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A difficult question about '_skybox' entities.
https://www.quake3world.com/forum/viewtopic.php?f=10&t=51671
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Author:  leo9949 [ 01-04-2016 04:02 PM ]
Post subject:  A difficult question about '_skybox' entities.

Hi!

I'm trying to make a map with two completely separate areas (Box B& box C), both of which have the same skybox, but one of them additionally displaying a _skybox backdrop (from a 128x128x128 small area, BOX A).

Is it possible to setup a _skybox entity in a way that it only targets and displays things in the second area (BOX C) of my map?

What I'm specifically trying to do is create a kind of seamless horizon, extending the 'ocean' view from any viewpoint in the second area of my map.

Here's a (poorly drafted) layout of what I'm trying to do:
Image

If anyone has any tips or a better idea on how to make a horizon with water seem endless (seamless), I would greatly appreciate it!

I've looked at the q3map2 code with a keyword '_skybox', and it seems it's impossible to make it affect only one skybox.
Perhaps I could recompile the q3map2 code with a slightly modified _skybox functionality..

Author:  Theftbot [ 01-04-2016 07:54 PM ]
Post subject:  Re: A difficult question about '_skybox' entities.

trigger and triggerable shaders

Author:  dONKEY [ 01-06-2016 02:47 AM ]
Post subject:  Re: A difficult question about '_skybox' entities.

Yeah, I did it here:

A map I still haven't finished.

The water uses alpha fade shader and brushes, and the backdrop (the limestone island bit) uses an alpha channel and is projected using the _skybox entity.

Author:  phantazm11 [ 01-06-2016 10:57 AM ]
Post subject:  Re: A difficult question about '_skybox' entities.

That really is gorgeous dONKEY.

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