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Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Fri Oct 16, 2015 6:17 pm
by Gustavo6046
Also the wireframe view remains!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Sat Oct 17, 2015 6:41 am
by PaN61
Gustavo6046 wrote:Also the wireframe view remains!
Go to Edit

Preferences

Settings

Camera

Render Mode
If this value is set on 'Wireframe' change it to 'Textured'.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Mon Oct 19, 2015 5:48 pm
by Gustavo6046
There is no Settings in Preferences, and why the bots don't use the jump pads in my level?
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Mon Oct 19, 2015 6:44 pm
by sst13
Gustavo6046 wrote:... and why the bots don't use the jump pads in my level?
In CTF it's a very common problem that bots using only one route, ignoring all the alternative paths.
In FFA they're going mainly for the items. In CTF they are attracted more by the flags and choose the shortest path to go for.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Mon Oct 19, 2015 7:01 pm
by Gustavo6046
It's the mytest2.map I uploaded, and it is FFA.
I wish every FFA map in Q3 had CTF support, and vice-versa, since Doom maps have both Singleplayer, Coop and Deathmatch support.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Mon Oct 19, 2015 9:44 pm
by sst13
Gustavo6046 wrote:It's the mytest2.map I uploaded, and it is FFA.
"mytest2" don't have a jumppad.
I found one in "gusq3ctf2" and everything in this map is very tiny. Maybe it's to cramped at the jumppad area. Bots only use jumppads if they land safely on the ledge. Without bumping their heads.
You should make your maps in a much bigger scale. Give a little bit more space to navigate, for bots & humans.

Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Mon Oct 19, 2015 10:03 pm
by Gustavo6046
Oh, I forgot I have to reupload mytest2.
It now have a HOM bug but no caulk, no leak.
New version!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Tue Oct 20, 2015 12:20 am
by sst13
Gustavo6046 wrote:It now have a HOM bug but no caulk, no leak.
Your ramp-floor & ceiling vertices are off grid. This creates the HOM when you enter the ramp. If you still stuck in this wireframe 3D view, you probably can't see it in the editor. Delete the ramp floor & ceiling brushes & rebuilt it by hand. (no CSG Subtract)
Note:
Mappers should always turn on "r_clear 1" in Q3.
This replaces the HOM with a bright magenta. So you can see missing textures or in this case little sparklies where the ramp floor connects to the rest of the world. This often points to misplaced vertices or broken brushes.
There is also a small caulk-brush inside your BFG-balkony causing HOM.
Note:
Do not use "Hollow" or even worse "CSG Subtract".
I know, with this functions, you can create stuff very fast. But the results are also very inaccurate. "Hollow" creates a lot of overlapping brushes with nasty z-fighting. "CSG Subtract" creates chaotic brushwork often with vertices off grid. (like your ramp)
Use instead: Clipper (X) or DragEdges (E) or DragFace (Cotrol+LMB) to manipulate brushes.
Bot jumppad problem:
Bots are often a little bit lazy. They don't wanna do fancy stuff to reach the jumppad like: jumping onto 2 ledges.
If you make them a small botclip-step between the 2 ledges, they will use it as stairs and finally reach the jumppads. (tested & confirmed)
Caulk behind the curve:
You should also put some caulk on the sides of the wall. Curves should not overlap other faces. Otherwise it will cause z-fights.
Example how to do it:

Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Tue Oct 20, 2015 2:38 pm
by Gustavo6046
Oh thank you! I will try to make things by hand. Some safer way to make stuff quickly?
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Tue Oct 20, 2015 3:18 pm
by AndyW
Gustavo6046 wrote:Some safer way to make stuff quickly?
Yeah, its called: "routine"

Or if you want you can pre-build stuff like stairs in a seperate map and copy/paste it or make it a model.
But start with the basics!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Tue Oct 20, 2015 4:16 pm
by Gustavo6046
Ok. How to mark actors as suspended? Render mode doesn't seem to affect worldspawn brushes.
Released newest version (!), please align the jump pads, it is impossible at wireframe mode!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Tue Oct 20, 2015 8:01 pm
by Gustavo6046
Did you enjoyed mytest2? Please send feedback on:
- What is wrong;
- What could be better;
- Suggestions in what to add;
- Email (for receiving update notifications).
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Wed Oct 21, 2015 3:07 pm
by Gustavo6046
Following the newest version, I made ramps instead, so it was easier for bots to use the jump pads.
I need themjump pads to be aligned as in wireframe I can't do it!
I also need to suspend the Invisibility powerup as it appears in the ground.
And the Render Mode only affect the non-brush entites, but no polys show!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Wed Oct 21, 2015 5:32 pm
by CZghost
That's strange. What video card? There is a bug with ATI graphics that cause disappearing polygons

wireframe view. There should be option in preferences that should correct the bug...
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Wed Oct 21, 2015 6:26 pm
by Gustavo6046
I checked that option much time ago. Happens I have an Intel HD Graphics. I forgot the rest.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Wed Oct 21, 2015 10:44 pm
by Gustavo6046
It is very bad when you have to do stuff with only wireframe in GtkRadiant. Maybe some other Radiant will show fully rendered brushes instead.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Thu Oct 22, 2015 2:46 am
by obsidian
Have you tried updating video drivers. Intel drivers are pretty shitty and sometimes hit and miss between versions.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Thu Oct 22, 2015 2:50 pm
by Gustavo6046
The auto detector says they're up to date. I really trust it. I hate Intel drivers on Windows 10 too, but I can do nothing.
Oh, this also affects Minecraft! I can't launch due to "pixel format not accelerated", but this won't be discussed here for obvious reasons.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Thu Oct 22, 2015 5:32 pm
by CZghost
Yeah, Win 10 and shitty Microsoft drivers. I think you can still return back to Win 7 or Win 8, don't you?
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Thu Oct 22, 2015 7:00 pm
by Gustavo6046
Maybe after a month, but this already occured to me when I had Windows 8.1.
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Sat Oct 24, 2015 5:13 pm
by Gustavo6046
I am planning to align the jump pads in MYTEST2, but this is going to be troublesome. Any help?
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Sat Oct 24, 2015 10:03 pm
by sst13
Gustavo6046 wrote:I am planning to align the jump pads in MYTEST2, but this is going to be troublesome. Any help?
In Radiant:
Select the brush face (jumppad texture) in the 3D view with SHIFT+CTRL+LMB
Fit texture with SHIFT+B or Surface Inspector

Texturing

Brush

Fit
But you must definitely get rid of the wireframe problem. Try another GFX driver (maybe an older version).
Or use a desktop PC with a "real" GFX-card. You don't need a modern one. Even 10 year old hardware works fine with Radiant. (excluding compile time issues)

Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Sat Oct 24, 2015 10:23 pm
by Gustavo6046
Four small copies of the texture appears instead of one, big jump pad when I Fit it!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Sat Oct 24, 2015 10:59 pm
by Gustavo6046
What??!! I messed up some random settings out of boredness, and now I get full view!
Re: Help with Mapping: CTF, AAS and Music Problems
Posted: Sun Oct 25, 2015 1:33 am
by Gustavo6046
I remade Mytest2 to much more eyecandy in under 1 day. Why was the original .map file I uploaded some days ago downed either?
EDIT: It was so cool I decided to make it oficially
GusQ3DM3! I had to remove a music because it was from the Judas Priest.. I replaced with a roalty-free one instead. I was thinking of an easter egg to include the music credits... but instead I just made a text file.