The future of QL?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: The future of QL?

Post by Gustavo6046 »

What tsunamis are you talking about?
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CZghost
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Re: The future of QL?

Post by CZghost »

Hook the websites, they should have backup somewhere :)
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Hipshot
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Re: The future of QL?

Post by Hipshot »

Anyone know how to convert a Q3 level into QL? I know how to change the bsp version, however when I do that I get some Lump Error.

Do I really need to recompile the level?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: The future of QL?

Post by Gustavo6046 »

Hipshot wrote:Lump Error
As I know lumps are files stored in id Software package files (like doom WADs or Quake PKGs, or Q3 PK3s in this case).
There is also an similiar thread, you should read it. Also anything else related you should ask there -- it's better for organization and attention's sake.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
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