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Topic Starter Topic: A good command line for convert map prefabs to model?

Veteran
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Joined: 17 Jun 2013
Posts: 158
PostPosted: 09-15-2015 02:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


My problem is when I convert a map or prefab into a (ASE)model, it usually causes a lot of surface.
I know, I can affect this with different subdivision value, but what is the best value for a converted map prefab as a mapobject?
Could somebody tell me a good command line for converting prefabs into mapobjects please?
(It also can cause for me some map errors, like max_map_draw_indexes or max_map_draw_verts)



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The Afflicted
The Afflicted
Joined: 14 Oct 2001
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PostPosted: 09-15-2015 09:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


You only need -subdivisions if the map contains patches (2 creates more tris, 6 less, obviously the greater the tris, the smoother the curve)
You should caulk all unseen faces, like a normal map, as the q3map2 will remove the caulked surfaces.
Although q3map2 is good at converting shoddy brush work into triangles, again it's good practice to try to build without t-junction errors.
Your normal compile with a frontend is bsp -meta
then on the bsp file -convert
If your map contains patches bsp -meta -patchmeta -subdivisions x, where x is the value you set (normally 2,4 or 6)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 09-15-2015 11:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


q3map2.exe -v -meta -patchmeta -subdivisions 4

That's the line I use.



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Veteran
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Joined: 17 Jun 2013
Posts: 158
PostPosted: 09-16-2015 02:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you guys, for the help. I'll try the "subdivision 6" (I need less surface).
I used "subdivision 4" before without any problem, but now that just causes too much surface (and a lot of errors).



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 09-16-2015 12:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


Increased subdivisions = more surfaces. :dork:

GtkRadiant 1.6.4 has a convert option in the BSP menu.



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Veteran
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Joined: 17 Jun 2013
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PostPosted: 09-16-2015 02:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Should I use subivision to get the lowest amount of surfaces anyway?



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Theftbot
Theftbot
Joined: 07 Oct 2009
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PostPosted: 09-16-2015 02:59 PM           Profile Send private message  E-mail  Edit post Reply with quote





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