
noticeable. I'm thinking this is it for this one. I spent many hours scanning it for texture alignments and switching around
some of them. At one point I had added an entire new section to the map but that's how it looked added on so it went bye
bye.




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shot0015.jpg
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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-17-2018 06:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


3 more




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shot0019.jpg
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shot0018.jpg
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Commander
Commander
Joined: 09 Mar 2011
Posts: 148
PostPosted: 04-17-2018 06:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


last one.

And the latest pk3 as of 04/21/2018 .

http://www.mediafire.com/file/almaixro2 ... 3dm5v2.pk3




Attachments:
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