Quake3World.com https://www.quake3world.com/forum/ |
|
A difficult question about '_skybox' entities. https://www.quake3world.com/forum/viewtopic.php?f=10&t=51671 |
Page 1 of 1 |
Author: | leo9949 [ 01-04-2016 04:02 PM ] |
Post subject: | A difficult question about '_skybox' entities. |
Hi! I'm trying to make a map with two completely separate areas (Box B& box C), both of which have the same skybox, but one of them additionally displaying a _skybox backdrop (from a 128x128x128 small area, BOX A). Is it possible to setup a _skybox entity in a way that it only targets and displays things in the second area (BOX C) of my map? What I'm specifically trying to do is create a kind of seamless horizon, extending the 'ocean' view from any viewpoint in the second area of my map. Here's a (poorly drafted) layout of what I'm trying to do: If anyone has any tips or a better idea on how to make a horizon with water seem endless (seamless), I would greatly appreciate it! I've looked at the q3map2 code with a keyword '_skybox', and it seems it's impossible to make it affect only one skybox. Perhaps I could recompile the q3map2 code with a slightly modified _skybox functionality.. |
Author: | Theftbot [ 01-04-2016 07:54 PM ] |
Post subject: | Re: A difficult question about '_skybox' entities. |
trigger and triggerable shaders |
Author: | phantazm11 [ 01-06-2016 10:57 AM ] |
Post subject: | Re: A difficult question about '_skybox' entities. |
That really is gorgeous dONKEY. |
Page 1 of 1 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |