The future of QL?
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- Posts: 125
- Joined: Wed May 13, 2015 9:04 pm
Re: The future of QL?
What tsunamis are you talking about?
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
Re: The future of QL?
Anyone know how to convert a Q3 level into QL? I know how to change the bsp version, however when I do that I get some Lump Error.
Do I really need to recompile the level?
Do I really need to recompile the level?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 125
- Joined: Wed May 13, 2015 9:04 pm
Re: The future of QL?
As I know lumps are files stored in id Software package files (like doom WADs or Quake PKGs, or Q3 PK3s in this case).Hipshot wrote:Lump Error
There is also an similiar thread, you should read it. Also anything else related you should ask there -- it's better for organization and attention's sake.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]