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Topic Starter Topic: From faces to NetRadiant map planes

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Joined: 30 Jun 2015
Posts: 2
PostPosted: 06-30-2015 05:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi all,

At first sorry for any possible mistakes, I'm a noob in 3d programming and not a native English speaker.
Please help if somebody can. Here is the problem:

I have a mesh which is a set of faces, where a face is 3 vertices and a normal. I need to convert the mesh into NetRadiant map file format or in other words to convert the faces into map planes. Does somebody know how to achieve this? Thanks in advance!




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Insane Quaker
Insane Quaker
Joined: 06 Nov 2011
Posts: 250
PostPosted: 06-30-2015 06:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


NetRadiant supports patches. There must be something missing in this post..?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-30-2015 11:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


If it's just a mesh, I don't see how you could do this alone. You'll be missing a lot of information. Maps are composed of brushes, which are convex volumes. You need to make up for missing faces.



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Recruit
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Joined: 30 Jun 2015
Posts: 2
PostPosted: 06-30-2015 11:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for your replies. I figured out how to resolve my issue. Every face is obviously a plane itself, it was required only to specify clockwise order of vertices cause Quake (or NetRadiant) map format requires this order.




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