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Expand q3a SP ?
https://www.quake3world.com/forum/viewtopic.php?f=10&t=51647
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Author:  Rake [ 12-27-2015 03:23 AM ]
Post subject:  Expand q3a SP ?

Can anyone give me some clues on from where to start the editing cuz I wanna expand the SP mode. Add like 7 new tiers with new maps, new bots, new modes, keep the old.. Also It must look like the original q3a SP or beter :D is this even possible ?

Author:  CZghost [ 12-27-2015 03:58 AM ]
Post subject:  Re: Expand q3a SP ?

Dude, I tried to do that too, but with no success. I think it is somewhat hardcoded, but you can make a SP fork with your own 7-tier skirmish as a modification (thus keeping the original scheme). Also you will need to include the Tier 0 - the intro tier, which gives total of 8 tiers numbered from 0 to 7. If you want to make really new SP tier skirmish, you can also make your own cinematics, if you have the right tools to do that. But you will need to export your cinematic to RoQ format (or at least convert exported video to that format, no other video format is accepted by Q3). Also the RoQ cinematic has to be 30 fps and 4:3 aspect ratio encoded. You might notice that original Q3 cinematics fill up the whole screen using original video resolution of 640x480 (VGA). The introduction cinematic played with first Q3 launch seems to be 16:9 ratio, but that's simply just clever conversion to 4:3 ratio by adding black bars on top and bottom, just notice that. Cinematics are streched to fit the whole screen, so the true 16:9 ratio video would stretch the the picture unnaturaly on 4:3 ratio screens so the heads then look like eggs or cones...

Author:  Rake [ 12-27-2015 06:42 AM ]
Post subject:  Re: Expand q3a SP ?

But I want to preserve the original tiers and add new to them + fill the tier 0 and tier 7 with 3 additional levels each. What do you mean it's hardcoded ? People are making SP mods and total conversions of the game, but this little thing is impossible ?

Author:  CZghost [ 12-27-2015 07:01 AM ]
Post subject:  Re: Expand q3a SP ?

I think it's impossible to add new levels to tiers 0 and 7 nor to add another 7. I saw somewhere a mod that makes some custom maps distributed alongside with the mod replace the original ones in the tiers 0 to 7, but can't remember its name and where it was able to download. But it's definitely impossible to change tiers in baseq3. I'm not much technically skilled in that thing, so I cannot tell you more. Maybe Eraser could you tell you more, he also made a SP mod EntityPlus, which turns Q3 into classic SP experience like RTCW or the rest of Quake series (Q1, Q2, Q4) offer...

Author:  Eraser [ 12-28-2015 01:15 AM ]
Post subject:  Re: Expand q3a SP ?

You'll need to brush off your C coding skills because it requires you to change and recompile the source code of the game.

Author:  Rake [ 12-28-2015 07:08 AM ]
Post subject:  Re: Expand q3a SP ?

Well can I get advice on how to edit the original tiers and add mine ? Just tested The New Fight mod it has 2 or 3 tiers.. I wanna make my own.

Author:  CZghost [ 12-30-2015 08:41 AM ]
Post subject:  Re: Expand q3a SP ?

Eraser just answered you. There is no super-easy way to modify tiers. You have to build your own mod, which requires some changes to the game code...

Author:  Eraser [ 12-31-2015 02:08 AM ]
Post subject:  Re: Expand q3a SP ?

Rake wrote:
Well can I get advice on how to edit the original tiers and add mine ? Just tested The New Fight mod it has 2 or 3 tiers.. I wanna make my own.

Google to find the file Q3A_TA_GameSource_132.exe
I don't know what the official channel is to get it now. id Software's FTP appears unresponsive.

Anyway, once you've got that, install it and follow the first steps outlined here. You'll be needing to make changes to the q3_ui project.

I'm not going to explain what or where to make changes because I'd need to figure it out myself as well. If you have never done any coding before, well, your work is cut out for you :)

Author:  mrd [ 01-09-2016 12:14 PM ]
Post subject:  Re: Expand q3a SP ?

Eraser wrote:
Rake wrote:
Well can I get advice on how to edit the original tiers and add mine ? Just tested The New Fight mod it has 2 or 3 tiers.. I wanna make my own.

Google to find the file Q3A_TA_GameSource_132.exe
I don't know what the official channel is to get it now. id Software's FTP appears unresponsive.


Seems to work for me...

ftp://ftp.idsoftware.com/idstuff/quake3 ... ce_132.exe

Their FTP site is fairly slow though. You can likely find a mirror that is 10x faster.

Author:  coltonquake3 [ 01-10-2016 02:34 PM ]
Post subject:  Re: Expand q3a SP ?

It's easier just modifying the arenas.txt, and putting the arenas, fraglimit, & type into there. I successfully extended the SP campaign that way, up to Tier 9. Note that you cannot download maps through the client or connect to pure servers with this method. Also making a .arena file with your changes to the arenas would work too, & it keeps your ability to download maps through the client/being able to connect through pure servers.

Author:  Eraser [ 01-11-2016 05:03 AM ]
Post subject:  Re: Expand q3a SP ?

lol ok I just tried and on first glance it appears that works.
Didn't think it would.

Author:  coltonquake3 [ 01-11-2016 11:46 AM ]
Post subject:  Re: Expand q3a SP ?

Glad my suggestion worked, Eraser. You can use this to make new training maps, as well as new maps to face Xaero on, I used pro-q3tourney7, pro-q3tourney8, and q30tourney0 for my Tier 7 modifications. I could also use the CTF maps as well (& have before), but they're made for CTF, not TDM, FFA, or tourneys.

Author:  coltonquake3 [ 06-13-2016 03:19 PM ]
Post subject:  Re: Expand q3a SP ?

I used the arenas.txt trick to extend the SP campaign all the way to Tier 10. I have enough levels to push the SP campaign to at least Tier 20 (but that's just way too many levels).

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